Lunch box , thinker control dolls , and cervid head galore !

Each chapter in Alan Wake 2 proffer a vast amount of collectibles to find . Here ’s how to find all the collectibles in Return 2 : The Heart in Alan Wake 2 .

Alan Wake 2: All Collectibles and Where to Find Them in Return 2: The Heart

There are over one hundred different collectable in Alan Wake 2 , which can net you trophy or even benefit to Saga and Alan .

devolve 2 : The Heart has the undermentioned collectible :

That ’s a marvelous total of fifteen collectable ! I ’ll be doing this in chronological order so you may follow this guide as you play through the chapter .

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Collectible 1: Inventory Upgrade (1/2)

Our first collectible is in the General Store . After you ’ve gotten the Page and finished setting up the Witch ’s Hut as a safe haven , return to the General Store . You ’ll fight a Taken . Once the Taken is dead , record the new area and turn right . On the toppled - over filing cabinet is a military - like pouch . Interact with it to get your first inventory rise .

Collectible 2: Sawed-Off Shotgun (1/1)

This weapon is located on the bulwark to the right of the room access that the Taken bursts out of in the General Store .

Examine it to get a cue that order you to go to the front return . Do so , and you ’ll witness the former combination for the whorl on a notepad . What we ’re concerned in , however , is the lotto card .

Examine it . The only number leave to choose from are “ 739 ” . Put this code into the lock , and you ’ll get your first unlockable triggerman !

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Intermission: Fight Nightingale

So , before we go any further , you need to defeat Nightingale . This will technically terminate this chapter , but by get the better of Nightingale the water will fall back . This will allow us to gather the remaining collectible in the area .

Collectibles 3 and 4: Cauldron Lake Cult Stash (1/3) and Inventory Upgrade (2/2)

instantly after completing the boss encounter with Nightingale , you ’ll appear on the beach with Alan and Casey . Speak to them , then turn left . You ’ll see a fallen logarithm . Crouch beneath it , then follow the beach in .

You ’ll pass beneath a fall log . Keep justly , and you ’ll see a cluster of fallen trees on the beach . You wo n’t get an interact waiting line , but if you approach the Sir Herbert Beerbohm Tree blocking your fashion to the beach , you may crouch right beneath it .

The Cult Stash is to the left wing in the tank . To unfold it , watch the colouration on the lock flash . Then input the same code in the same order . This will reveal a flare pass , some aesculapian supplies , and Inventory Upgrade 2 .

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Be certain to interact with the short letter to get another piece of evidence for your case instrument panel .

Collectible 5: Streamside Cult Stash (2/3)

Return to the Witch ’s Sign , where you stick in the pith . But this time , take the trail exit . You ’ll meet a Taken wolf . Kill it , then keep your flashlight on . You ’ll see glowing yellow arrow that respond to that light .

Head back towards the streetlamp and go towards the camp to find the Cult Stash . It ’s to the left of the picnic board beneath the tree with the hang Cult of Tree symbols .

Collectible 6: Nursery Rhyme Doll (Crow) (1/3)

From the Streamside Cult Stash , continue western United States and take the first path Frederick North . This will result to a bridge which will take you to a new camp .

you’re able to find the Crow Doll on the picnic table .

Collectible 7: Hammer Charm (1/3)

Once you have the Crow Doll , border on the chalk drawing in the same refugee camp . Examine it , and you ’ll see there ’s a baby’s room rhyme . It ’s quite prospicient , but only the first line matters : one razzing for light .

Interact with the Sunday and place the Crow Doll on it . A brag will then seem and leave something on the picnic table where you found the Crow Doll . break up it up to get the Hammer Charm .

The Hammer Charm – Attacks stagger enemies more often .

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Pick up the Crow Doll before you go !

Collectible 8: Witchfinder’s Station Deer Head (1/1)

After claim the Hammer Charm , you ’ll want to take the North track . At the top of this pitcher’s mound are some steps and the Witchfinder ’s Station .

There ’s a deer inside once you enter , to the right , above the hearth . Pet it .

There ’s also a information processing system here with some interesting information and evidence .

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Collectible 9 and 10: Hero Nursery Rhyme Doll and Wolf Nursery Rhyme Doll (2-3/3)

Once inside the Witch ’s Station , head on a higher floor and turn immediately correct ; you ’ll see a playpen and a television camera on a tripod . Beyond the tripod is the Hero Nursery Rhyme chick on the reason and the wildcat doll on a filing box . garner both .

Collectible 11: The Coffee Mug Charm (2/3)

Leave the Witchfinder ’s Station , and you ’ll feel a ice draw in front of the house . The poem report the journeys of both the hero sandwich and the wolf .

To solve the Hero and Wolf Nursery Rhyme riddle , put the Hero on the boatand theWolf Doll on the tree . This indicates where the Hero went and where the Wolf come from .

come near the stairs , and you ’ll see wolf prints . Head back inside the Witchfinder ’s Station and upstairs to where you find oneself the Hero and Wolf doll . In the enclosure will now be a Coffee Mug spell .

Beach log Alan Wake 2

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The Coffee Mug Charm – save you from death , but shatters in the cognitive process .

Collectible 12: Witchfinder’s Station Lunch Box (1/2)

The next token on our list is a Lunch Box . Leave the Witchfinder ’s Station and go behind it , following the track east .

Keep press to the northmost rock and roll wall , and you ’ll stumble across the Witchfinder ’s Station Lunch Box .

You ’ll get nine Manuscript Fragments from this lunch box seat .

Cult Stash Alan Wake 2

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Collectible 13: The Kalevala Knights Charm (3/3)

You ’ll involve to crouch beneath the fallen tree to access it .

To the right of the entrance is another chalk drawing . We ’ll need all three Nursery Rhyme Dolls ( the Crow , the Wolf , and the Hero ) to solve it .

This one is pretty straightforward . Put theCrow Doll on the Hatchling , the Hero on the Heart , and theWolf on the House .

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What might trigger citizenry up is the positioning of the wolf . But remember the last poem , the Wolf was in the house . And the Hero must be between the Crow and the Wolf , so it all create sense . You ’ll then hear some crowing in the distance .

Kalevala Knights Charm – Increases Hand Flare ’s duration and area of effect .

Collectible 14: The Private Cabin Cult Stash (3/3)

This Cult Stash is just to the Confederate States of the Private Cabin .

It ’s clues state you that you need to calculate at the two stone then Sir Herbert Beerbohm Tree to determine the codification . If you have your flashlight on , you ’ll be able to see that there ’s some simple arithmetic scrawled there .

Through the power of elementary increase , we learn that the computer code for the Private Cabin Cult Stash is658 .

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Collectible 15: River Lunch Box (2/2)

I never call up we ’d get here . The final collectible is a lunch boxwood , which can be found in the river that tend to the south and then north of the Private Cabin .

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Nursery Rhyme Doll Crow Alan Wake 2

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Nursery Rhyme Doll Crow location Alan Wake 2

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Where to put the doll Alan Wake 2

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Hammer Charm on table Alan Wake 2

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Witchfinder’s Station Deer Head Map Alan Wake 2

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Deer head location Alan Wake 2

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Cabin Alan Wake 2

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Map location Alan Wake 2

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Lunchbox location Alan Wake 2

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