Any Scav main here ?
Battlestate Games has overlook a major mid - wipe dapple involving a passel of optimization , proficient fixes , and gravid changes to the PvE musical mode . Here ’s everything you need to jazz about Escape from Tarkov ’s 0.16.2.0 bandage .
Complete 0.16.2.0 Patch Notes in Escape from Tarkov
While the game ’s current Department of State has been struggling heavily with performance , they have the stick to optimization mend for patch 0.16.2.0 :
random-access memory or memory board usage has been one of Escape from Tarkov ’s big problem for almost a decade . The optimization changes should hopefully avail players gain more FPS and dependable performance irrespective of which map they are playing .
Streets of Tarkov will still be the hard map to run in terms of carrying out , so if you’re able to run that function smoothly on your personal computer , the other maps should do better .

Gameplay alteration :
Most changes meliorate the AI cabal in the game , including AI PMCs in PvE manner . All AIs get a slight nerf , but AI PMCs get a 20 % buff in detecting enemies , making PvE slightly harder when encountering other PMCs .
Since we are technically in the mid - wipe time of year , bosses and Cultists have increased spawn chance , making raid more exciting and helping other player wind up their Huntsman Path quests .

Image via Battlestate Games
The Two Biggest Changes in Escape from Tarkov’s Patch 0.16.2.0
The two biggest change are the Player Scav spawn time change and their gear buffer . This is a drastic variety to Escape from Tarkov ’s overall gameplay , and it could be in its “ experimental ” stage to see how it die before it is for good kept for the next wipe .
They conducted some surveys previously , and it seems like players will be get the final result of their feedback .
“ Player Scavs can no longer spawn before 17 minutes into a raid , excluding Factory , Reserve , and Ground - Zero . ”

Image via Battlestate Games
PMCs should palpate safer playing since they would n’t have to deal with incoming Player Scavs joining the raid early . One of the main problems in running into a tight situation is that even if you wiggle your way out of a flock or win a tough , pull - out fight , Player Scavs usually swoop in to ruin the fun .
PMCs should n’t have a massive disadvantage like this since they risk their heavily - earned gear to the maraud . Since the Player Scav spawn timing are fairly “ fixed ” now , player can play around the timekeeper and seek to land up what they can before the Player Scavs arrive .
From a different view , this can be seen as a nerf for those who be intimate to roleplay as a Player Scav and enjoy fight down other PMCs with random but worse geartrain or loadouts . It is dainty that BSG already guess about this and resolve to “ buff ” Player Scav loadouts depending on your fencing reputation . Regardless , “ Scaving ” should be more profitable because of the change , even if you spawn way later in the raid .

Image via Battlestate Games

Image via Battlestate Games