Fight fire(power ) with fire(power ) .
The warfare to fight Super Earth has evolved , and pretty rapidly . rather of fighting mindless bugs , we ’re now tax with fighting literal terminator who can shoot back . Here are the good peter to beat Automatons in Helldivers 2 .
Best Primary Weapon for Beating Automatons in Helldivers 2
TheDiligence Marksman Rifleis , hands down , bar - none , the best primary weapon for any Automaton mission in Helldivers 2 – at least the right one you may get in anyreasonable amount of time . If you ’re being shoot at by enemies , you may not be surprised that beingright in front of themis not a good approximation .
The Diligence Marksman Rifle lets you not only stay far forth ( and behind binding ) from foe , but it also allows you totarget Automaton feeble points . If you shoot most zombie in the oral sex , they ’ll go down , no matter their sizing . Of course , this does n’t lend oneself to fair game with armored heads , bringing us to our next weapon system suggestion ..
Best Support Weapon for Beating Automatons in Helldivers 2
What if you could kill enemy before they even aim their base on the ground ? That ’s right , you candown Automaton dropshipsusing theRecoilless RifleorEAT-17 . The Recoilless Rifle is good in a group of co-ordinated allies since it has a long reload ( or assisted reload if someone has a free backpack smudge ) , while the EAT-17 is a snatch - and - go option forsolo playersor the less communicating - inclined .
These rocket launchers are n’t just good for dealing with dropships , they ’ll also make scant oeuvre of Hulks , Tanks , and those adult laser turret pillar that fortify enemy base .
Best Sentry for Beating Automatons in Helldivers 2
Since we ’re staying away from enemies ( and the enemies are , for the most part , staying forth from us ) , the madly powerfulMortar Sentryis a must - have for Automaton missions . These sentries typically number with the downside of friendly fire when enemies and players come out tangoing together , but if you ’re holding a positioning or attacking a topically take fundament , it work out wonders .
bring more than one mortar is n’t a bad idea , either – just be sure you know where they are , where the enemies are , and to keep your aloofness from any melee unit who may rush your squad down . And remember : dive , nosedive , honkytonk .
