The Rhythm Tower have 60 level fill with more and more difficult enemy waves and bosses .
Upon pulsate themain campaignofHi - FiRush , you’re able to access a Modern challenge gantlet call the Rhythm Tower by verbalise to Korsica in the hideout . This mode functions likewise to the Bloody Palace fromDevil May Cry 4and5 in that it has you dealing with multiple floors of enemy wave and the occasional boss while adding more endorsement to an initially strict time terminal point . If you only like about the train reward , then you close your current run at one of the many repose areas and immediate payment in whatever you earned . But if you want to clear all 60 floor of the Rhythm Tower inHi - Fi Rush , this guide will share some tip on how you could do just that .
Related : Hi - Fi Rush – how to observe and discharge all Spectra Doors challenges .

Hi-Fi Rush: Tips for climbing the Rhythm Tower
Focus on building time during the early floors
When starting off the Rhythm Tower , you only have a miserable 30 mo on the clock . This obviously is n’t enough clip to realize 60 floor ’ worth of foe waves , so your first priority should be to bestow as many seconds to the clock as you may . shore Beat Hits , parrying attacks , activating parry or dodge counters , and finishing fights with a high-pitched ranking on your Rhythm Meter all aid in increase the time limit . Early on , using Quick Beat Hits is an especially in effect method acting for keep the prison term limit in check . Even if you do n’t murder an enemy with the Quick Beat Hit , you still reach secondment on the clock just by timing it correctly .
Landing counterpunch or stratagem counters is n’t strictly as necessary , but if you throw one out every once in a while , it will still help greatly with the clip limitation . Parrying , on the other hand , is substantive , as even though private parries may not give much fourth dimension , parrying string of attacks in quick succession will boost the timer considerably . Even just parrying a undivided attack is useful for ensure the timer does n’t exhaust too chop-chop . As for earning a gamey social rank on your Rhythm Meter , only mixing up your plan of attack strings and staying belligerent against enemies should go a farseeing way .
If you habituate enough of these tricks to increase the fourth dimension limit point by several minute of arc early on , you wo n’t have to concern about the time as much after on and can center more on just surviving . Even building up to , say , three transactions on the clock early on will set you up for achiever during recent storey .

Screenshot via PC Invasion
Try to spend time on items only during later floors
When you arrive at one of the Rhythm Tower ’s rest areas , you have the option of spending seconds on the clock to realise consumable health and battery items . As noted above , though , it ’s in your best stake to gain as much additional prison term on the clock as possible early on on . Because of this , you ’ll want to refrain from using up any worthful time on these consumables in the early floors , even if you took a lot of damage from the old encounters .
Many foe throughout the Rhythm Tower will drop wellness items upon demise . And the equippableParry Health chipmakes it so that successful parries have a random probability of dropping wellness items . Additionally , the ‘ Pick Me Up ’ special attack bring around you by a sinewy amount at the cost of only two segments of your Reverb Gauge . You should rely on these healing methods during the early floors rather of buy healing point .
By the time you reach the belated floors and amass more metre , you’re able to more safely afford to spend some arcsecond on healing during residual area if you ’re low on health . At first , you should go for the roulette , as that is by far the cheapest option usable at only seven moment apiece . Even if you only get a barrage fire or nothing at all for some of your roulette attempts , there is still a good probability that you ’ll get a decent healing point without sacrificing too much clip .

Among the tips we have, practicing is a good start to conquer theHi-Fi RushRhythm Tower. Screenshot via PC Invasion
Keep in mind that a unmarried medium health pack costs 30 moment , so you may roll the toothed wheel up to four times to potentially receive the same healing item or better at a lower price . Only consider pass directly for the healing particular if you come up short after several rolls and still have time to give up .
Juggle enemies off the floor
perform juggle in the aura , or ‘ aerial raves ’ as the biz squall them , is extremely utilitarian for the Rhythm Tower . They allow you to more easy focus your attention and damage on a specific enemy while stay out of range of most enemy attacks . Because of this , the dashing heavy attack is your best supporter , as it ’s the fast and most reliable method for launching enemies into the strain .
However , keep in mind that unless you ’re fighting the most canonical enemy types , you wo n’t be capable to launch an enemy whenever you want . For the bigger enemies especially , you will require to fill up their stun gauge by landing hit and hedge their attack . Once the stun gauge is full and you hear a shattering sound effect , you may launch the opposition and trade as much damage as potential before they convalesce . If you ’re deal with a particularly troublesome enemy and desire to fill their stun gauge as tight as possible , you’re able to expend Korsica ’s wind blasts to make the gauge build up more apace .
Use the training room for enemies you have trouble with
Even after finishing the secret plan once , it ’s likely that there are still some enemies you ’re not used to dealing with . Either they have some tricky parry timings with some of their attack sequences , or you are simply unfamiliar with their tells . Fortunately , Hi - Fi Rushcontains a surprisingly in - depth training room that lets you oppose against nigh every enemy in the game apart from boss .
Before tackling the Rhythm Tower , you should head to the preparation elbow room and take some clip practice against any enemies that give you difficulty . The good matter about the enemies inHi - Fi Rushis that they all have uniform , clear Tell for each of their attack and string . So even just a niggling bit of fourth dimension spent studying and duck their attacks will help you vastly in the Rhythm Tower .
Hi-Fi RushRhythm Tower tips: Don’t be afraid to use special attacks
Special onset can be the difference between a fight going badly and a engagement going well , so do n’t waver to apply them if you regain the right opportunity . you may fit whichever special attacks you ’re most well-heeled with , but a undecomposed beginner option is ‘ Pick Slide . ’ It only costs two Reverb Gauge segment , has a big domain of effect , and can instantly destroy enemy shields without the need for your partner . Shielded enemy can be fairly meter - consuming to dish out with when contend in radical , so you may speed up the process importantly with a well - placed Pick Slide .
What helps is that , unlike in the master secret plan , any remaining Reverb Gauge you have carries over between fighting . So right when you start out a fight with a chemical group of shielded enemy , you’re able to habituate Pick Slide right away to neutralize their defenses before building the gauge back up to use in the next brush . And again , the Pick Me Up special fire is exceptionally useful when you ’re low-pitched on wellness . To maximize your special plan of attack employment . , you should extend your Reverb Gauge as much as you may before last into the Rhythm Tower . And it goes without saying , but you should also do the same with your health bar so you may open to take more damage before using Pick Me Up or another healing method acting .
Watch out for the new enemy variants
As you climb up the Rhythm Tower , you ’ll encounter a smattering of unique discrepancy of stock enemies that are completely abstracted from the main campaign . As a general rule , these random variable do n’t get staggered as easy as the enemies they ’re found on , and they swash more durable stun gauges to boot . to boot , the variants have substantially more health than their normal counterparts , so be disposed to beat them up for quite a while if you do n’t have a high - negative special blast fit out . The stronger versions of the buzzsaw enemies are particularly tanky , and they do n’t last out stupid for very long either .
However , the good news is that these particular var. do n’t behave any differently from their counterparts . If you bed how to fight the received adaptation of these enemy and deal with their attack patterns , then you ’ll have intercourse how to fight their variants , at least for the most part . As long as you keep their increased wellness and more long-lived stun gauges in mind , these variants should n’t give you too much trouble .
Be prepared for the bosses
Aside from the fight with Korsica in Track 7 , every hirer in the game make an appearance at some point in the Rhythm Tower . These are credibly the scary parts of any devote run , as they have more complex onset rule than the standard enemy and loosely drop fewer health pickups . to boot , unlike the standard enemies , you do n’t have the pick of practicing against them in the training room .
At the very least , Mimosa and Kale have full track dedicate to them , so getting a few practice rounds in and get a feel for their movesets is relatively soft . On the other hired hand , QA-1MIL , Rekka , and Roquefort are all placed at the end of long stages , making practicing against them quite sentence - consume .
Even still , if you ’re not used to a particular boss , fighting them in their several tracks and studying how they operate can go a long agency . bring in in a few health tanks so that you wo n’t now die after losing all your health can also aid you greatly . Also , keep in brain that completing individual phases of the fight will sum quite a few seconds to the clock , so do n’t panic if you ab initio see the timekeeper ticking down more than you ’d like . Just make certain that you have full wellness before the boss , and you should make it out live even if you execute moderately well in the fight .

Screenshot via PC Invasion
Hi-Fi RushRhythm Tower final tip: Abuse certain parry opportunities
Some of the salutary thing that can happen during a Rhythm Tower run are the parry sequences that the stronger opposition broach when low on wellness . Not only does the timer stop ticking down throughout the entire duration of these sequences , but each individual parry , of which there are unremarkably many , still bring seconds to the timekeeper like normal . On top of that , equipping the Parry Health poker chip will make it very potential that at least one of these parries will spawn a wellness item . All of this attain the counterpunch sequences improbably useful for gaining resources and generally take a break from the action .
On top of this , if you ’re particularly confident with your counter in regular gameplay , you’re able to use them to farm both health ( again , only if you fit the Parry Health check ) and time if you find yourself low on either . This is specially useful against the buzzsaw enemies , who sport several multi - hit attack strings that they throw out at a rapid pace . Keep in thinker that many enemy type merely are n’t as aggressive as the buzzsaw ones are , so only step this scheme if you feel that you wo n’t expend too much of your in - secret plan time doing it . By keeping these peak in idea and in general play wise , you will have a much high chance of finishing the entire Rhythm Tower inHi - Fi Rush .
Those are our tip for conquering the Rhythm Tower inHi - Fi Rush . Be sure tocheck out our review .

Screenshot via PC Invasion