Everybody desire to be my enemy .

Teamfight Tactics’Set 13 : Into the Arcane brings several novel mechanics , but nothing too complicated compared to the former set . Like all set , they all have one grown addition or center . In Into the Arcane , everyone will get an Anomaly buff that is exceedingly significant in most team compositions , as it provide a Brobdingnagian boost when used correctly .

Apart from the Anomaly buff , there are several new Augments and trait to watch , some of which are interestingly related to the Arcane time of year 2 series . Some might get overwhelmed with all these unexampled mechanics , and this beginner ’s guide will help lay the foundation for you in Teamfight Tactics ’ Set 13 .

Ambessa LoL Promo Shot

Complete Guide to Teamfight Tactics’ Into the Arcane | Set 13

Complete List of Traits in Teamfight Tactics Set 13

Before we get into the all right particular , here ’s the list of traits you ’ll be playing around with for Set 13 :

I would categorise the first tabular array as the “ master ” trait or class trait . Here are the rest of the traits or sub - trait for Set 13 :

The traits are very compromising and pretty much standard in most Teamfight Tactics set . You have the all - around classes like Rebel and Enforcer . However , there are several “ greedy ” traits in the set , which is rarefied because they only introduced one in the past . Conquerors offer players the power toopen War Cheststhat give unit , detail , and more . aside from those rewards , Conquerors gain AD / AP as they open more chests , yield the trait a balance between greed and strength .

Article image

Screenshot by Prima Games

The master “ greedy ” trait is the Chem - Baron , which utilize losing streaks to gain more Shimmer . Upon reaching high Shimmer thresholds , you ’ll gain more and more herculean rewards . It is passing hard to displume off and this is why it is a “ greedy ” trait because it always require you to press higher and high until you just fall behind .

Teamfight Tactics’ Into the Arcane Set 13 Anomalies

Now that you bonk more about the traits in the circle , you ’ll have to play around with the Anomaly event that is fix at stages 4 - 6 . This is a biz - changer as there are several habitus that rely on one or two inviolable units , and the Anomaly upshot is there to give a hefty buff to a single social unit . Gold Dravens with high Conquest plenty and silver four - cost units like Ambessa or Heimerdinger , Kog’Maws , and Akalis are just a few examples of popular whole needing the Anomaly buff .

The Anomaly buff is meant to either office up low - cost units to avail the team reach the endgame without transitioning or adjusting comps or get a degraded carry by getting a silver four - cost unit at stage 4 - 6 with an Anomaly buffer . Most players play around the Anomaly and build a unit knowing they ’ll have a specific caramel to get – Ambessa getting bruiser items like Titan ’s Resolve , Sterak ’s , and Bloodthirster and getting an Anomaly like Damage Amp to boost her damage while she is semi - undestroyable already .

Here ’s the tilt of Anomalies available :

Article image

Screenshot by Prima Games

It can be a bit consuming , so I suggest playing more game until you get a grip on some of them .

How to Win More in Teamfight Tactics’ Set 13 | Into the Arcane

To win more in Teamfight Tactics ’ Set 13 , you ’ll have to larn to swop between team compositions and see what works in the former , middle , and belated games . It is best not to hyper - fixate on a funny trait unless you have some allegory to labor you to mellow trait bonus .

It is always best to conflate your trait with various grinder - traits to activate squad buffs . For instance , ruffle Conqueror and Rebel is easy because their sub - traits combine well together . you’re able to get Irelia for Rebel - Sentinel and Rell for Conqueror - Sentinel - Visionary . This activates Sentinel , which is a team - wide buff , gross for any team composition that has access to any building block with Sentinels .

Now , for this example in particular , it is a adequate early game because of that mix , but you ’ll have to learn to fork out and switch when take . When you extend to the midgame , you ’ll gain units like Illaoi , who is also a Rebel Sentinel , so if you keep your Conqueror telephone circuit with Rell , you ’ll have three Sentinels in total .

Article image

Screenshot by Prima Games

Swain and Zoe are both Conquerors / Rebels with a Sorcerer zep - trait , so they fit well together . The same goes for Akali and Ambessa , who are Quickstrikers . Ambessa also gives youa useful Emissary bufffor the whole squad . With all these units you have to add , you ’ll have to allow go of some , like Irelia or Rell .

It also depends on how many Conqueror War Chests you have wield to pile up so you ’ll know how hard your conqueror can be and if it is worth it to just swap them out and combine Rebel with another trait like Firefly or Black Rose .

Article image

Screenshot by Prima Games

Article image

Screenshot by Prima Games

Article image

Screenshot by Prima Games