Maybe Konami can practice this as their mascot instead …
Pumpkin Head can be witness in the Waypoint Ruins and is the barrier in front of the black magic teacher . It can be encountered in the overworld as well and has the same onslaught pattern as its genus Bos variant . It possesses only a few attacks and they all are telegraphed well enough to get it on which move is follow out during the animation . Pumpkin Head can be tricky for ranged character reference but only doable with well timed onset .
How to beat Pumpkin Head in Waypoint Ruins
The massive giant of a hirer , Pumpkin Head , has a few sweeping motility that can reach its side . Sticking to the rear is a safe pick , however , players should deflect spending all their Stamina to assail as not having enough Stamina for exigency rolls is how most player get get in attack . Some onrush are able-bodied to bestrafed , simply by walking in the opposite direction of the blast to avoid terms . Ranged characters that are locked onto the boss will often make its head , which has importantly more defending team than the eternal rest of the body . turn over through attacks or waiting for Pumpkin Head to be lock in an aliveness is the skilful way for ranged player to get wrong in on the body .
Double Horizontal Swing
The most vernacular move players will see coming from Pumpkin Head is a two - hit jazz group using itsflail . This attack is easy to spot as the boss willraise its flailto the instrumentalist ’s left-hand and then swing twice . Both swings will be horizontal and player can roll towards the rear during the animation to both avoid getting hit and to get damage in while it is locked into its swings . Players can roll away from the blast as well , getting distance to heal or do drift attacks while it is ineffectual to close in .
Frontal Slam
Pumpkin Head ’s most punishable , and high damaging blast , is afrontal sweep . This move is a dim vertical attack that the boss will startle the invigoration off byspinning its flailand then raising the weapon and slamming . Getting caught in this attack will deal tons of damage , however , it is easy to recognize and avoid . Ranged players can just range rearwards while firing off projectiles and melee character can strafe or roll the onslaught to end up behind it . The slam itself has a larger hitbox than it appear to , making it necessary be about a roll away to avoid damage from the impact .
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Downward Punch and Slam
Pumpkin Head has an extra tone-beginning that can be used to pass one of its other moves . Itsdownward punchcan be used on its own or after adownward slam . The barb fire itself is quick than its windup version but it does n’t do nearly as much wrong . This is telegraphed by Pumpkin Head call forth its flail in the airwave and then forthwith slam dance down . If there is no follow up , player are complimentary to get hurt in , but it will often geminate this move up with thepunch . The clout on its own is a quick fire that players can evade into or out from . This onrush is a combo ender and is safe to assault after the animation is over and before it go into its next tone-beginning .
Uppercut Combo
Pumpkin Head ’s down sweep can be combo’d into with a separate start move , anuppercut . The uppercut ’s telegraphy is n’t too dissimilar from its other attacks and will extend its branch closely behind it before performing its onset . It will follow this attack with itsdownward slamand players familiar with dodging this move on its own will have an wanton clock time swan through the attack . lay out players can dodge backward from the initial uppercut and start to deal out impairment as the downward slam does n’t have much orbit . Melee character can dodge the uppercut by rolling to the boss ’s side or rearward and start attacking directly as the downward slam will only come to those in front of Pumpkin Head .
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Quick Turn Swing
player who attack Pumpkin Head ’s side can get caught up in the boss’squick turning golf stroke . This attack has Pumpkin Head speedily turn towards anything on its side to do a individual horizontal swing with its flail . It does this blast most often against players that assail the side or the rear of the boss . It repositions itself quickly so it can use its other attacks after . get back into a good position from this is well-to-do enough , however , as knowing how to dodge the other attacks is fair aboveboard . observe this attack is difficult for players that are close to Pumpkin Head as the camera can be cloud by the boss ’s head . This is because the animation take care very similar to the jump of itsdouble horizontal jive . player attack the sides will know to roll from that move anyway so players can find dependable knowing that once they learned that move ’s patterns , they will roll in the hay this single move as well .
Head Slam
Pumpkin Head ’s deadliest attack and greatest defense is its massive brain . It will use its head to perform in front slamthat hastracking . This is to say , it will target the player disregarding of position and attempt to round them . Strafing this plan of attack is very unmanageable and the safest scheme is to tramp towards or away from the attempt . Rolling inwards will earmark players to get damage in while roll away give the player some time to heal . Ranged musician will struggle to undulate away from the head slam as it covers most of its hitbox with its braggy head . Waiting for other attacks or put off towards Pumpkin Head to get harm in is much respectable as attack the head will deal little to no scathe . The area of effect for the slam is passably freehanded so a later roll will induce the player tostill get stumble .
For more Elden Ring guides , mark outHow to beat the Crucible Knight in Elden Ring?on Pro Game Guides .
