witness out what awaits you in the newest PTB in Dead by Daylight !
It seems the squad at Behaviour is getting ready to make Dead by Daylight better than ever if the Chapter 30 PTB has anything to say about it . A Killer rework , map upgrade , and more await histrion when the newest PTB finally hits our system of choice .
Chapter 30 PTB Patch Notes for DBD – Listed
Below , you ’ll find all of the changes coming to Dead by Daylight with the Chapter 30 PTB . The Public Test Build will be available on November 8 at 11:00 AM PT .
Player Cards
A new customization option has make it ! Player Cards are cosmetic banners and badges which appear in the top right corner of various menus . Your Player Card will also be featured in the post - match scoreboard so other players can see them as well .
Banners and badges can be mixed and match as you please , and gamey rarity ones will be more detailed with some even being animate . Like other cosmetic , you ’ll be able to be earn them in various ways , such as effect , the Rift , through login rewards or promocodes , and so on .
With this update , we ’ve also houseclean up the menu and prompt your thespian level and degree to a new Player Profile screen , approachable by fall into place on your badge .

A lowly selection of Player Card options will be usable start with this update , but you’re able to bear to see a wide orbit of choices appearing over clock time .
The Trickster
When he ’s not working on his next album , he ’s following his other love : Throwing a shipload of knife at survivor . In this update , we ’re aiming to turn to points of defeat for both sides . For Killers , many feel like The Trickster does n’t quite heap up to the other ranged options . For Survivors , dodging Blades could feel inconsequential since so few would injure you , making it find unavoidable . We ’ll be make a series of balance and quality of sprightliness change to our resident rapid blast crop Killer .
Rapid Fire
The Trickster ’s fast - pace attacks are what position him asunder from other ranged Killers , so we wanted to sharpen on this speedy ardour ‘ machine gas pedal ’ gameplay for this update . We asked ourselves : What ’s better than throw a bunch of knives ? reply : Throwingeven more knives .
The Tricksternow throws 4 Blades per second(was 3 Blades per second ) by nonremittal , and histhrow rate no longer increases with each Blade thrown .
To keep this flavor clean for Survivors , we have also increase the laceration meter to 8 hits(was 6 ) , as well asdecreased the meter before it decays to 10 seconds(was 15 ) . This mean that the laceration meter will occupy at the same charge per unit as before , but successfully dodging Blades will be a little more rewarding .
Lastly , recoil when rapidly give Blades can be tricky to apportion with , especially for those toy with a control . Therefore , we have removed rebound entirely .
This will make your blade easy to contain , score them more skill dependent . The downside : You wo n’t be able to charge the recoil for that Blade you neglect .
Fast Paced
To congratulate his quicker throws , we have also retrospect The Trickster ’s motility speed . The tricker now moves at 4.6 m/s by default(was 4.4 m/s ) . This puts him on par with other loyal Killers , and as a result , The Trickster ’s Terror Radius has been increased to 32m(was 24 m ) .
This will not only help him shut the disruption during a pursual , but also drop less time traversing the function looking for his next target .
Combined , these change will leave The Trickster feeling much more agile and fast paced .
Main Event
Main Event allows you to throweven more Blades even quicker . However , this required you to hit quite a few Blades to activate first , get several Chase to bill up . This made it feel fairly rare for the Killer , but also made it a little frustrating if you happened to be the unlucky Survivor to be caught when it was finally activate . As a result , we are making the following change :
These changes will make Main Event available much more often but require the Killer to practice it strategically to take advantage of it .
Add-ons
finally , we have reviewed the effects of a handful of his Add - ons :
Made For This
Even a small speed boost can make a big difference in the right hand , make some survivor very hard to get . Since Made For This would activate as soon as a Survivor became spite , this Perk would often be ineluctable . To make this fairer and make opportunities for Killers to play around it , we have added an additional term to the Haste effect .
After healing another Survivor , pull ahead the Endurance Status Effect for 6/8/10 second ( unchanged).While you are involve by Deep Wounds , you run 3 % faster . Since this is much more situational , this effect now apply while Exhausted as well .
With this change , the Killer can potentially prevent Made For This ’ upper boost from activating only by avert inflicting Deep Wounds on that Survivor . This also ties both of Made For This ’ effects together , granting a mode to gain Deep Wounds in social club to make use of the Haste force .
Garden of Joy
Joy for some , at least . We have gathered and reviewed feedback for the Garden of Joy map , and in this update , we ’ll be construct a serial of modification to amend gameplay .
First , we turn our attention to the windowpane of the large house . Previously there were several warm window which granted survivor muckle of distance each clip they were vault , make some chases drag on . We have reviewed the layouts of these windows & breakable walls to make Salmon Portland Chase in this building fairer .
Second , we have rebalanced several palette loop to bring them nearer to the cherubic spot where they are both useful to survivor and have the potential for Killers to play around them . We have also clean up certain eyelet and off some little objects which player might bump into by misapprehension .
Lastly , we have made a few artistry change throughout the mathematical function to both improve visibility of objects which block your path and introduce small pieces of lore throughout the environment .
Red Forest
The Red Forest is home to both Mother ’s Dwelling and the Temple of Purgation . We have similarly reviewed feedback for both maps and are make a series of changes to improve gameplay on them as well .
First and world-class , size : These two single-valued function are some of the largest in the game . This can cause some gameplay issue , cost the Killer a lot of fourth dimension to cross from one closing to the other in search of Survivors . We are reducing the size of it of both function to bring them more in product line with the rest of the Realms .
Second , we ’ve reviewed various pallet loops and subdue the amount of botany surrounding them , make it easier to identify loops at a glance .
With that , we ’ve reached the end of this Developer Update . Everything remark in this post will be uncommitted to try in the Public Test Build , planned to start out November 8 , with the update start live on all political platform in the workweek fall out . We look forward to hear what you conceive !
So , not only did we get a Skull Merchant / maps rework with the7.3.2 patch , we ’re receive a Trickster rework alongside two additional map reworks with the PTB ? abstract me , I ’ve cause to be woolgather . It ’s always exciting to see what kind of update we ’ll see , particularly when it comes to killers and perks , but Behaviour is going above and beyond to ensure that Dead by Daylight is in the best shape it ’s ever been .
No matter if you ’re a newer player just hop to find outwhich survivors are the quietest in the secret plan , or you need to findthe first killer you should attempt , we ’ve got you cross in our Dead by Daylight section below . With all of the changes that keep fall to the game , we can only hope that DBD continues to expand and get with the help of the squad and the community behind it .