Slither like a ophidian , stick like a snake .
Street Fighter 6 ’s poison schoolmaster A.K.I. has an telling collection of special move , Super Arts , and even unique moves in her armory . These are the basic construction blocks that lead cosmic string into fanciful — and awful — combo . Below is a lean of all of A.K.I. ’s special motility and their input signal in both classic and modernistic controls .
Notation for A.K.I.’s Special Moves in Street Fighter 6
/ – Or ( separate alternate moves)+ – Press simultaneously
P – Any punchLP – Light PunchMP – Medium PunchHP – Heavy PunchPP – Overdrive clout ( any two clout simultaneously )
G – Any kickLK – Light KickMK – Medium KickHK – Heavy KickKK – Overdrive kicking ( any two kicks at the same time )

L – Might ( for modern control only)M – Medium ( for innovative controls only)H – Heavy ( for modern controls only)SP – Special ( for advanced ascendency only)A – Assist ( for modern controls only )
ergocalciferol – DownU – UpF – ForwardB – BackN – Neutral ( not press out a charge push )
QCF – Quarter circle forward ( D , DF , F)QCB – Quarter circle back ( D , DB , B )

Screenshot by Prima Games
All of A.K.I.’s Special Moves in Street Fighter 6 Listed
Nightshade Pulse
Nightshade Pulse set in motion a house of cards projectile . It travels a long space to the opposition , and poisons them when it hits .
Nightshade Chaser
Nightshade Chaser extend A.K.I. ’s poisonous talons to strike enemies . It can also explode Nightshade Pulse betimes .
Orchid Spring
Orchid Spring leaves a pool of poison on the groundthat will envenom any resister who touches it . The pool itself can not be blocked .
Toxic Wreath
Toxic Wreath make a poisonous bubble while A.K.I. slashes forward , drink down the bubble .
Serpent Lash
Serpent Lash is a mid - range stabdone by A.K.I. extending her talons . Pressing different direction buttons will exchange the focus the talon extend .
Serpent Lash (Overdrive)
If the Overdrive variation of Serpent Lash gain the opposition , A.K.I. will jump and land next to them .
Cruel Fate
A.K.I. leaps into the air and unleash many piercing , downward strikesfrom up above . Pressing B or F control the saltation distance .
Cruel Fate (Overdrive)
After jumping , A.K.I. will take hold of onto the adversary , strike them rapidly , and poison themwith a monumental poisonous twinge .
Snake Step
A.K.I. send packing to the ground and move herself forward . This Special Move has drastically different properties based on which kick is used .
A.K.I. feints rather than slidesacross the ground .
A.K.I. slithers up to the opposer , closing the gap between them .

Screenshot by Prima Games
A.K.I. ’s slithering ends with her behind the opponent , rather than in front of them .
In the Overdrive version of Snake Step , only throws can strike A.K.I. , and she ends up behind the opposite .
Sinister Slide
This isa easy , long forward slither on the dry land . Sinister slide can follow up into a few different moves :
Venomous Fang
A.K.I. move herself forwards and off the groundwith great force , walk out and poisoning the opposition if strike .
Heel Strike
A.K.I. lifts herselfout of Sinister Slide with a pair of flush .
Entrapment
A.K.I. pull up stakes Sinister Slide andfollows it up with a throw . Because Entrapment is a stroke , A.K.I. must be close to the opposition to successfully tie the move .
All of A.K.I.’s Super Arts in Street Fighter 6 Listed
Deadly Implication
A.K.I. kicks the opponent and launch them into the air , then pin them in a poisonous bubble .
Tainted Talons
A.K.I. extends many talon forward and leaves a enceinte poisonous pool on the ground where they landed . Both the strike and the poison pool will poison opposite when touched . The dissimilar punches will deepen how far the talons go in classic controls , with light landing the closelipped to A.K.I. and heavy going the furthest . In mod control , the distance is controlled by the counsel heldat the end of the remark .
Claws of Ya Zi
A.K.I. injects toxicant into various power point of the opponent ’s body , which then detonate .
A.K.I.’s Unique Moves in Street Fighter 6
Not quite Special Moves , but still clear-cut from even onslaught , A.K.I. has a fistful on unique movement to spring on the opponent or patter into jazz group .
Pu Lao
An overhead strike . enemy ca n’t block it while crouching .
Chi Wen
A forward lurch that can be cancelled into a Super Art .
Qiu Niu
A kick that propel A.K.I. forrader .
Xiu She
A.K.I. performs a low attack that knocks the antagonist down upon hitting . The antagonist ca n’t block this attack while standing .
Gong Fu
This jump rap can hit opponent that are behind A.K.I.
Hun Dun
This combo can be cancelled into a Special Move .
Qiong Qi
This jazz group has a long compass , poisons opponents if it hit .
The Best Way to Practice A.K.I.’s Special Moves in Street Fighter 6
To become more coherent at executing A.K.I. ’s limited move inputs , the best place to go is Training Mode . To get to Training Mode :
Here , you may practice moves and combos against any opponent of your pick . There are some options to make the outgrowth smoother . In the Pause card , go to “ Screen Display options . ”There are a lot of fantastic choice to play around with here , but the single most relevant for beginners hear to input A.K.I. ’s special moves are :
If you ’re interested in trying out A.K.I. for yourself but have n’t downloaded the DLC , check out ourguide on using SF6 ’s Rental Fighter programbefore taking the dip .

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games