Factions are a major new feature in Frostpunk 2 , and each community has wildly differing ideas about how thing should be be given .
The cold is n’t the only scourge in Frostpunk 2 . If you do n’t pay aid to the needs of your metropolis ’s cabal and residential district , the growing tension between your people can spell the goal of your small town .
residential area and factions are the foundation of Frostpunk 2 , and everything you do will affect your relationship with them . Meeting their pauperization will not only keep your universe felicitous but also grant you big influence on the political playing field so you’re able to more easily pass laws . You ca n’t please everyone , though , and juggling the beliefs and desire of each faction and community is a never - ending balancing number .

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Frostpunk 2 communities vs factions, explained
Despite their similar naming schemes , community and factions are freestanding entities in Frostpunk 2 . community are pocket-size groups of the great unwashed that do n’t like all that much about politics . They only care about one aspect of the metropolis ’s progressdepending on their ground . New communities can pop out up as you explore the frostland and grow your universe . Examples of communities include theNew Londoners , Foragers , andMerchants .
junto , on the other hand , aremuch more extremist groupsthatcare about all three aspects of the metropolis ’s directioninstead of just one . Factions start from communities , and the mixture of communities present in your city will determine which factions pop up throughout the game . Their basal nature let them do particular actions if your relations with them are high enough , but they will also engage in protest and rallies throughout the metropolis that can disrupt your plans .
Both communities and factions play important political roles in Frostpunk 2 , but factions are the ones you really need to watch out for because of theFervourmechanic . If a faction grows distressed with your leadership , their Fervour will increase . As Fervour step-up , a faction willbecome progressively radicalize and increase Tension within the city , leading to an increase in violence and even a sodding game over if tautness beat too high-pitched .

Screenshot: PC Invasion
All Frostpunk 2 communities and factions
These are all of the community of interests and factions that you could encounter in Frostpunk 2 :
All Frostpunk 2 communities explained
Let ’s dive into more detail regarding all of the communities that you’re able to bring in to the city in Frostpunk 2 .
Frostlanders
in the beginning from New London , the Frostlanders dress out into the frostland in an endeavor to establish outposts and unexampled colony . The cold proved to be too much for them , but they still take that dream of elaboration with them . In Frostpunk 2 ’s story mode , they oppose the oppressive ruler of the Faithkeepers and brook against their ideals .
This residential area valuesAdaptationover Progress .
New Londoners
New Londoners are dedicated to the city and its generator . The source has keep them warm through the coldest whiteouts , so they think that fortifying the city and forswearing enlargement is the key fruit to endurance . This is another community of interests that you ’ll find in Frostpunk 2 ’s storey mode . They share beliefs with the Faithkeepers but are n’t as fervent as them .
This community valuesProgressover Adaptation .
Foragers
The forager are outsider that happen themselves outside of the author ’s warmth when the frosty Revelation hit , so they were force to adapt to the harsh conditions of the frostland for last . give to the city , their perspective has been for good altered after generations of survival in the wilds . They ’re very similar to the Frostlanders , only they did n’t venture out into the frostland by choice .
Machinists
The Machinists fall from the mechanics that originally build the first cities and generators that helped society subsist the frost . mechanization , machinery , and technology are the key to survival of the fittest in their eyes . engineering science and excogitation allow for more effective harvesting and less nervous strain on the worldwide population , leading to an copiousness of imagination that will keep the metropolis safe even in the more dire circumstance .
Lords
The Lords are a pompous grouping where some claim to be deign from the upper course of instruction of the old world . The rest of them just love the old - fashioned ideals and traditional life-style of the honest-to-god world . To the Lords , societal ranks and traditional values are predominate . societal upheaval and progressive activeness induce the downfall of Old London in their eyes , so conservatism is the way forward .
This community of interests valuesTraditionoverReason .
Thinkers
The thinker are a progressive crowd , looking to cast out the ideals of the sure-enough world and abandon custom to build a Modern society from the hoar ’s blank slate . To them , the ways of the old world serve no intent but to hold the metropolis back . The frost is a chance for a fresh beginning , and the Thinkers aim to create a new case of society where mass sweep up change and test law of nature with a more critical lens .
This community valuesReasonover Tradition .
Laborers
As you might expect , the Laborers descent from the working category of the old earth . They do work in the mine and factories , and that hardship has shaped their worldview . They value the radical over the individual , knowing that the only thing you may rely on in this harsh world is the soul stick out by your side . To the Laborers , if one of us come down , we all fall .
This community of interests valuesEqualityoverMerit .
Merchants
The merchandiser are a fairly ego explanatory community . They fall from pre - apocalypse traders and market keeper , and those sure-enough - fashioned saint determine their sight for the city today . They ’ll do whatever is necessary to come out on top . In a world with modified resources , only the best deserve abundance . The merchant take competition to the extreme point .
This residential area valuesMeritover Equality .
All Frostpunk 2 factions and their abilities, explained
These are all of the junto that can bob up in the city in Frostpunk 2 .
Faithkeepers
TheFaithkeepersare sacredly devoted to technology and the metropolis ’s generator . They seem ahead of time inFrostpunk 2 ’s history mood , so you should be familiar with them if you ’ve play the first few chapters . They want nothing more than to maintain tradition and keep everyone well-chosen under the protection of the Holy Generator .
The Faithkeepers have a special community action where they canHold Evening Prayers , slimly raising your overall Trust level . If you raise your dealings high enough , theirSerenity Sermonsperk activates , which shrink overall Tension . These abilities are fabulously helpful for maintaining purchase order within the city .
This faction valuesProgress , Equality , andTraditionover Adaptation , Merit , and Reason .

Screenshot: PC Invasion
Evolvers
TheEvolversare one of the first radical factions that you may encounter in Frostpunk 2 ’s story mood , and they can show up in your urban center during a sandbox Utopia Builder run as well . oppose the Faithkeepers ’ religious fanatism , they assay to adapt to the interminable winter and see ways to survive without entirely swear on the city ’s generator .
The Evolvers have a special community action calledTrain Workers , which lets them train your universe to drastically increase their production efficiency . If you have good relations with the Evolvers , theirTreatment Assistanceperk activates . They ’ll periodically heal your sick and injured people so they can get back to the Workforce more quickly . These power are fantastic for productivity and expansion .
This faction valuesAdaptation , Merit , andReasonover Progress , Equality , and Tradition .

Screenshot: PC Invasion
Icebloods
The Icebloods are a radical faction that get to create a society where the secure individuals prosper above all else . They ’re very similar to the Evolvers , but with one key dispute . They substitute the Evolver ’s Reason with a focal point on Tradition . To the Icebloods , a successful post - frost society rewards laborious work and seek to conquer the frostland , but old human race stratum system remain intact .
The community action for the Icebloods isVolunteer Expeditions , which increases your Food yield by 80 . If you raise your relations high enough , theTrust Fosteringpassive perk activates and overall Food output will be increase even further as long as your relation back do n’t lessen too much . The Icebloods will keep you people fed no matter what as long as you take their unbending societal order .
This faction valuesAdaptation , Merit , andTraditionover Progress , par , and Reason .

Screenshot: PC Invasion
Technocrats
As you ’d expect , the Techocrats are a technology - oriented junto . They believe that a simple machine - centric high society that relies on mechanisation is the good way of life forward . To them , machine will create an abundance of resources and free up more clock time for the median citizen , culminating in a order where everyone is on an equal playacting field and the sick , short , and injured can be like for . Their technology worship mean they love the urban center ’s source , though , so frostland expansion is not on their agenda .
The technocrat are a helpful friend to have if you want to search new technologies and automatize the metropolis ’s districts . Their biotic community action isOptimize Research , which will increase overall research speed . Once your dealings are gamy enough , theMaintenance Optimizationperk trip and Materials Demand is depress across the board . The technocrat are great for player who desire to focus on the city and automatise their workload .
This cabal valuesProgress , equivalence , andReasonover Adaptation , Merit , and Tradition .

Screenshot: PC Invasion
Stalwarts
The Stalwarts are adherent of the sea captain from the first Frostpunk game , and they correspond that game’sOrder course . In the original Frostpunk , Order was centre on productiveness and ascendence over the cosmopolitan universe to ensure the urban center ’s survival . The metropolis amount above all else , and those who contribute the most are rewarded .
This faction valuesProgress , Merit , andReasonover Adaptation , par , and Tradition .
Pilgrims
The Pilgrims are all about the frostland . As their name imply , they want to try out Modern settlements and colonize the frostland to dilute lodge ’s trust on technology and the generators . The apocalypse is old newsworthiness . Now it ’s clock time to rebuild . The Pilgrims seek to rebuild society mold after the old public , though , so rigid societal social structure are still part of their agenda despite their focal point on adjust to the frost and direct care of everyone equally .
This junto valuesAdaptation , Equality , andTraditionover Progress , Merit , and Reason .
Proteans
The Proteans are a driven by noetic thinking . In their eyes , doing sound things gets you practiced rewards . They ’re also not beholden to the urban center or the generator . If there are resources to be taken , they should be taken . The Proteans do n’t see any reason to adhere to old macrocosm value in this new frozen world . They believe their worldview will create a strong society where individual contribute as much as they can and get rewarded for locomote above and beyond as they attempt to colonize the frostland .
Their community military action isCoordinate Patient Care , which forthwith heals sick hoi polloi and returns them to the active Workforce . undecomposed relations with the Proteans will activate theHealthcare Assistanceperk , which reduces overall Disease . The Proteans are stark for productiveness - minded players who want to preserve a strong Workforce .
Legionnaires
The Legionnaires are a militant faction with old fashioned value who believe that unattackable leaders and a productive workforce are the key to rebuilding bon ton . Their severe mindset prioritizes the maintenance of the city and its existing unbending societal hierarchies . There is no need to conform to the frostland when the urban center ’s generator sustains everyone well enough . Everyone is occupy care of in their idealistic social club , however , and merit wo n’t lead to any additional rewards .
Because productivity is a core paragon of the Legionnaires , their special residential area action isRaise Prefabs , which instantly adds some Prefabs to your stockpile . If sex act are upright with the Legionnaires , then theGuard Recruitmentperk activates and the city will have bonus Guard Squads available to squash crime and squelch uprising .
This sect valuesProgress , Equality , andTraditionoverAdaptation , Merit , andReason .

Screenshot: PC Invasion
Bohemians
The Bohemians are a progressive cabal that aim to colonize the frostland and evanesce law that place every citizen on adequate footing , even those that can not contribute as much as everyone else . The motivation of the citizenry come before everything to the Bohemians , and a happy universe is the key to a successful society in their eyes . to survive , company needs to look forward rather than feebleminded .
As such , their special community action at law isMindshaping , which increases Trust . As long as the Bohemians are happy with your leading , theTrust Fosteringpassive perquisite activates and increase relation with the communities in your metropolis at random . Since Trust is one of the most significant things in Frostpunk 2 , the Bohemians are a very helpful ally to have .
This faction valuesAdaptation , Equality , andReasonover Progress , Merit , and Tradition .

Screenshot: PC Invasion
Menders
The Menders are an geographic expedition - oriented faction that endeavor to colonize the frostland and reconstruct society as it was before its frozen fall . They look outwards to the frostland so that society does n’t have to trust on technology and generator to survive , but they still wish to maintain the societal social club from pre - frost society . Despite their reliance on old world values , they still want to have doer on an even playing field where nobody can climb to the top and take disproportionate amounts of resources or powerfulness .
The Menders ’ residential district action isRescue Operations , which originate your population by make for in survivors from the frostland . If you keep the Menders well-chosen with secure relation , then theirExploration Supportperk will make frostland expedition much faster . If you want to scour the frostland forresources and rarefied fabric , then the Menders are the faction for you .
This cabal valueAdaptation , Equality , andTraditionover Progress , Merit , and Reason .
Overseers
The polar opposite of factions like the Bohemians , the Overseers requirement mastery and obedience . The city is all there is , and maintaining its machine is all that matters . Hard workers are honour , and those that are unable to contribute as much are shunned . The ways of the one-time world are overriding to the Overseers , and the societal fracture that leave to its downfall can not be allowed to show again .
Since the Overseers have it away a fat Workforce , their community action isOverdrive end product , which increase overall Production Efficiency . As long as sex act are well with the Overseers , theVoluntary Patrolspassive fringe benefit activates and Crime will be repress across the board . The Overseers can help you keep a tight grip on the city , which can let you focus on more important things .
Venturers
The Venturers stand at betting odds with cabal like the Menders , essay to reward the city and create a meritocracy where the strongest survive . They wish to do away with the value of the old world , however , and the frozen Revelation is their chance to commence fresh . While the hardest workers and most productive citizens are reward above all else , there ’s no understanding to keep the blue social class subjugated as they were in the old mankind . To the adventurer , investing in your people is the best way forwards .
The extra community action for the Venturers isFinance Mercenaries , which adds some extra Guard Squads to your roster to help you asseverate rescript . If relations are salutary enough with the Venturers , then theCity Investmentpassive fringe benefit activates and your overall Heatstamp income will increase . Overall , the Venturers are still about club and tight control over the city ’s population , but those who remain in contrast have nothing to concern about .