Updates and improvement that could aid Starfield reach its full potential drop
It has been approximately one calendar month since Starfield arrive on PC and Xbox Series X|S , becoming the full-grown release in the story of Bethesda Softworks with over six million players at launching . The sci - fi RPG was Bethesda ’s first new IP in a quarter C , introducing a monumental , explorable galaxy that gamers will sure enough be have new discoveries in for many age to come . With Starfield ’s DLC place to arrive in 2024 and a potential continuation on the horizon in the very , very distant future , here are a few updates and gameplay betterment that should be implement in succeeding enlargement packs , or mayhap Starfield 2 .
Intelligent/Sentient Aliens
Starfield has ecosystems with an teemingness of alien lifeforms , but none of these organism could be sort out as “ sentient . ” Even though human characters can have Alien DNA via the game ’s trait arrangement , and there is a case to be made that Terrormorphs are instance of levelheaded life , it does n’t change the fact that there just are n’t any extraterrestrials to converse with in Starfield .
The upcoming DLC or Starfield ’s sequel could relieve this skip by introduce a new alien sect for musician to conjoin or fight down . Just imagine the potential loot , weapon , ships , lore , and storyline that could be introduced through the advent of celestial beings with sentiency in Starfield . Even though intelligent life has been theorise as a rare universal anomaly , and overuse it in the game could feel derivative , it would just be prissy to receive at least one sentient alien race in Starfield , whether they come in peace or desire to absorb humanity .
Space Exploration Without Needing Fast Travel
Starships are a rootage of both Starfield ’s greatest triumphs and its big disappointments . There are elaborately design , buildable spacecraft , but you ca n’t manually take off or landed estate on any planet ( as Bethesda choose for cutscenes or else ) . Furthermore , Starfield is full of beautiful planetary scene interlard with the occasional place “ tussle , ” but interstellar exploration is exceedingly limited , and you’re able to only voyage to satellite and star systems through fast travel .
avowedly , this improvement might be too challenging for DLC , but even if we have to wait until Starfield 2 , we can only desire that it will finally be potential to explore Starfield ’s vivacious galaxy without fast travel required , and that Bethesda will provide gamers with the ability to manually shore and take off from planet . These improvements would give gamers the prospect to witness the thrill of blast off into space , as well as the agonising , fiery line of descent upon re - entry into a planet ’s air firsthand .
Ground Vehicles or Mounts
On the bailiwick of traverse , although it is fun to rove around planets with a boost pack ( in particular in places with less gravity ) , it would be gracious to see some solid ground vehicles introduced in Starfield ’s DLC , which could supply some variation into the Earth traverse experience . Some theoretic examples let in rovers , hovercrafts , speeder bike , or even exotic mounts of some kind to further fulfill gamers ’ sci - fi roleplaying fancy , and make open - domain exploration a small less repetitive . This would massively improve planetary dispatch without fundamentally changing Starfield ’s gameplay loop .
A Morality System
Starfield is replete with consequential decisions and features a cast of characters with vary moral philosophies . regrettably , whether you roleplay as a in force or evil fibre , it ultimately has little to no consequence on the unsubtle world or story . Bethesda could fix this by mix a ethics system , which could aid in replayability and the aforementioned roleplaying component . This would not needs have to be as abstruse as Fallout ’s karma system , but Starfield ’s DLC would benefit from have its new questline decision more impactful on the rest of the beetleweed , helping each playthrough to feel one of a sort .
Improved Maps
A frequent ailment from Starfield ’s player base is that the biz ’s function is objectively bad than previous Bethesda RPGs . Fixing this is for sure easier read than done , but ameliorate the map with more particular and overhaul the unwieldy degenerate traveling map system of rules would be a welcome maturation in Starfield ’s DLC or sequel .
The Ability to Fast Travel to Houses
This might be somewhat nitpick , but after acquiring multiple homes on Starfield ’s various planet , I ground it progressively annoying that I could n’t fast traveling forthwith to my various abodes , and had to continually make tedious treks , trying to remember where exactly my flat , penthouse , etc . were . Even though players could n’t fast - travel directly to their firm in old Bethesda titles like The Elder Scrolls or Fallout , player residences were much easier to site than Starfield , normally found just a few paces away from a truehearted travelling point . While it may be genuine that the Dream Home ( acquired via Traits ) reportedly has a fast travel mark , Bethesda would be wise to introduce a waypoint system to all player - owned belongings , which would create more of an incentive to actually return to them .
A Shorter Wait For the Sequel!
in conclusion , strictly speaking about a Starfield sequel , Bethesda games have become synonymous with exceedingly long growth periods , but it was n’t always this way . Once upon a time , there was only a four - yr gap between The Elder Scrolls III : Morrowind ( 2002 ) and its sequel , Oblivion ( 2006 ) , which was followed just five years afterward by the generation - defining fifth entry , Skyrim ( 2011 ) . Similarly , from 2008 to 2015 , Bethesda managed to release three acclaimed Fallout experiences in merely seven years with Fallout 3 ( 2008 ) , side effect : New Vegas ( 2010 , developed by Obsidian Entertainment ) , and Fallout 4 ( 2015 ) .
Understandably , evolution is an intricate , irksome physical process , and games are becoming more and more more complex with each new generation , face high expectations and bloated budget , but based on hearsay of The Elder Scrolls VI not arriving until sometime between 2026 - 2028 , we could be take care at near to 2040 or beyond as a potential release year of Starfield 2 . finally , it ’s hard to know if the newfangled sci - fi informatics will still be capable to generate any inflammation that far into the future .
Simply , if Bethesda want to build steel recognition for Starfield , the series must be nurtured with more frequent releases . Whether it is in the form of spinoffs , continued DLC spread out over years , or something else , in order for Starfield to maintain any kind of stay power in the extremely competitive videogame mart , Bethesda ca n’t leave us hanging for a decade plus , wait for a continuation to a secret plan that has been both highly controversial and frequently review .

As someone who control the long - term electric potential in Starfield as a serial , I sincerely hope that Bethesda and Microsoft will continue to support this unveiling entry for geezerhood to come , providing gameplay melioration with each novel DLC camp , with the end goal of setting up a worthy Starfield follow - up ( that we wo n’t have to look until the 24th century for ) .

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games