destruction is going to visit a little less often with these buffs

If you ’ve been struggle with Death Must cash in one’s chips , you ’ll be happy to see the change the developers have misrepresent up . Here is the November 21 Update , with the full patch notes heel .

Death Must Die November 21 Update: Full Patch Notes, Listed

Death Must Die is an exceptionally hard plot , especially as you come to the later difficulties . But the developer is deeply in - strain with the thespian base , so we ’ve already got some brand - Modern plot of land government note that should assist equilibrate thing out . permit ’s dive right in .

The point of the previous patch was to remove OP stuff ( Gem High , Mayhem , Exp Gain ) that was choking everything else from being available . It did make the game on Difficulty 30 a lot harder . A circumstances of people do n’t want that . So , with this patch , I ’ve made difficultness 30 to be systematically vincible with a broad mountain range of builds . Hopefully , this makes the secret plan more playfulness than just throw to essay only one type of train or skill .

For those who want a challenge , we will finally add something that allows you to make the game much intemperately than what the current Difficulty Adjustment scheme offers . regrettably , this will have to hail with a previous eyepatch .

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General

@ Passive Experience Gain +50 % value@ Experience Gain Percent +20 % value@ Experience Gain Curve Buffed ( ~20 % Less Experience required , motley from level to level)@ Enemy projectile should now furnish over everything

Difficulty Adjustments

[ Difficulty made easier to bear more builds:]Enemy Health incentive -73%Enemy Movement bonuses -50%Enemy Attack upper bonus -20%Enemy Attack damage fillip -38%Boss Life win trouble changer 40 % > 35 % per level ( 120 % > 105 % max )

Skills

[ Wisdom :]   New acquirement added for Time . Increases know gain.@   [ Gem mellow :]   continuance +14%@   [ Flare :]   Chance to proc 40 % > 45%@   [ Breath of Fire :]   Damage +20%@   [ Chain Lightning :]   add +2 saltation on each level@   [ Lightning Orbs :]   Added +1 orb on each level@   [ Lightning Bolt :]   Added +1 bolt on each level@   [ Haste :]   Movement +14 % more value

change prefix with ‘ @ ’ were inspired by community feedback .

Bug Fixes

Fixed controller pilotage to Reroll / Banish / Alter . Fixed infinite Reroll / Banish / Alter .