A step by step guide to the concluding encounter in Zero Hour D2

Zero Hour is a brutal mission , and if you thought the boss fight at the end would be gentle , you ’re in for a nasty surprisal . Here ’s how to beat Siriks of House Salvation in Zero Hour Exotic Mission in Destiny 2 .

How to beat the Final Boss of the Zero Hour Exotic Mission

Siriks   has a ton of lethal attack and force you to separate your care between multiple threat . lease ’s blab weapon first . I strongly recommend a Scout Rifle , as most engagement will be fought at chain of mountains . ThePolaris Lance , in particular , is phenomenal in this battle as its Solar constituent can bump out Shank Shields .

As for your heavy pick , I used the Xenophage , which is like a sniper rifle on steroids . AGrenade Launcher or Rocket Launcher will do just fineif you may land your striking . This fight goes on for a while , so you ’ll belike fall back on your principal option for the second form of the battle .

Phase One

When you embark the sports stadium , it ’s tempting to focus on Siriks , but there are a lot of reinforcements to apportion with around the sports stadium ’s edges . Most   of the   mobs have long - range weapons , so it ’s a good estimate to deal with them first .

Siriks likes to teleport all over the place , but once you ’ve knocked his health down enough , he will spawn a brace of Servitors .

Defeat the Servitors

The Servitors are grievous as they each have an ground forces of Sniper Shanks surrounding them .   This   is wherethat long - range arm I recommended will come in handy . Poke at each Servitor from afar , then pulverise the Shanks .

Once both servitor are defeated , Siriks will render to the arena . The next wave of reenforcement will come along once you knock Siriks below half - health .

Defeat the Walkers

Siriks will teleport away , and a duo of Walkers will spawn at the back of the arena . If you stomach near the middle , both walker can target you , soI recommend using the box for covering belowand focusing on one at a time .

Fortunately , these Walkers are the same as usual ,   but   they   have mint of health .   Once you ’ve defeated both walkers , you ’ve made ithalfway through the conflict .

Phase Two

You ’re in all probability hurting for fourth dimension at this point , butyou still have a bit of a slog ahead of you . Siriks returns to the battle in an armored Brig skirt by a ton of reinforcements . consider with the syndicate first , but you must stay on the move to avoid the Orbital Lasers .

If you notice firey effects around you , it ’s metre to move , as the surface area will be bombed shortly after . I foundthe safest place to stand up was in the Hangar at the backof the area . Siriks does n’t move much , and I could easily set ashore critical hit with my Polaris Lance from a distance .

The Hanger is fairly safe , so you should n’t have to recede for cover too often . end the space to practice your Super Ability , but you should be able toknock Siriks out from afar .

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I beat Siriks as a duo injust over 10 bit   with suboptimal gear .   I swapped to the Polaris Lance mid - fight , which was much more effective than the Handcannon I used before .

As long as youkeep your distance and prioritise mobs , you should easily be capable to beat Siriks faster than I could . I ’ve babble out the Polaris Lance ’s extolment in this guide , butany hefty Exotic weaponis well than nothing .

How to beat Siriks of House Salvation in Zero Hour Exotic Mission in Destiny 2

Screenshot: PC Invasion

Servitor

Screenshot: PC Invasion

How to beat Siriks of House Salvation in Zero Hour Exotic Mission in Destiny 2

Screenshot: PC Invasion

Phase 2

Screenshot: PC Invasion