Not all weapons are equal
A big part of The Legend of Zelda : Tears of the Kingdom is weapon system fusion , and there are quite a few combinations , with some of them being more utilitarian than others . So , let ’s get into : here are all the ( not awful ) weapon fusion recipes in Tears of the Kingdom .
All Weapon Combinations in The Legend of Zelda: Tears of the Kingdom (TotK)
There are well over 100 base weapons in Tears of the Kingdom , but many of those arm fall into specific category . brand , spears , clubs , boomerangs , scepters , and cadaverous munition . A Royal Guard ’s Spear and a standard rust spear will yield the same result . The only difference is the end attack .
So , let ’s get into all theusefulcombinations you could make in Tears of the Kingdom , because technically you could mix any sustain token to any weapon . But not all of them are good .
All Sword Fusions in Tears of the Kingdom
A regulation of thumb is that if a sword is one - handed , it will create aReaper . If it ’s two - handed , it will create aBlade . If you want a hammer , take a near look at the textile you ’re coalesce . If it ’s already hammer - mould , like a Horriblin Horn , it will create ahammer . A hammer will be fuse whether the sword is one - handed or two - handed .
All Spear Fusions in Tears of the Kingdom
lance are two - handed weapon system that are mostly pretty fast . But with a sure compounding , they can twist into a long - range hammer called asledgein - game . I still believe it ’s more spear than blade , so it falls into this plane section .
All Boomerang Fusions in Tears of the Kingdom
You might notice that this department is pretty diminished . That ’s because if you add sealed materials to it , it treats the boomerang like a one - handed weapon and create a compounding you ’ll likely see in the sword department . Here are the recipes that keep the coolthrow effectof the boomerang .
All Scepter and Rod Fusions in Tears of the Kingdom
by nature , gemstonesare best when pair with a Magic Rod or Scepter . Materials that do n’t add an elemental effect essentially turn over the gat or scepter into a club . Which is ok , but kind of a waste , as these weapons are jolly rare . If you have a specific element you desire to expend , here are your options .
Best Fusion Materials in TotK
Considering you could fuse literally anything to your weapons , you ’re probably wondering which one are really worth merge to base weapon . Well , here are the well fusion cloth if you ’re look for pureattack power :
All of the above fusion materials will give you+40 attack or higherwhen mix to your weapon . In cosmopolitan , Lynel materials make for the most herculean weapons , but most material from a black or facile enemy will substantially hike up the attack power of your weapon to a respectable degree . Molduga Jaws and Stalnox Horns are not regretful options either , although they do n’t quite die the +40 attack superpower doorstep .
Of course , you may also add elemental damage to your arm . It wo n’t inevitably boost your attack ability , but it ’s never a unsound option for a more versatile weapon , and some foe can be at once shatter with the veracious element . If you need to add an component to your weapon , keep an eye out for variouselemental monster partslike Chuchu Jellies , Keese Wings and Eyeballs , and Lizalfos Horns and Tails . Just verify they ’re teras of the ardor , ice , or electrical elemental variety .

That ’s quite a few artillery fusion recipe , and yet I ’m sure I ’m still lack some very useful ones . find free to shoot them over to me on Twitter if you think there ’s something proficient I should add . But if you want the most comprehensive tilt of all armour and their locations , I ’ve gravel you covered . Check out this guide here : All Armor and Locations in Tears of the Kingdom ( TotK ) .