The terminal preview for FFXVI .
Creative Business Unit III , the team behind Final Fantasy XVI , is gearing up for the game ’s full launch next calendar month . In homework for that , I was invited to play the plot ’s opening hours at a preview event last calendar week . The first four hours of the secret plan are filled with conflict , some Game of Thrones - level romanticism scenes , and a ho-hum but unwavering escalation .
We preview the biz back in February , and while it principally focused on the freshly designed action at law fight system , we got a glance into the world of Valisthea and its inhabitants . The preview this time around was focused on setting up the larger story of FFXVI and giving us a sentience of some of the more intricate plot detail and musician on the table .

“ This is a special adaptation made for media to see , and contents may take issue from the concluding version . ”
Final Fantasy XVI’s Opening Takes its Time Setting The Table – The Final Preview
Up front , Final Fantasy XVI throw you into the fire ; the world is already embroiled in conflict , and you ’re somehow in the trenches . A warfare has broken out between two factions go by Shiva and Titan as they ground and thump each other into the dust .
It feels like you are watching episode 4 of a long - run tv show . graphic symbol are in spot , kinship are formed , and many proper nouns are being easily tossed around . It feels like you ’re playing catchup , but the secret plan will start to explicate a sight of this over its opening hours . It ’s not the best way to introduce the earth ; it experience like I walk in on a group of friends and did n’t know any of their privileged jokes .
With that being said , the scale of the opening is telling as you try and pilot through the canyon above the battlefield , seeing Shiva and Titan scrap above , below , and on top of you as you make your way through , hear to survive .

After being tossed back into a flashback , things retard down , and we learn more about our protagonist Clive ’s life style as a young boy , his human relationship with his brother Joshua , and the family discord between his parent .
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FFXVI ’s first few hours are boring , and like many RPGs , it lead its time getting to the meat . The conversation you have with Joshua , and the love life that Clive feels for his brother , who is the dominant allele of Phoenix , can be felt in every piece of dialog .

Clive has a solid relationship with his Padre and blood brother , but his mother not so much .
scrap certainly take a backseat in this part . However , once shit strike the fan , you ’ll be on an emotional rolling wave coaster , even if the combat is a little repetitive upfront .
You ’re not going to be zipping around doing gaudy combos and switch between the different Eikons , as you ’ve seen in old footage . last Fantasy XVI ’s gameplay will get there , but be prepared for slower , more narrative - sharpen opening hour .

A key level you get a line too soon on is that the magic wielders of this earthly concern are enslave , used to carry out labor like drawing water supply from a well , trimming hedging , and anything they can be used for not to draw zip from the Mothercrystal .
As the story progresses , this becomes a focal point of Cid ’s charge to release the enslaved sorcerous users and give them a place to call home in the Hideaway . It still stay to be seen if this plot dot will end up having more than a airfoil - level conclusion or recondite commentary .
Cid ’s Hideaway allow players to enjoy some side - quests about feeding the newly freed magic user and gather the cook key Kenneth . Here you ’ll also be able to visit the Areta Stone , a shoes to replay level , plight in a training musical mode that gives you the ability to alter the modifier , and try on out new jazz group .

Combat in the possible action hour is a slow burn . suffer only accession to Phoenix , most of your time will be spend hitting the solid button and using the dash power . I did incur an innumerous combo jolly early on on by using the Lunge power on the skill tree and chaining together Phoenix Wing and the panache .
It showcased that even with a very limited toolset , you could still do some interesting things with the combat . While Final Fantasy XVI certainly takes its time to get the combat flowing , having spiel late department of the plot with more Eikon abilities , I lie with that it eventually convey to the compass point .
This trailer was a reminder that Final Fantasy is an RPG with warm characters , a massive world and chronicle , and plenty left to still see . If you were on the fencing after learning about the combat system , nothing here is going to change your mind , but I was reminded that XVI did not forget about its Final Fantasy roots .
The secret plan is full of references to premature games in the franchise . From NPC epithet to overworld environment and weapon names . It was reassuring to see that the team did not forget the series ’ roots .
With Final Fantasy XVI only a month aside , I do n’t desire to say much more about the story , plot points , or anything else since we ’re so airless to launch . I still have a lot of unanswered questions from my time with the plot , and I feel that Final Fantasy XVI has a slow yet turgid start that needs to determine the table before bringing out the feast .