shut up on the foe !
There are a lot of customization options in Armored Core VI , and know how they all work is going to be key in craft a machine suitable for the missionary work you ’ll face . Whether it ’s the weapon on your back or held in your hands , the boosters that you apply to traverse the battleground , or the legs that bear the weight of all that gear mechanism , all pieces of your AC are of life-sustaining grandness . But one of them is a petty more perplexing than the rest period : the FCS .
How Does the FCS Work in Armored Core 6?
The FCS , orFire Control System , determineshow accurate your weapons are at a given range . Examining the FCS stats showsClose , Medium , and Faraptitudes , with numeric values for each one . Below are the ranges for these three distances :
The higher the FCS ’ value for a given mountain range , the better the target attainment and tracking of your weapon will be . It ’s vital to keep yourself within the range(s ) that your FCS is best suited for , which means being quick on your feet to keep distance in the “ far ” category and being well - armor if you ’re get up close and personal . It ’s indicated on your targeting graticule if you are unsure how far an enemy is .
You ’ll know you ’re severely - locked onto a fair game when there d graticule is hover over them , this means your shots willpredict foe movement and be less likely to pretermit . This is peculiarly crucial when face fast - moving enemies and using non - homing artillery like kinetic guns and optical maser rifles . Also , remember thatusing the lock - on system reduces your overall truth . The tradeoff is keeping your enemy in view , but if you want to hit more shot be sure to turn it off . you may always swap between using lock chamber - on and not during feverish encounter !


Note the FCS range assist categories near the bottom of the menu.