Another way to get your center racing

At its nub , Phasmophobiais a game where you travel to a location , complete various object glass , and hunt down touch . On the other hand , the ghost will interact with the environment while at the same time attempting to down you and others in your secret plan .

One primal component in all this iscursed possessions , items that ’ll help youat the cost of yourSanity . Tarot cards are among these and can drastically alter your biz in secure or bad mode . If you ’re concerned in ascertain more , continue take to rule a list of all Tarot Cards , their meanings , and their effects in Phasmophobia .

Phasmophobia Tarot Cards Effects

All Phasmophobia Tarot Cards, Meanings, and Effects

Tarot Cardsare curse possessions in Phasmophobia that have legion confident and negative effects . While some card may keep your life , others can end it immediately !

For each layer you take , there is a1 in 6 chancethat Tarot Cards will spawn somewhere in the area . In each card deck , you ’ll witness 10 cards you could draw .

Below is a listing of all ten Tarot Cards , their effects , and other important information :

Phasmophobia All Tarot Cards Meanings

Card Images via Phasmophobia

The Tower

There is a 20 % opportunity that you may draw The Tower . This poster is exceptionally useful forlocating the ghost , and evidence of what ghost type it iswithin the plot . It increases ghost action for 20 seconds , as well as brings about a specific ghost fundamental interaction once activated .

The Wheel of Fortune

The Wheel of Fortune card has a 20 % prospect of being get . It has a chance to give 25 % Sanity if it glow green or make you lose 25 % saneness if it burns red . This is avery dangerous carte to use at the offset , so think very cautiously before decide . It could come in clutch bag if you ’re out of Sanity pills after on , however .

The Sun

The Sun bill has a 5 % hazard of being drawn . Once used , itdecreases the chance that you ’ll be hunted by ghosts . It also refills your saneness back to 100 % . This card is very powerful in normal play , peculiarly if you do n’t have any Sanity birth control pill . It can work against those who want to lower their saneness , however .

The Moon

The Moon card has a 5 % chance of being drawn . Itincreases your chance of being hunted by ghosts . This menu is fairly useful for doing the “ Reach 0 Sanity ” daily challenge , so keep that in mind .

The Devil

The Devilcard has a 10 % probability of being draw . This card gives you thechance for a ghost to appear near you , allowing you to get a ghost picture . Be monish , this carte is middling terrifying to play , as a ghost event will trigger very abruptly .

The Hermit

The Hermit card has a 10 % opportunity of being withdraw . Once used , itteleports the touch to the spectre room and entrap it there for a minute . This is one of the full cards in the game and can be a lifesaver if the shade is aggressive or if your Sanity is grim .

The High Priestess

The High Priestess card has a 2 % prospect of being pull . This card ’s effect is thatif no one is currently dead , the next soul to go bad will respawn . This works even in solo play , as it ’ll resuscitate you . You ca n’t practice it more than twice on the same person . This is without a doubt the single best card one can pull in the intact game . There ’s essentially no downside to it and it ’s implausibly helpful .

The Hanged Man

The Hanged Man identity card has a 1 % probability of being quarter . To put it simply : you do n’t require to draw this . Itmeans instant dying and only death , regardless of Sanity and progress . It is by far the worst wag in the game .

Death

end card has a 10 % chance of being drawn . It willcause a hunt to commence , making a ghost manifest to chase the players . Despite the name , you are n’t killed now with this card . check that to expend it near or in a hiding berth .

The Fool

The Fool circuit card has a 17 % chance of being pull , which changes to a 100 % chance if there is an ongoing hunt . This is the only card in the game with no fighting effect . Ithides itself as bad cards and only reveals its dependable nature after being burned . The card essentially troll you .

Phasmophobia Tarot Cards Breakdown

In forgetful , each of the ten bill will perform various effects , ranging frommodifying your Sanity to lead up huntsand events . While some are more useful than others , they all impact your plot in some mode and allow for some unique strategizing .

For instance , know that The Fool has a100 % chanceof appear during a hunt means you should not draw any card until it ends . likewise , although it ’s rare , pulling The High Priestess maysave your or a teammate ’s life , which in most situation is game - changing . Furthermore , while a calling card like The Moon may sound minus at first , it ’s handy if you ’re trying to finish a everyday challenge .

You may also meet some whacky spot look on your fate . Some example include finding The Hanged Man before it warps into The Fool or pull Death and triggering a hunt without anyone else knowing . While these may cause the game to end , they can make for some entertaining scenarios .

Phasmophobia is available on PC through its officialSteam page . If you ’re looking for more information about the game , be sure to check outHow to Use Voodoo Dolls , How to Light Smudge Sticks , and ourOuija Board Questions Guide .