Counter - Strike 2 ( CS2 ) is the up-to-the-minute episode in the intemperately competitive Counter - Strike franchise . You may have heard something about the tick pace changes of the game , and wonder what on Earth they are , and if they affect you . They probably wo n’t , but it ’s worth know about them . All the veterans of the enfranchisement will be [ … ]
Counter - Strike 2(CS2 ) is the latest installment in the heavily competitive Counter - hit dealership . You may have discover something about the check rate changes of the secret plan , and wondered what on Earth they are , and if they affect you . They probably wo n’t , but it ’s deserving knowing about them . All the veterans of the dealership will be very pleased with the change they ’ve introduced to the plot , where in a competitive conniption , every msec counting . Here is an explanation of tick rates , and if the changes will strike you .
What are tick rates in CS2?
When playing an on-line friction match in CS2 , and in any online biz for that matter , each instrumentalist ’ inputs are upload to the server . Each shot you land and each fastball you overleap are calculated and dictated by the input clip on the servers . The lower the check rate , the less responsive the gameplay is , leading to frustration . The tick rate of CS : GO was 64Hz , but there were third - party servers that could support 128Hz , which made using them much more attractive , pulling multitude from aboriginal server .
As a competitive player , there ’s nothing worse than the tick rate working against you , discarding any sorting of skill from the appointment . Truly , those milliseconds could weigh in certain match .
The official tick rate of CS2 is still 64Hz , when player were hoping they ’d be upped to 128Hz . But with these new changes , that may not really matter any longer .

Related : How to show FPS in CS2
What are the changes to tick rates in CS2?
The developers , instead of increasing the tick pace , have introduced ‘ sub - tick update ’ , removing the relevancy of check charge per unit for moving and shooting . This incredible ascent means that the servers have it away just and precisely when each player inputs a command . With role player actions being recorded between ticks , the tick rate has been render useless . This will lead to unbelievable accuracy , and as Valve puts it themselves , ‘ what you see is what you get ’ . There will be no more disputes over server reactivity thanks to these changes .
For a more visual explanation , you may check outValve ’s explanation and announcementof the check rate changes .
What does this mean for me?
A veteran soldier may be capable to detect these change right away , and may be proud of with the growth responsiveness , but to a more casual player like me , the practical variety might not get registered . The character of your personal computer might also make the changes nearly invisible , as your microcomputer handle the game well . Just be comfortable in the knowledge that tick rates wo n’t be work against you , and if you choke , it is indeed a skill payoff ( or a dodgy joining ) .
I hope you enjoyed our breakdown of check mark rates in CS2 . If you desire even more CS2 assistance , look no further thanPC Invasion .

Screenshot: PC Invasion