Paladin is the most support - oriented of all the Tanks in Crystalline Conflict that loves to reject to decease . Here ’s how to play it .
Paladinis the least flashy of the Tank jobs inFFXIVPvP. It does n’t have the stern abilities of Warrior or the menacing stateless person capability of Gunbreaker or Dark Knight . But being the simple and down - to - earth option does n’t make the classic archetypal holy guardian devoid of its own quite worthful niche in Crystalline Conflict . Paladin is unequaled in both its simplicity and abilities that no other Tank can pull off . If you want to protect your allies from the other team and become the biggest wall in all of Crystalline Conflict , foot up your steel and shield , and countenance ’s get started . Here ’s how to play Paladin in Crystalline Conflict .
FFXIVPaladin Crystalline Conflict Guide: PvP’s most valiant protector
Despite being the Warrior of Light ’s job in this expansion , you arenotthe independent character in Crystalline Conflict . You are one of the most Support jobs out there . Like in unconstipated content , Paladin is less about gross DPS and more about defend the party better than the other Tanks . You are here to prevent the squishy displaced person and Healers from dying by absorbing hurt and being an unkillable nuisance . Paladin ’s defense can be so ridiculous that sometimes it takes multiple players focalise on them to take them down as they simply bear their own and refuse to croak . Use this to prevent your teammates from dying and make the other team think double about endeavor to kill you .
While Paladin ’s DPS often struggles to wipe out by itself , the combining of stun and a gap closer can still make them into nuisance able to catch weakened enemy off safety , or simply outlast other enemies . Do n’t run this occupation if you ’re hoping to get high kill counts , because this comes second to help your teammates . Paladin is also nearly identical in its moves to regular content , making it easy to clean up and diddle .
Related : FFXIV : How to act Bard in Crystalline Conflict

Abilities Breakdown
Limit Break : Phalanx . ActivatesHallowed Ground , which identical to normal subject matter , grants you 10 seconds of invincibility . Also deed over the Phalanx buff to nearby party extremity , reducing their scathe call for by 33 % for 10 seconds .
Phalanx ’s icon modification to Blade of Faith , which take 6,000 potence to an enemy and all nearby , then Blade of Truth for 7000 , and finally Blade of Valor for 8000 . Each of these also double in potency if the target is under the impression of Sacred Claim , and mend you for 2,000 potency .
charge every 120 seconds .
Paladin Crystalline Conflict Playstyle Breakdown
In general , you want to be on the frontlines of the conflict . You are one of the most ideal job to push and sustain the crystal and speed into battle first . A lot of your non - melee teammates are well keeping a distance from the conflict and ca n’t stay on the crystal as well as you . Ideally , as you put up Holy Sheltron and blast for uninterrupted healing , the other team will blow their opener on you and you ’ll still be standing , allowing your squad to close in promiscuous .
Many of your attacks also cure you , intend you hold out easily by being a dogged assailant . This is no trouble if you ’re in the middle of a fight for the crystallization , but more of a trouble if you ’re being point by a ranged foe and are out of Intervenes . You ca n’t quite outlive the entire controvert squad attack you at once , which will happen a plenty , but it does make for a good time to prolong your endurance with Guard .
If you like sacrificing yourself valiantly , Paladin is the best job for that . You should make great usage of Guardian to reach your full support electric potential . idealistic target admit Casters ( specially a Limit Breaking Black Mage ) , Dragoon , and Healers , but if you see any ally ’s health dropping quickly , you might just carry through their spirit by using Guardian followed by Holy Sheltron .
Despite PvP splitting up Paladin ’s spell combo , you get the most out of it if you pretend they ’re still fused together in a chemical chain . Confiteor inflicts Sacred Claim , which doubles the potency of your Limit Break strand . This means that an opposition who endures the full Limit Break DPS at maximum potency takes a42,000 authorisation Limit Break . That ’s a small less than four consecutive Black Mage Flares for less metre . If you could time it right and pile the two , the enemy squad is in for some distress .
Your Limit Break is best used to labor the quartz glass when all or most of your squad is nearby . Using it when alone soak it of its full potential difference to support the party . Your spell jazz group perish 10 seconds after you habituate it , so be quick to go on the offensive right field as you labor the clitoris . Your Limit Break goes really well with Sage or Astrologian , in picky , to make the party near invincible , but this also goes for all AoE buff Limit Breaks in ecumenical .
Playstyle Tips and Tricks
Paladin might be reenforcement , but it has some wiggle way to choose between offensive or defensive approaches . Holy Sheltron is an interesting ability in special that is both offense and defense in theory . If no one attacks you , you effectively turn yourself into a living dud . If they do , you survive well . You could theoretically use this power obnoxiously , but Heavy makes it a challenge of positioning and hope to escape notice .
Intervene , Shield Bash , and Confiteor are a neat trio of action to use on a fleeing enemy to stop them from getting away . Those three seconds of stun can make the deviation , specially if you straightaway hit them with Atonement . They also aid in making it harder for an enemy to wipe out you , as Shield Bash ’s stun can really interrupt the flow of the foeman ’s DPS combo . This is especially valuable against Summoner and Black Mage ’s Limit Breaks .
Intervene is an ability you should pay a circumstances of aid to . When there are no enemies running out , it ’s free DPS to add into your exist rotation . However , you might need it to breach close if someone run away and that can alter at a moment ’s notice . apply it sagely .
Focus target is very utilitarian with Paladin . Focus target area a party penis you expect will get attacked the most so you’re able to quickly react with Guardian . Try not to block about Guardian- a Paladin who does n’t practice it is n’t the good Paladin they can be .
Unless the ease of the squad has it spread over , generally stick to near the crystallization and your teammates is more of import than dog an enemy down . When a mate is being tag , sprint to their help until you ’re in Guardian range , or step in the enemy follow by Shield Bash . you could really save them a KO .
Paladin postulate devote attending to the battlefield and your allies . stress not to focus too deeply on an onslaught pattern . You need to be able to conform and respond at a moment ’s notification to the peril of your teammates .
Really , Paladin in Crystalline Conflict is very simple and straightforward , and this is both to its charm and detriment . If you do n’t want the pressure of doing the DPS legwork , try out something dissimilar and become the shell to protect your teammates . Perhaps they ’ll remember your table service enough to commend you .