Of naturally this is n’t EA ’s mistake .
Battlefield 2042 has had a calamitous launching , which is the least you’re able to say about it . Now it appears that publisher EA is blaming 2042 ’s failure on the on-going COVID-19 pandemic and Halo Infinite . At least that is according to a report fromXfire , who claim to have undivided knowledge of what bechance in a ' Town Hall ' meeting .
A ' Town Hall ' is a quarterly meeting call among cardinal executives in a companionship . These meetings provide much - require updates on the business , including deciding what direction the company should take next . Based on Xfire ’s study , EA openly acknowledge the failure of Battlefield 2042 during the most recent ' Town Hall . '

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Xfire ’s finding adduce Chief studio officer Laura Miele going over why 2042 give out , who claims that the world-wide pandemic was one of the main issues . Xfire cite Miele as saying , " you lend a global pandemic midway into the project , where the plot teams had to work from rest home , we ended up with more new variable star in development than we have ever experienced before . ”
Miele also claims that Halo Infinite ’s surprise launch was something the party could n’t predict . Miele rarify that Halo Infinite ’s more polished multiplayer gameplay made 2042 come across worse than it already was .
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hemipterous insect and glitch were another obvious huge impediment to the game . The development team also need to upgrade the Frostbite engine to be better become for modern console , which added to development time . The ' Town Hall ' group meeting uncover that EA will be restructuring Battlefield ’s teams “ to ensure a more sleek process . ”
All this information was provide by Xfire and has not been formally stated by EA or a spokesperson of EA . Until more information is uncover , take all that is stated in the ' Town Hall ' confluence with a pinch of salt . For more onBattlefield , keep reading on Pro Game Guides .