Very complicated map for gyration , but you ’ll get a hang of it .

Mirage , or by old school nomenclature de_mirage is one of the most democratic single-valued function in Counter - Strike : Global Offensive . It ’s survived a caboodle of makeovers since Counter - Strike 1.6 day , which changed a few callout names on the mathematical function . It is important to have sex all the callouts on a CS : GO mapping , specially if you act Competitive Matchmaking on a regular basis , because of the communication efficiency . It ’s easier to employ an accepted terminology and instantly have your teammate have it off what you are talk about when you are relaying positional information about enemy players , c4 bomb , etc .

Full CS:GO Mirage Callouts Map Guide

TotalCSGO has made a comprehensive map with all callouts embedded , so we are embedding that properly here for you :

When you are Rushing B , there are two possible attack vectors . One is through TV , House , Back Alley , Kitchen , and B Apartments , or through Side Alley , Top Mid , Catwalk , and B Short . Both of these maneuver are extremely hazardous for their own reasons . In most subject , you would need a lot of utility , such as Smokes , in order for this to go through .

For regular attack , the situation is not much different , except maybe a crazy attempt to get to B vitamin through Connector - > Jungle , but computed axial tomography wo n’t have that route unguarded ( unless you are sure that you killed the CT hold the spot and that others are rotating from A to B through CT Spawn . That might be a joke flack by one participant , while the others are push B already , and forcing CTs to do a retake .

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Related : The expert Smoke Spots in Mirage CS : GO Map

When you are assault A , there are many more result for the ravishment , from less complex , to very Byzantine .

As you may predict , defending B might be a slightly well-heeled job because attacks are loose to shutdown ( sometimes with just a spare Molotov or Incendiary .

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Image via Valve / TotalCSGO

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Defending A can be done from a lot of spots , such as Sniper ’s Nest , Connector , Sandwich , Tetris , Palace , or even Ticket Booth . As you toy the map more and more , you will presently see what positions are optimal for defensive structure depending on from where the attacks are coming from . In most case , there will be 3 CTs on the case . Technically , the mid CT that ’s in the Sniper ’s Nest can more easily rotate to A than to B , so it ’s fair to count the CT as the “ A protector ” .

defend B is a bit more aboveboard . One CT is typically around Van , B Plat , or Bench , while the mo could be straight on the situation , near Arches , or actually labour up near to Catwalk , depending on what the agreement is between the teammates , AND more significantly , reports on the opposition team ’s movement .

You should definitely expect that a CT will tug towards Catwalk in typeface a Rush on A has been report , as shot can follow in through the Connector hall , for object lesson . The same kick the bucket for when a B Rush has been reported , “ A ” ring will look for Ts that are coming in late through Catwalk / Short route .

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Here ’s how onetime Mirage looked like compared to the current one :