The Magic Shop is the first stratum in the Magic DLC for Escape Simulator . I ’m here to give you a hand if you ’re struggling .
The first level of the new Magic DLC for Escape Simulator is the Magic Shop , a store that we ’ve been adhere in past closing hours . Let ’s leave behind before the owner return , but not without detect the secret Tokens !
I will be guiding you through the stage footstep by gradation . At the end , you may go on to ride out in the level to hunt down all eight hidden tokens !

Finding the five Chocolate Bars
There arefive Chocolate Barshidden throughout the first base . We ’ll have to ascertain them all , unwrap them , and direct their wrappings in the Toy Summoner on the desk in the store .
The easy ones
I ’ll quickly take you through finding the easy Chocolate Bars that are simply model around :
The next two Chocolate Bars require clear puzzle to retrieve them .
The Glove of Need
The Glove of Need , once scrutinize in your inventory , will summon a Chocolate Bar . To unlock the display , we ’ll need the help of theEternal Shattervase .
The tag on the lock indicate three columns of colors , each interrupted by a white sprint . The lock itself consists of various vase shapes . To get the combination , we need to keep ruin the Eternal Shattervase , as it ’ll reform in a unlike size and a unlike color , devote us the comparable vase configuration to get the combination .
give the Eternal Shattervase , originally located at the back of the store , and watch it shatter and reform . Take bank note of the color and the shape , as the color will tell you which row on the whorl you need to set that shape to .

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Once you ’ve cracked the code , you’re able to grab theGlove of Need . audit it in your stock-taking , and a Chocolate prevention will seem .
The Lollipop Safe
The Lollipops in the pith of the room all haveprice tags . It is with these price tatter that we willreveal the codification for a good tucked away under the desk . The tag next to the ringlet will show three symbol . One blue devil , one pink , and one Orange River , with “ Lipus ” write under them . We will be converting the price of those lollipops into Lipus and combining them to get the combination .
However , the Price on the Lollipops aren’tjustin Lipus , so we ’ll have to do some math . On the desk is a Conversion Rate sign.1 Aurus = 5 Kunus , and 5 Kunus = 100 Lipus . When convince and combined , the prices of those three Lollipops add up to3579 , which is the compounding of the lock .
Unlock the condom to reveal the net Chocolate Bar .

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Activating the Toy Summoner
Now that we have all five Chocolate Bars , we can use theToy Summoner . In your stock , select a Chocolate Bar . It will unwrap , leave you with both aChocolate Barand theWrapper . check that not to use up the Chocolate , as we may necessitate it later for Token hunting . Now , however , sneak in all five housecoat into the Toy Summoner .
This will unlock you the Ghost Map .
In Ulfric Shadowstep’s Footsteps
Using theGhost Map , we can solve the puzzle on the door preventing us from get going on a higher floor .
Using the Ghost Map we clear by work the old puzzle , we can watch as Shadowstep walk around the store . He will stop five time , and at each stoppage , we need to relate that area of the memory to an item on the door . We will then add up them1 through 5 to unlock the door .
He first stops at the Cauldrons , then at the Pumpkins , then at the Books , then at the Candles , and last at the Scrolls . This is the club that the icons on the door should be in . Interact with each routine to transfer the image until they ’re all in this fiat .

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This will unlock the upstairs .
The Enchanted Striders Lock Box
Upstairs are two rather complex puzzles , and I ’ll be hold you through the Lock Box first , as it ’s needed to unlock a cardinal detail for the next-to-last puzzle .
This puzzle requires us unlocking theEnchanted Stridersto use its path to unlock the box . We ’ve pay off to liberate the strider first , however .
Unlocking the Wizard Hats
We will start by unlocking theWizard Hat showing , as this will allow us to unlock the Enchanted Striders in the display next to it . The lock to the Wizard Hat display is accompany by a recording label that has a 2×3 gridiron of colors .
This come to to the moving bannersas seen in the epitome below .
We demand to sub the image on the non-white banner to the coloured second power as establish on the label . So the first digit , with a sorry lame above a green square translates to a 5 , as that ’s what the two icons see like when set like that . This logic can be extend to the other two figure , to create the combination 538 .

Screenshot: PC Invasion
Use that combination on the Wizard Hat curl to unlock the Wizard Hats . We will be using those on the mannequin on the opposite side of the room to unlock the Enchanted Striders Display .
Unlocking the Enchanted Striders
The lock on the Enchanted Striders is a strange one . The symbolic representation on the tag correlate to three of the Wizard Hats , two in the Wizard Hats expose that we just unbolted , and the one on a window display at the front of the store . We will be place these hats on the mannequin and matching the pose on the foreign lock .
When matching the mannerism in the edict of the comparable lid symbolic representation , you ’ll have your code . It ’ll unlock the Enchanted Striders , and we can get to put it to work on . Take out theSelfwalking Boots(Enchanted Striders ) and set them on the floor in the recess of the store with the bootprints . You will see them as they take the air around the store !
This is only half the puzzle , however . We next need to use the Enchanted Broom .

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Mopping up the mess
The smashed potions on the level are breed up primal sigils we need to unlock the box seat . We need to utilize the Enchanted Broom to mow them up . Head back upstairs to snaffle theEnchanted Broom .
We can throw the Enchanted Broom onto the mountain to cleanse them up and divulge the sigils .
Unlocking the box
With the Enchanted Striders walking and the messes clear , we can finally reckon out the compounding for the ignition lock . We want to enumerate the number of footstep it takes the boot to get from one terminus to the next . For the numbered dial , make indisputable they read6 , 3 , then 5 , in that ordering .
For the dials displaying suns , we need to fit the order of the sunlight that the boot bring down on in social club . The first sun ’s outlinelooks like a shark ’s fins . The next looks like a saw vane . The final seem like it ’s surrounded by raindrop . With these orders in place , the box will open up , revealing your first Wand .
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The Four Wands
Now that we ’ve got the first Wand , we can start searching for respite of them to solve the next teaser .
The rest of the Wands are all trapped in books . While you ’re upstairs , you may as wellwait for that flying book to occur back around . When it ’s in reach – snatch it out of the gentle wind ! Inspect the book in your stock and select it to unwrap a wand . ensure to tap it to pluck it up .
The next wands areboth in Koran on a lower floor .

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At the back of the store are two account book . The Starving Grimoire and The Eye Book .
To spread out the Starving Grimoire , you need to eat it three pieces of confect . This Candy can be found in a jar right next to it . Take the lid off and pick up a few pieces . In your inventory , puff the piece of Candy into the Starving Grimoire ’s lip . Once it ’s eat three , it ’ll unlock . press it to open it up and press the verge when it appears .
With all four Wands in your self-command , lease ’s maneuver back upstairs .

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Grading the Wands
One at a time , we will adopt the Book of Wands ’ guidance to determine three things . The Wood Quality , the Wand Core , and the Power Grading . The gloss of the wand influence the Wood Quality , alone . To find the Core and Power Grading , we ’ll have to disgorge magic spell on the great power grade treillage against the rampart .
Use the table below to easily refer to all three grading case of the four Wands .
With this entropy , we can insert the Wands into the grids on the wall . Make certain to insert the Wand into the power system that branches from the right Core symbol . Use the grid of lightning deadbolt ( Power ) and wood trunks ( Wood Quality ) to accurately position the Wands .

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See below for the right preference .
Once the grid is pure , it will reveal aDemystifying Lamp , the last piece of music for the final puzzle .
Escaping the Magic Shop
The Demystifying Lamp will disclose a heap of hidden features , such as a new combining lock , four cablegram that chair to big floating moon sigils around the shop , and what can be assumed to be a manikin of Ulfric Shadowstep on a lower floor .
To get to the combination lock away at the bottom of the Scots heather display upstairs , we need to find where the cables for each row track . They all are attached toa floating sigil of one of the moon ’s phases . This will secernate us the combination for the lock .
The third moon sigil is difficult to accomplish , so we can just use the process of elimination to figure it out . Once the combination is complete , it will reveal aWizard Hat .

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We can head downstairs to set the Wizard Hat on the Shadowstep fashion model . Place the Demystifying Lamp on the pedestalto free up your handwriting . The mannequin will raise a doll cage that ’s only visible with the lamp , so snaffle it and festinate back on a higher floor . come out the Demystifying Lamp on the borderto capable up the birdie cage and claim the Key .
It is with this Key that you will unlock the door to the shop ! Well done !
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Finding the Eight Tokens in The Magic Shop
For those completionists out there , there areeight secret tokensscattered around each stratum in Escape Simulator , and the Magic Shop is no exception .
presently , I can only find four . I will continue to try and rule the others , so keep learn here every so often if you still need help .
Floating Candy
call back those Candies that we feed the Starving Grimoire ? Well , they float in causa you missed it . On the roof above the entree to the memory board isa hole . If you may throw aCandyinto it , it ’ll overleap a Token .
Even more Chocolate Bars
Upstairs , there are five more Chocolate Bars . Two on the bole in the stairwell and three on the chest with the safe-deposit and Book of Wands . When youfeed the five wrap into the Toy Summoner again , you ’ll have summoned another Token .
Service please!
If you cull up the campana on the desk and scrutinise it , you ’ll see at the bottom that it reads“x20.”You must click the dinger twenty times for the Token to spawn under it .
The bottom of a cauldron
There is also another Token at the bottom of a cauldron at the front of the memory board .
And there you have it . A full resolution and ( almost ! ) all of the occult Tokens in The Magic Shop in the Magic DLC for Escape Simulator . Now that you ’ve escaped , why not check out whether the Wild West DLC is worth it ?

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion