Learn what abilities best protect your Pokémon in a battle .

Every Pokémon has an ability , and some are more suitable to offense while others are to defense . Here are the 19 salutary defensivePokémonabilities .

This is a very subjective and proportional lean , as quantifying what is a more valuable defensive ability is not exactly calamitous and white like a certain curing of games in the franchise . With that in head , these are the best defensive abilities the game has to put up .

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19. Harvest

Harvest gives the Pokémon a 50 % chance to get a new Chuck Berry after its current one is consumed at the end of each turn . While you could potentially utilise this ability objectionably as well , it is best suited to defense with a Sitrus Berry , especially on Pokémon with Leech Seed such as Trevenant , Tropius , and Arbolivia . combine with Protect and Substitute , this can get vexatious cursorily if your luck is good .

18. Shield Dust

Shield Dust protect the Pokémon from the secondary impression of approach . This can be very situationally valuable — no suntan from Scald , no Poison from Sludge Bomb , no defensive stat get down from moves like Liquidation , Crunch , Shadow Ball , Energy Ball , Psychic , Earth Power , etc . All of these can be a pain for justificative Pokémon to handle with .

17. Intimidate

Intimidate lowers the attempt stat of the fight Pokémon when the Pokémon with the ability is direct out . This is a playfulness and cheeky ability that can get bothersome apace when you keep switching an Intimidate Pokémon in to hamper any strong-arm attackers attempt to keep momentum and knock out an entire team . And I do n’t know about you , but Ilove being cheeky and annoying in a battle . particularly if it ’s with a friend .

16. Battle Armor/Shell Armor

These power both protect the Pokémon from vital hits . Not being able to critically pip a Pokémon is massively worthful , as decisive hits deal 1.5x more equipment casualty than normal hits andignore stat changes , mean they rip through defense boosts . This means you could always know for sure the damage range an attack will do without have got to account for an excess variable .

15. Sand Veil and Snow Cloak

These abilities encourage escape in sandstorm and snowstorm conditions upshot severally . This means it ’s harder to land moves on Pokémon with these abilities as long as the correct weather effect is up . Is it a pain sensation to deal with ? You bet . prison term to once again test the destiny stat .

14. Bulletproof and Soundproof

Bulletproof protects the user from all bomb calorimeter and bullet moves , while Soundproof blocks all reasoned moves . Soundproof Pokémon therefore can not have their Subsititues bypassed except by Infiltrator . Meanwhile , Bulletproof protect you from select common attack moves such as Energy Ball , Shadow Ball , Sludge Bomb , Focus Blast , and Aura Sphere . Any of these can be quite nasty to take a collision from , but Bulletproof will save you from the blast .

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13. Thick Fat

Thick Fat one-half damage from Ice and Fire moves . This downgrades these two types to a resist or a inert depend on the Pokémon ’s typing . This power is most useful on Mega Venusaur followed closely by Appletun . It effectively eliminates two of Venusaur ’s weaknesses . In short , it ’s an all - around useful ability to have for certain Pokémon .

12. The Absorption Abilities

Several ability in the game give complete immunity to a type :

Of these , Well - bake Body , Volt Absorb , and Water Absorb are the most useful defensively , hike defense or repair HP as well as bring home the bacon a type immunity .

11. Multiscale/Shadow Shield

These power both trim down the amount of damage a Pokémon have when their HP is full . This allows a justificatory Pokémon to more easily heal from damage and get their defence up . It ’s just a shame these abilities only continue three Pokémon in the integral game when more of them could benefit .

10. Disguise and Ice Face

The signature tune abilities of Mimikyu and Eiscue respectively , Disguise takes one hit for Mimikyu with only a 12 % HP loss , and Ice Face will take one physical smash for Eiscue before its protective methamphetamine hydrochloride helmet melts , though it restore in Snow weather condition . These two abilities have even drawbacks , so they go on the list together . Nonetheless , they make their several Pokémon a worthful defense to any squad . Being able to freely immerse even a single hit in a conflict can sometimes make the difference between a win or loss .

9. Filter, Solid Rock, and Prism Armor

All three of these ability reduce the power of supereffective moves on the mark . This is an incredibly worthful defensive boost to make any Pokémon survive better out in a battle if they can even take hit that are most likely to decimate them . These are peculiarly valuable for Pokémon with 4x weaknesses , of which Dawn Wings Necrozma and all four Pokémon with Solid Rock possess , so they really needed this one .

8. Marvel Scale and Ice Scales

Marvel Scale increases the defense of a Pokémon by 50 % if it has a status precondition . This means you’re able to put a Flame Orb on a Pokémon , and for the cost of a tan condition , your Pokémon is far more physically durable . Ice Scales , meanwhile , one-half damage taken from extra attack moves . Both are valuable with a similar issue in opposing directions . uncalled-for to say , they go a recollective room to making your Pokémon live more hitting .

7. Stamina

Stamina increases the defense of the Pokémon by one stageevery bingle timethe Pokémon takes a smash . This can quick stack up and get idiotic with no supererogatory cause on your part . This ability is especially rum if someone ( which decidedly was n’t me a duo of times ) dares to use a multi - hit move on a Pokémon with Stamina . It ’s much a gratis way to get maximal defensive structure . Watch out , Cloyster , Torterra , and especially you , Maushold .

6. Poison Heal

Of all the abilities on this list , I would cite this one as the individual most annoying . Poison heal turn over a Pokémon +12 % hp retrieval at the final stage of each bout if they are poison . This mean a Toxic Orb will instantly get you re-formation , and then you could hypothetically Fling the Toxic Orb off and steal a Leftovers from another Pokémon with stealer for even more positive feedback . Gliscor makes the most annoying use of this ability with Protect and Substitute , cause it almost impossible to take down without an Ice or Water move most of the time . Needless to say , Poison Heal is effective .

5. Regenerator

Potentially even more annoying than Poison Heal , Regenerator restores 30 % of a Pokémon ’s HP when it switches out . There areseveralPokémon who make good purpose of this ability , and one is hard enough to take out sometimes . But when pile in a team of multiple Regenerator Pokémon , gain a struggle often becomes a incubus without the right composition . This induce Regenerator a top - tier up defensive ability .

4. Triage

My favorite power on this list , Triage is the signature tune move of Comfey , and it catch everyone off sentry duty . Triage gives +3 precedency to all healing move . Priority relocation go first even if the other Pokémon is faster . The only high precedence motion than Triage are Protect and Detect . This means Comfey goes first using relocation such as Giga Drain , Draining Kiss , and Synthesis . Most citizenry do n’t acknowledge about this power and are caught off - sentry go when Comfey drain their Pokémon . And if they ever gave another Pokémon this ability , moves like Drain Punch , Bitter Blade , Roost / Recover , and Revival Blessing could all hypothetically have anteriority , which would be a nightmare . Of course , Skill Swap can make this a realism if you so desire .

3. Unaware

Unaware dismiss stat boosts from the opponent Pokémon . This may not sound like much on the surface until you think about what that means . If the oppose Pokémon used a hefty stat - boosting move like Tail Glow , Nasty Plot , or Swords Dance , an Unaware Pokémon would take the same amount of price from it . An Unaware Pokémon can stop a rampaging Pokémon dead in its track by shrugging off its power and retaliating . That makes it middling difficult to dilute through the defenses of some Unaware Pokémon .

2. Magic Guard

A Pokémon with Magic Guard can only be damaged by direct attacks . This means that Toxic , entry jeopardy , Leech Seed , Sandstorm , Salt Cure , etc wo n’t do any damage . You roll in the hay what else wo n’t inflict damage?Life Orb . That alone makes this ability terrifying , but also implausibly valuable . A justificative Pokémon not take to worry about Toxic take into account it to have so much more way to keep itself alive indefinitely .

1. Wonder Guard

In theory , Wonder Guard is the ultimate defensive ability . A Pokémon with Wonder Guard can only be damaged by supereffective attacks , entry jeopardy , status moves , Leech Seed , etc . This constitute a Pokémon otherwise unstoppable , with nothing else able-bodied to hit it for damage . In realness , this ability only course belongs to Shedinja , a Pokémon with a individual bang peak . But with the macrocosm of moves like Skill Swap , Wonder Guard can be transmit in Double Battles , and in that , this ability still has the potential for scary levels of being nigh indestructible . It ’s hard to top what Wonder Guard can do for a Pokémon in terms of pure defensive ability .

Those are the 19 right defensive Pokémon ability in the plot thus far . Sometimes the Francis Scott Key to beating your opposer is simply to outlive them , and these abilities help you make the best of that .