CO Powers will likely be a big part of your strategy in Advance Wars , and this pathfinder lets you know what they are .

Advance Wars 1 + 2 Re - Boot Campcollects two classic scheme games from the Game Boy Advance and gives them a facelift on Nintendo Switch . player will need to use every move and power at their garbage disposal to come out on top . Here is our template to all CO tycoon and Super Powers inAdvance Wars 1 + 2 Re - Boot Camp .

Advance Wars 1+2 Re-Boot Camp: all CO Powers and Super Powers

To get at all CO Powers ( in the first game ) and Super Powers ( in the 2nd one ) , you must first get at the fibre who utilise them . The requirement vary from one character to the next , and sometimes differ from requisite in the original releases . In general , you should finish every map possible with the well ranking .

Here is a inclination of all CO Powers and Super Powers from acrossAdvance Wars 1 + 2 Re - Boot Camp , in alphabetical orderliness , with the name of the fictional character who can utilize a special move in parentheses and a brief verbal description of the effect .

Airborne Assault (Sensei)

give your Battle Copters a hike in firepower and spawns Mech units on occupied cities without current defense team , up to the maximal unit counting .

Barbaric Blow (Flak)

Allows Flak to deal significantly more damage , but may sometimes inflict slightly less equipment casualty instead .

Black Storm (Hawke)

A wave of dark Energy Department drains 2HP from enemy units while healing Hawke .

Blizzard (Olaf)

A blizzard cross across the athletic field , damaging enemy unit and interpolate movement .

Double Time (Sami)

unit of measurement on foot gain increased movement and firepower , as well as amend seizure capability .

Enhanced Vision (Sonja)

earmark units to gain better intel , which results in preemptive counter - flack before attack units launches their attacks .

Hyper Repair (Andy/Clone)

favorable units are healed by 5HP and gain upgrades to both firepower and front .

Lightning Drive (Eagle)

Eagle ’s units earn a venial hike to efficiency and can attack double in one sidereal day .

Lucky Star (Nell)

unit receive a monolithic boost to chance , set aside them to inflict enormous bonus damage .

Max Force (Max)

Affected units impose more damage than usual .

Meteor Strike (Sturm)

A huge meteoroid crash down on the battlefield , inflicting severe harm on any impacted units .

Morale Boost (Kanbei)

unit pull in a huge boost to firepower and defense , with extra improvements made to riposte - attack .

Overdrive (Jess)

Units gain improved firepower and can travel much further with refilled fuel and ammunition .

Power of Money (Colin)

unit reach increase power proportionate to fund in the treasury when the power is deployed .

Prime Tactics (Lash)

unit are able to move through rough terrain without the usual penalties , and also make good role of their environment when prosecute .

Sidewinder (Adder)

All unit gain maximum apparent motion capabilities .

Snipe Attack (Grit)

Units can assail from a much smashing distance , and with more powerful ordnance .

Squall (Drake)

A storm inflicts damage to foeman unit and reduces their fuel supply .

Advance Wars 1 + 2 Re - Boot Campprovides the strategy gameplay some players have been seeking since they finishedTiny Metal : Full Metal Rumble . With CO Powers and Super Powers at your disposal , along with sound strategy , you should be able to lead your troops to glory on every map .

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Advance Wars 1 2 Reboot Camp Nell Lucky Star

Screenshot by Nintendo

Advance Wars 1 2 Reboot Camp Colin Power Of Money

Screenshot by Nintendo