If you require to be the very best , then you need to be in full prepared for engagement .
After come in the Hall of Fame , you now have accession to the Battle Area . you’re able to sail to it from Snowpoint City . In the Battle Area is theBattle Tower , where many talented trainer from all over the in - secret plan earth gathering to try their battle science . Winning consecutive matches in the Battle Tower grants youbattle point ( BP ) , which you could utilise to exchange for rewards .
Below is the complete tilt of everything you’re able to purchase from the Battle Tower , including their specific uses , in Brilliant Diamond and Shining Pearl .

Ability Patch (200 BP)
Giving a Pokémon an Ability Patch allow it to unlock itsHidden Ability . Hidden Abilities are different per coinage , but they ’ve very deadly and often essential for competitive battling .
Ability Capsule (50 BP)
Each Pokémon ordinarily has two power ( not counting its Hidden power ) . The Ability Capsule will allow you to exchange a Pokemon ’s ability to its other one .
Bottle Cap (25 BP)
Bottle capital are used to Hyper Train Pokémon at level 100 . Hyper Training can raise one ( or more ) of your Pokemon’sIVs — values that hoi polloi could n’t vary in the original Diamond and Pearl games . quaternion are like a Pokemon ’s genetic science , and they determine how good a Pokémon is from birth .
you may Hyper Train Pokémon by hold feeding bottle caps to the valet de chambre standing leave of the PC in the midsection of the two Battle Tower reward counters .
Rare Candy (20 BP)
raise a Pokemon ’s level by one . you may also recover a finite number in the overworld , which we have detailed in thisRare Candy scout .
PP Up (10 BP)
This raises the max PP of a Pokemon ’s move by a low amount . You normally need three PP UPs to max out a move ’s raiseable PP .
Vitamins (1 BP)
vitamin elevate a particular stat ’s EV by 10 . you’re able to bribe them from the Veilstone Department Store , 2F for 9,800 Pokédollars as well . All six of them are available in the Battle Tower :
Lucky Egg (77 BP)
This will allow the Pokémon holding it to double the EXP they receive . You canfind a Lucky Eggin the Grand Underground , but you must purchase them here if you want more .
Power items (10 BP)
TheseEV trainingitems double the number of EV points the Pokémon holding it receive . There are six of them available :
EV berries (1 BP)
If you need to readjust your Pokemon ’s electron volt , you need to give them one of six berries :
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Each berry lowers EVs by 10 points . However , the first berry give will lower Pokemon ’s EV stat to 100 no matter its initial time value . Therefore , you will only require a utmost of 11 of the same berry to readjust a specific stat ’s EVfully .
Life Orb (25 BP)
The Life Orb boosts every Pokémon move ’s power by 30 pct . However , the Pokémon loses a small HP after every unsavory move used .
Toxic Orb (16 BP)
A Pokémon that holds the Toxic Orb becomes mischievously poisoned after one turn . It ’s usually given to Pokémon with aPoison Healability , such as Breloom . It also work great with a Pokémon who knows Facade .
Flame Orb (16 BP)
A Pokémon that hold the Flame Orb becomes badly burn after one turn . It ’s unremarkably given to Pokémon with aFlame Absorbability such as Rapidash and Ninetails . It also act upon corking with a Pokémon who knows Facade .
Herbs (15 BP)
These individual - use hold items offer different effects regular medication can not provide during conflict .
Bright Power (48 BP)
When defy by a Pokémon , it lower the accuracy of all motion that point it by 10 percent .
Choice items (25 BP)
When defend by a Pokémon , it boosts a particular stat by 50 percent but only allows them to expend one move . There are three available :
Muscle Band (48 BP)
When held by a Pokémon , it boosts the power of its physical movement by 10 percent .
Focus Band (48 BP)
When prevail by a Pokémon , it may endure a KO attack with one HP .
Focus Sash (15 BP)
A single - use sustain point . Like the Focus Band , it allows the Pokémon to hold on at one HP after a KO striking . However , the Pokémon needs to take the blow at full HP to be used .
Scope Lens (48 BP)
When held by a Pokémon , it boosts their decisive - hit proportion by 1.5x .
Light Clay (15 BP)
When held by a Pokémon , it leave protective moves like Light Screen and Reflects to last for eight turns .
Lucky Punch (7 BP)
An detail that will only have an force when held by Chansey . It will boost her critical - hit ratio by two stage .
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Evolution items (5 BP)
These items let sure Pokémon evolve when given . Some of them have additional essence when sustain .
Mints (50 BP)
Every Pokemon has anature , which dictates what stat grow 10 percent faster and what will rise 10 pct slower . For representative , an Adamant Pokémon will have its Attack get 10 percent quicker but its Special Attack 10 per centum slower . mint candy allow you to change the stat - growing pattern without messing with a Pokémon ’s nature .
TMs
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