Hi - Fi Rush is Tango Gameworks ' first foray into the brawler genre .

Like so many others , I still find it surrealistic thatHi - Fi Rusheven exists . free only a few hours after its announcement , Hi - Fi Rushboasts a core concept that seems almost tailor - made to cater to my interests with its combination of rhythm method - based gameplay and 3D activity combat in the vein ofDevil May CryorBayonetta . With a slickness , cel - shaded style serving as the cherry on top , Hi - Fi Rushappeared almost too good to be unfeigned in many elbow room . Regardless , I went in with reserved expectations , not quite certain if the game would live up to its promise . But what feel most dreamlike of all is that it absolutely does . To put it just , Hi - Fi Rushrules , and anyone with even a pass interest in this biz should try out it   as soon as they can .

Feel the rhythm of combat

So how doesHi - Fi Rushgo about mixing together brawler- and rhythm - game element ? For starters , every natural action you and the foe take , whether it be an onslaught , dodge , or counter , is synced up to whatever euphony track is act in the background . So even if you go into a fight squash the onrush button , your motility will come out in a satisfying rhythmical sequence . This means that even those without a sense of rhythm can immediately gain some enjoyment fromHi - Fi Rush‘s synaesthetic gameplay systems .

This all sound well and good , but does n’t this mostly amount to a bare aesthetic flourish ? While it ’s lawful that thespian can get along throughHi - Fi Rushmostly hunky-dory by treating it as a standard natural process biz , you wo n’t be capable to make the most out of the combat system this elbow room . The secret plan encourage you to hit the onrush buttons in clock time to get various bonuses in conflict , such as high harm output and powerful Beat Hit finisher .

It’s the small things

Just this estimation alone is enough to make the combat oblige on a splanchnic grade , but several other smart details promote it that much further . Combo strings are governed by a uniform , intuitive organization in which luminousness attacks come out one pulse after the button closet whereas expectant attacks happen two beat after . Not only does the special pulse of closing before a wakeless attack go a long way toward sell the power of the move , but it also encourages player to pay closer tending to the beat and smash away from the substance abuse of repetitively hit the attack buttons on every beatnik . With this simple touch , executing combos inHi - Fi Rushfeels less like you ’re simply con a listing of clit input and more like you ’re playing an actual birdcall .

Another element that assist the rhythm - based scrap is the visuals ’ synergy with the soundtrack . Almost every environmental background plus bounces and bobsleigh to the beat , which mean players have a whole host of visual cues to control they stay in rhythm . As if that was n’t enough , your cat companion 808 emit a small-scale hoop that pulse on every beat . And even Chai , the player role , time his step to the medicine and snaps his fingers when provide wild . This determination to design the entire game world as a makeshift metronome is an cunning method for getting player to more easily internalize the speech rhythm while fighting , even without the game ’s factual metronome lineament you may optionally turn on .

Not just your average brawler

The rhythm aspects may dish up asHi - Fi Rush‘s   main hooking , but do n’t call up for a endorsement that the developer prioritized the novelty of its premise over its gameplay complexness . This is a serious legal action game , over with a wide variety of choice for both offense and defense , dissimilar enemy hit reactions for thespian to take advantage of , and intricate setups for advanced combo strings . Veterans of action games will no doubt make out several image of the genre include inHi - FiRush . There ’s a get by feature reminiscent of Nero ’s Buster and Wire Snatcher from theDevil May Cryseries , as well as the combo finisher that echoBayonetta‘s   Wicked Weaves .

Some may end up liken the plot ’s systems to those of other action titles to see how they stack up in term of profoundness . But really , whether or notHi - Fi Rushis as deeply as this or that game is n’t important . The fact that it even come close is a remarkable accomplishment in and of itself , particularly believe the limitations that come with having to match the tempo of the background signal music .

A perfect marriage of genres

In many way , Hi - Fi Rushserves as an effective incoming degree into the action genre , and not just because of its innumerous availableness options . Interestingly enough , the beat element of the plot bet a vast part in this . They in reality tot up a level of consistency to the scrap that could potentially make it easier for players to grasp coarse action plot elements they may otherwise find obtuse or difficult to acquire habitual to .

Take the rest combos , for example . Many action mechanism games sport limited combo string that role player can only perform by waiting for a brief minute between certain inputs . It ’s a great way to give the player more attack options without using any superfluous buttons , but the amount of clock time you need to hold off between inputs may be unclear to some . I know that I had trouble systematically execute rest combos inBayonettapartially for this ground . However , thanks to the rhythm method - based nature ofHi - Fi surge , there ’s no ambiguity to the rest combo timing at all . You simply look for one beat between two input signal , and the rest combo will trigger off just like that . The game even includes a “ ease ” visual indicator to drive this home .

“Not quite my tempo”

Dodging and parrying is another crowing one . Much like other legal action game , Hi - Fi Rushincentivizes you to dodge or skirt decent when an opposition attack is about to pip you for some tally welfare . In other titles , though , it may be soft to blame a mistimed counterpunch or dodge on a shaky hitbox or some other issue , whether that ’s actually the case or not .

But since foe inHi - Fi Rushalways attack on the beat , it ’s almost always clear why a particular counterpunch or scheme may not have work . Just following the rhythm is often all you need to do to correct yourself .

It’s not all Guns n’ Roses

This is not to say that fighting enemy is always perfect . Hi - Fi Rushfeatures several enemy types with shields or other gimmicks that are meant to be neutralized by ring out one of your partners . On their own , the game ’s mate power do a fantastic job at expand the player ’s combat options . But their utilization in this case feel moderately rote , and there ’s a bit of an overreliance on these opposition types throughout the adventure .

Granted , this ended up nowhere near as moan - desirable as it could have been . The biz let you instantly break enemy buckler using one of the special attacks perform with the Reverb Gauge , completely rid of the need for your partner . Additionally , the cooldowns for each use of your mate are mercifully brief most of the time . But if you go into a fight with alone shielded enemies and you do n’t have a military reserve assault and battery to occupy up your Reverb Gauge , the need to repeatedly use your spouse can nonetheless bog down down the tempo a morsel .

The beat is all around you

Speaking of pacing , Hi - Fi Rushfollows in the footsteps of other 3-D brawlers by including platforming andexploration segmentsto erupt up the action . These moments in other action deed can often palpate like cash in one’s chips through the motion , and whileHi - Fi Rushdoesn’t completely ward off this , the rhythm aspects do help them stand out a lot more than they would otherwise .

Just like the rest of the game , political platform and obstacles match the beat of the music , which leads to some fun and creative moment of environmental traverse . Both in and outside of scrap , Hi - Fi Rushis unmistakably effective at pulling you into its wavelength , so much so that I found myself regularly time my saltation to the cadence even though there ’s no reason to do so when not in battle .

Bouts to remember

The biz is especially good at doing this during the foreman encounters . These binge are like an expert staged , boasting infectiously gumptious ocular designs as well as brilliant use oflicensed tracksthat dynamically change across form . It certainly help that the fight themselves serve as fantastic acquisition challenges , testing players ’ ability to parry and circumvent to the music as well as maximize damage output .

As good as these engagement are , the way in which they ’re circulate throughout the plot is a minute foreign . For the most part , the honcho are stuffed in the former and latter part of the campaign , with a huge stretch in the halfway being devoid of boss fight back solely . During my playthrough , this led to a flavour of restlessness as I inquire when the next big setpiece struggle would finally happen . So the pacing could have seen some improvement in that regard . Thankfully , once the boss fight do get going cropping up again , they ’re well deserving the wait . In special , the last two fight are , condone my French , crashing awesome , and they left me in an absolutely euphoric state the whole way through .

These amazing moment are prop up up by a news report that ’s much more entertaining than I expected it to be . To be well-defined , it ’s not a bass narrative by any means , and you may see the game ’s major twists come from a nautical mile away . But it has a great sense of fun and ground where it counts , and despite the often ego - aware humor , it ’s refreshingly solemn to the boot . top everything off is the overall solid interpreter performing and dementedly expressive animation that exude panache in every frame .

Article image

Some preparation may be needed

Before jumping intoHi - Fi Rush , it ’s important to observe that while the personal computer requirements are n’t all that mellow , they ’re not that low-toned either . And even if your microcomputer conform to the minimum requirements for the game , it still may not be idealistic since a placid , reproducible framerate is crucial for the gameplay ofHi - Fi rushing . My lower - end personal computer was unable to boot up the game outright , so I had to stick to a higher - end PC instead , which operate the game mostly cleanly . There were a few bugs I ran into , admit one that locked me from the second microscope stage until I booted up the game again , but these will likely vary depending on the player .

In the conclusion , it ’s still almost difficult to believe just how goodHi - Fi Rushturned out . Not only does it action the thought of a calendar method - based brawler almost absolutely , but it also feel outstandingly uncompromising in its imagination . The combat could have simply given players a smattering of combos , some peculiar approach , and a few other miscellaneous abilities , and it still would have been a pretty unspoiled game just from the calendar method of birth control aspects alone . But its decision to flux those cycle element with fighting that arguably rivals the best in the activity genre pushes it to a new degree completely . In short , you definitely do n’t want to miss this one if potential .

Hi-Fi Rush Battle Samurai Track 5

Image via Bethesda Softworks

Hi-Fi Rush Track 7 2d Section

Screenshot via PC Invasion

Hi-Fi Rush Chai Beat Hit

Image via Bethesda Softworks