receive to the afterlife !
Being chain down to a toxic work surroundings will finally ensue in a lot of pent - up ire for any poor suffering employee , and sometimes all they desire is to pour it all out in the most reasonable way .
Now , replace that pathetic employee for the chief executive officer of one of the most successful company in the world ’s history , and it just encounter that he ’s also one of the most powerful and ancient entity to ever take the air upon this mortal realm . For he and he alone dictate our continue meter on the Earth . Give it some cartoony elements , and you ’ve get the assumption forHave a Nice Death .

The game has been around for almost a class in other Access , and I decided to give it a chance for a few hours last twelvemonth . Fast forward to 2023 and I ’m back to Death Inc. to see how much it has improved over time for its full release . meter to regain out .
Have a Nice Death | You’re Not Safe from Capitalism in Death (And Neither is Death Himself)
This wizard 2D sidescroller roguelike has a simple-minded narration . Once upon a clip , there was Death , who canonically goes with masculine pronouns in this game . end use to travel all around the globe dictated to unlive every living being who had been around past their time . But he did n’t expect the job to get so complicated , so he created a fate worse than himself : post - life usage .
He sought the help of the Sorrows , who would be responsible for all of the reaping with their trustful minions ( damned souls who have to work in the hereafter ! ) end would roleplay as the head ofDeath Inc. , your median successful bureaucratic ship’s company with its fair parcel of dreadful departments . Each section get by with different type of deaths , each of them led by a Sorrow .
But the Sorrows would finally plot to overthrow Death of his position . They pop slacking off and would toss all of their paperwork for the CEO to plow . Now it ’s up to him to show the sorrow who ’s the real boss around .

Screenshot by Prima Games
You take the drapery of this burned - out company founder in a fast - step secret plan in which your final objective is to take a geological fault at the beach . But before that , you got ta verify that everyone ’s doing their job . People will never stop dying , so you got ta make certain they ’re at least dying correctly .
A New Suit For Each Meeting
The intro cutscene has Death dissing out his previous businessman suit and lend back his trademark Cloak alongside his equally iconic Scythe . With those tools at his disposal , he starts his violent disorder assay to terminate his eternal burnout .
Each ladder has you “ shoot the breeze ” the departments , “ verbalize ” with the humiliated employees , and eventually having a “ get together ” with the creditworthy Sorrow . From the big - sized , small - brained gargoyle Brad to the explosive and maniac Major Warren Pliskhan , they ’ll always wait you on the last floor of the department , quick to post you back to your desk if you ’re not lethal enough .
Departments are themed around uncouth death causes such astoxic environments , natural disasters , wars , and even malign fast foods . You’ll find plenteousness of less enemies before the Sorrows , and might even falter across one of the Thanagers , miniskirt - boss who are often potent than the big heads themselves .

Screenshot by Prima Games
If you ever encounter any other roguelike games such as Dead Cell or Hades , you know how the game loop go . New running begins > you go as far as you may > you die > hang around in your office for a bit > raw run begins . It stupefy even more wry since you ’re literally Death .
Due to his diminutive size , decease is no longer as powerful as in the ancient legends . So he has to trust on the Curses give by Mr. O’Shah , one of his loyal employee , to get through the helter-skelter departments .
Curses are divided into three category that deed over dissimilar bonuses from the generic extra terms unity to some especial effects such as impose poison when hit a aim . you may get them haphazardly while traversing through the building and slowly makes your own deadly build to handle with your collaborators .

Bro’s got the audacity to call Death a MySpace user – Screenshot by Prima Games
Death transmit his magical leaf-book to unleash spells , and both his Cloak and Scythe can take newfangled forms to slash through those helpless employee . The various random options between Curses , Spells , Weapons and Scythes verify that each running game feels unique no matter of follow the same route every metre .
Repetition is always around , but is never a hitch . Use it to your reward instead to do better next meter . finally you get a line to cover repetition just like we ’ll all embrace death one solar day . And that means determine how to make the best out of a given prospect .
Defeating enemies gives you Soulary which can be spent on many dissimilar items such as heals , Curses or upgrades at certain special rooms . That is , if you ’re lucky enough to find them .
“ Eventually you check to espouse repeat just like we ’ll all embrace demise one day . And that means find out how to make the best out of a given chance . “
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Randomly-Generated-Frustrations
RNG is a born factor in roguelikes and one of the biggest ground they ’re such thrilling experience . You never know what you ’ll get , so you got ta make whatever ’s handed to you work . There ’s usually a sealed academic degree of command / prediction , but every run is at last a raw , random experience every time .
This is a good thing in most roguelikes , but Have a Nice Death fight a bit because of it . Some Spells and Weapons are so much stronger than others that you could easily stagger most foe with them and then steer for the kill . Did I mention that you may also stagger bosses?Combine it with special Curses that give you extra damage for stunned enemy and suddenly everything becomes a walk in the parking area .
In dividing line , some pieces of equipment do n’t feel as powerful even after promote , and the clear sentence ( or eventual run nonstarter ) will show how worse they actually are compared to others despite sharing the same rarity . It ’s more than a endorse “ git gud ” moment . This problem becomes more clamorous with in high spirits Breakdown ( difficulty ) level , where enemies get more defense reaction and multi - hitting weapons become less efficient . I perish up to Breakdown III , but it felt like I did n’t merit to be there just yet as I could only do it with certain types of weapon system .
Room RNG is n’t the best either . You might go through a whole run without being given the opportunity to inflict a Shop or a Control Room more than once , making your Soulary basically useless . therefore , you might arrive at the Sorrow in a weak state than expected .
You lose everything when you die , but in each ladder , you get Experience that unlock some perk such as Elevators that go straight to a Sorrow ’s situation , new weapon or start the game with extra heals . But there ’s nothing that immediately gives you more crude power .
You also keep any Gold Ingots you found , but they unlock mainly spells and artillery which you also need to find before you may habituate them . To be fair , you’re able to always start your next run with something you just bought from Joe ’s shop , but that only come about once per item .
This all combines for a dreadful early secret plan experience . as luck would have it there ’s an “ Easy Mode ” you may toggle in Death Inc. ’s main lobby , but eventually you ’ll grow shopworn of it . And after you render a higher difficultness , the game will viciously kick you in the case until you pass out and say you that you ’re not permit in the grown - ups social club yet .
Again , this is not rare with roguelikes . But the plot somehow lacks that adhesive friction that makes you need to go back and get all beaten up again . There are many compelling report and theatrical role to enjoy , but these trouble can make them get old quicker than you could break in the Modern Warfare Department .
Death’s Not The Worst, But Not The Best Either
The game still do to deliver a flock of enjoyment though , and that ’s what matters at the oddment of the mean solar day . The art mode is somber and dark , but it ’s still very expressive and evocative of old cartoons . aggregate it with the excellent soundtrack and you have a thoroughgoing setting for a sarcasm of modern patronage fellowship that makes their employees work to their dying ( or even after it , like it happens here ) .
Soundtrack is actually indispensable for gameplay as it ’s one of the main methods you have to make out that you ’re in risk . medicine stops and you get a line a low record sound whenever you encounter a bang . This is particularly helpful in rooms overrun with enemies , where it becomes hard to note you ’re taking collision if you ’re play with no sound .
type are vivid and it ’s fun to see those piddling interactions between the associatesduring each ladder or after you go back to your bureau . My favourite are decidedly the oblivious - but - cute intern Pump Quinn and the very first Sorrow , Brad , who sometimes babble in hashtags like a real boomer . He ’s the only boss with a “ serious mode ” alternative battle too , which is neat .
The environment feel alive and ever - convert , and they actually do a good job with the corporation setting . Using certain office laurel wreath will also trigger questlines such as the Halloween ritual , while other pursuit activate automatically such as the arrangement for The small Mermaid play ( Krank , the crab Sorrow , is enquire to work Sebastian . It ’s wonderful ) .
Each new boss offers a difficult but fair challenge , and Thanagers are nice side objectives if you feel like challenging yourself a bit further . There are also the untraditional floors where you need to clear it without being attain , hit the other side quickly or defeat all foe before time lam out .
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There ’s a great deal to delve into this game , but I feel that it lacks something alone . Between its corny ( but sometimes excessively cringe ) talks , tight - paced gameplay , and astonishing nontextual matter direction , it ultimately falls into the “ Great , but nothing special ” category for me . As mentioned before , I felt no “ self-aggrandizing grip ” from it , and this is a game free-base around a repetitive gambling loop . Some run just felt unrewarding even after succeeding , so I would put the biz down and play something else or else .
The game is still interesting and I ’m definitely willing to give it another chance sooner or afterwards . I had very fun and nice expiry , and I ’m sure there are a circumstances more lives worth mislay here later .
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A written matter of this game was provided by the publisher for review . Reviewed on PC .