Top 5 best hit man in RoboCop .
The mean streets of Detroit and beyond are dwelling to all mode of dangerous guns and other weapons . The question is , which ones are deserving using ? If you ’re odd , let me show you the practiced artillery inRoboCop : Rogue City , rate .
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Top 5 weapons in RoboCop: Rogue City
Several “ power ” artillery exist in the game , but since they ’re so rare , I wo n’t let in them here . These one - off weapons admit the Sniper Rifle . On that note , this lean will containmild freebooter .
5. Micro SMG
You ’ll find Micro SMGs all over the place early on , as they are the down - lifetime criminals ’ weapon system of choice . That said , they have a respectable rate of fire and a quick reload . The rapid fire makes the weapon superb for slow - movement kills after breaches , and it ’s far more forgiving than the burst fire of the Auto-9 . Until your opponent regularly wear armor , feel free to practice the SMG , the decerning mobster ’s gun of choice .
Later on , you may discover the SMG TEK . This artillery function likewise to the Micro SMG and is worth pick up for similar reasons .
4. Assault Rifle 47
The Assault Rifle 47 is another other - biz weapon but is a workhorse that cope square damage . The gun is easy to use , has comme il faut vision , and even sports a good reload sentence .
Some former - plot weapons have cumbersome orbit that become a detriment in near - range combat . You ’ll never have that trouble with the 47 . It ’s well deserving picking up .
3. OCW Assault Rifle
This futuristic automatic weapon packs a mighty lick , and it ’s no surprisal that it ’s the OCP weapon of choice . The background is a little clunky for controller users , but there ’s no denying the gun ’s stopping world power and low recoil .
you may regain this weapon all over the place afterwards on , and it ’s a fitting gun to add to your arsenal . Just beware that although the reload time is decent , it take longer if you reload while the clip is empty . It ’s always tempting to “ mag dump ” your opposer , but you might not want to do that with the OCW .
2. Heavy Machine Gun
It ’s downright shuddery trying to overtake a mounted gun , so why not infuse that fear into your opposer ? Once you ’ve kill its substance abuser , you could detach Machine Guns from their mount to become a mobile turret .
The Heavy Machine Gun does a idiotic amount of terms and can hold a healthy 100 rounds . This is enough to punch gob into the warm foes and delete fleshy targets within a twain of hits . Sure , you could say a belittled novel during the reload time , but if your target is still abide after 100 round , I do n’t recall we can blame the gun .
1. Auto-9 Pistol
It should get along as no surprisal to see RoboCop ’s signature arm , the Auto-9 , cool at the top of the list , but it does come with a few caution . During the early secret plan , the Auto-9 is fine , but you ’ll want to swap it out for anything automatonlike , like the Micro Uzi .
When you have a few decent Motherboards for your Auto-9 , it becomes the strongest weapon in the plot with the added benefit of infinite bullets . The Auto-9 does it all and even has a quick reload speeding to boot . My favourite apparatus isExplosive Roundsand semi - automatic fire with as much weapon terms as I can mod in . With the right Motherboard , the Auto-9 has no challenger .
Why isn’t the KH-21 Assault Rifle on this list?
The KH-21 packs a lick , but it expel ammo promptly . The issue is the reload fastness is sorely tedious . RoboCop likes to take his meter , and it ’s time you do n’t have if a group of foe are issue forth to mop you down . By the metre you usually see the KH-21 Assault Rifle , your Auto-9 will in all probability be capture up in power .
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Image: PC Invasion

Image: PC Invasion

Image: PC Invasion