Updates and improvement that could aid Starfield reach its full potential drop

It has been approximately one calendar month since Starfield arrive on PC and Xbox Series X|S , becoming the full-grown release in the story of Bethesda Softworks with over six million players at launching . The sci - fi RPG was Bethesda ’s first new IP in a quarter C , introducing a monumental , explorable galaxy that gamers will sure enough be have new discoveries in for many age to come . With Starfield ’s DLC place to arrive in 2024 and a potential continuation on the horizon in the very , very distant future , here are a few updates and gameplay betterment that should be implement in succeeding enlargement packs , or mayhap Starfield 2 .

Intelligent/Sentient Aliens

Starfield has ecosystems with an teemingness of alien lifeforms , but none of these organism could be sort out as “ sentient . ” Even though human characters can have Alien DNA via the game ’s trait arrangement , and there is a case to be made that Terrormorphs are instance of levelheaded life , it does n’t change the fact that there just are n’t any extraterrestrials to converse with in Starfield .

The upcoming DLC or Starfield ’s sequel could relieve this skip by introduce a new alien sect for musician to conjoin or fight down . Just imagine the potential loot , weapon , ships , lore , and storyline that could be introduced through the advent of celestial beings with sentiency in Starfield . Even though intelligent life has been theorise as a rare universal anomaly , and overuse it in the game could feel derivative , it would just be prissy to receive at least one sentient alien race in Starfield , whether they come in peace or desire to absorb humanity .

Space Exploration Without Needing Fast Travel

Starships are a rootage of both Starfield ’s greatest triumphs and its big disappointments . There are elaborately design , buildable spacecraft , but you ca n’t manually take off or landed estate on any planet ( as Bethesda choose for cutscenes or else ) . Furthermore , Starfield is full of beautiful planetary scene interlard with the occasional place “ tussle , ” but interstellar exploration is exceedingly limited , and you’re able to only voyage to satellite and star systems through fast travel .

avowedly , this improvement might be too challenging for DLC , but even if we have to wait until Starfield 2 , we can only desire that it will finally be potential to explore Starfield ’s vivacious galaxy without fast travel required , and that Bethesda will provide gamers with the ability to manually shore and take off from planet . These improvements would give gamers the prospect to witness the thrill of blast off into space , as well as the agonising , fiery line of descent upon re - entry into a planet ’s air firsthand .

Ground Vehicles or Mounts

On the bailiwick of traverse , although it is fun to rove around planets with a boost pack ( in particular in places with less gravity ) , it would be gracious to see some solid ground vehicles introduced in Starfield ’s DLC , which could supply some variation into the Earth traverse experience . Some theoretic examples let in rovers , hovercrafts , speeder bike , or even exotic mounts of some kind to further fulfill gamers ’ sci - fi roleplaying fancy , and make open - domain exploration a small less repetitive . This would massively improve planetary dispatch without fundamentally changing Starfield ’s gameplay loop .

A Morality System

Starfield is replete with consequential decisions and features a cast of characters with vary moral philosophies . regrettably , whether you roleplay as a in force or evil fibre , it ultimately has little to no consequence on the unsubtle world or story . Bethesda could fix this by mix a ethics system , which could aid in replayability and the aforementioned roleplaying component . This would not needs have to be as abstruse as Fallout ’s karma system , but Starfield ’s DLC would benefit from have its new questline decision more impactful on the rest of the beetleweed , helping each playthrough to feel one of a sort .

Improved Maps

A frequent ailment from Starfield ’s player base is that the biz ’s function is objectively bad than previous Bethesda RPGs . Fixing this is for sure easier read than done , but ameliorate the map with more particular and overhaul the unwieldy degenerate traveling map system of rules would be a welcome maturation in Starfield ’s DLC or sequel .

The Ability to Fast Travel to Houses

This might be somewhat nitpick , but after acquiring multiple homes on Starfield ’s various planet , I ground it progressively annoying that I could n’t fast traveling forthwith to my various abodes , and had to continually make tedious treks , trying to remember where exactly my flat , penthouse , etc . were . Even though players could n’t fast - travel directly to their firm in old Bethesda titles like The Elder Scrolls or Fallout , player residences were much easier to site than Starfield , normally found just a few paces away from a truehearted travelling point . While it may be genuine that the Dream Home ( acquired via Traits ) reportedly has a fast travel mark , Bethesda would be wise to introduce a waypoint system to all player - owned belongings , which would create more of an incentive to actually return to them .

A Shorter Wait For the Sequel!

in conclusion , strictly speaking about a Starfield sequel , Bethesda games have become synonymous with exceedingly long growth periods , but it was n’t always this way . Once upon a time , there was only a four - yr gap between The Elder Scrolls III : Morrowind ( 2002 ) and its sequel , Oblivion ( 2006 ) , which was followed just five years afterward by the generation - defining fifth entry , Skyrim ( 2011 ) . Similarly , from 2008 to 2015 , Bethesda managed to release three acclaimed Fallout experiences in merely seven years with Fallout 3 ( 2008 ) , side effect : New Vegas ( 2010 , developed by Obsidian Entertainment ) , and Fallout 4 ( 2015 ) .

Understandably , evolution is an intricate , irksome physical process , and games are becoming more and more more complex with each new generation , face high expectations and bloated budget , but based on hearsay of The Elder Scrolls VI not arriving until sometime between 2026 - 2028 , we could be take care at near to 2040 or beyond as a potential release year of Starfield 2 . finally , it ’s hard to know if the newfangled sci - fi informatics will still be capable to generate any inflammation that far into the future .

Simply , if Bethesda want to build steel recognition for Starfield , the series must be nurtured with more frequent releases . Whether it is in the form of spinoffs , continued DLC spread out over years , or something else , in order for Starfield to maintain any kind of stay power in the extremely competitive videogame mart , Bethesda ca n’t leave us hanging for a decade plus , wait for a continuation to a secret plan that has been both highly controversial and frequently review .

Starfield Character looking over horizon on planet

As someone who control the long - term electric potential in Starfield as a serial , I sincerely hope that Bethesda and Microsoft will continue to support this unveiling entry for geezerhood to come , providing gameplay melioration with each novel DLC camp , with the end goal of setting up a worthy Starfield follow - up ( that we wo n’t have to look until the 24th century for ) .

Article image

Screenshot by Prima Games

Article image

Screenshot by Prima Games

Article image

Screenshot by Prima Games

Article image

Screenshot by Prima Games

Article image

Screenshot by Prima Games

Article image

Screenshot by Prima Games

Article image

Screenshot by Prima Games