barricade , it ’s Hammer Time .
Grave Warden Duelist is an optional boss in the Murkwater Catacombs . The foreman has a full area of impression plan of attack and does a lot of stamina hurt , making blocking quite difficult . It also own many punishable moves for player to take reward of , bring home the bacon they cognise when it ’s safe to attack .
How to beat the Grave Warden Duelist in Murkwater Catacombs
When first encounteringGrave Warden Duelist , the chief is open for a quick hit by run characters . They will take their lens hood off and institutionalize in to attack .
Moves - Overhead Slam
The boss uses anoverhead slamattack using both of their cock . This onslaught has a inadequate closing realize by the Grave Warden , raising both of its hammers in the air . This can be done at the end of jazz band or on its own .
Attacking and Dodging - Overhead Slam
grade characters can simply sprint away during the culmination of this fire to deal hurt . Melee theatrical role can roll as the attack take up to come down . Rolling into the attack or behind the boss give histrion enough meter for a few attacks .
Moves - Grab and Slow Slam
Grave Warden Duelist has two separate flak in itsgrabandslow slamattacks . The snap can well be seen at the boss will hunch itself over before moving forward with its hand out . The slow slam attack can be seen by the gaffer holding it cock up before project forward , sometimes sprint , and smashing the ground .
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Attacking and Dodging - Grab and Slow Slam
Both of these attacks are simple for ranged player as they are cable well and only require a little distance before it is dependable to assail . Melee players can twine through or to the side of the grab and slow slam , responding with a roll attack . The boss has a trivial downtime before it will lash out again .
Moves - Four Hit Combo
Grave Warden ’s most commonly used attack is a four - hit combo involvingtwo swingsand ends with an domain of effectchain swinginto ajumping jibe . The first approach involves the chief jumping forward to assail , cable by them raising their hammering up . This is only just one version of this jazz group .
Attacking and Dodging - Four Hit Combo
dodge as the initial swing number out and sprinting backward is when the opening is useable for ranged characters . Melee grapheme will have to roll each vacillation and stand behind the boss during the chemical chain swinging animation for extra hits . The final slam will need to be drift , and by rolling into the slam , players can quash damage and be cheeseparing enough to get as many hits as they can .
Moves - Alternate Four Hit Combo
Beginning the jazz group with anoverhead slam , Grave Warden will stick with this plan of attack up with twochain swings , its sphere of effect swing , and then itsjumping slam . The foreman will often mix and match movement that it open up its four - slay combo with but will always end the same . The large area of result swing , follow by a jump shot , will always end these combos out .
Attacking and Dodging - Alternate Four Hit Combo
role player can safely attack the boss when locked into a combo liveliness as most of its moves do nottrack . grade players can begin assault as ahead of time as the chain lilt , offer there is enough distance . Melee musician can attack during the chain swing as well , but only from behind .
Moves - Five Hit Combo
Grave Warden Duelist ’s easiest combo is easy to ward off and see number despite take so many swing . The commencement of the combo is the same as the four - strike combo but has the boss continue to swing horizontally with its power hammer . This can be finish prematurely if the participant moves too far away .
Attacking and Dodging - Five Hit Combo
Players caught in this jazz band in a turning point or against the wall will have to time their roll as the power hammer begins its swing out arc . Otherwise , the move is square , and swan musician can take advantage of its farsighted vivification . Melee players will have to wait for the jazz group to finish before they can lash out .
Moves - Braggart’s Roar
The arm skill of the boss ’s arm is calledBraggart ’s Roarand will raise the tone-beginning , defence mechanism , and Stamina recovery speed of anyone that uses it . Grave Warden will assay to buff itself with this move after getting to around 50 percent of its HP . It can be discern by the carmine aura around the Bos .
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Backstabs and Parries
The player can employ theirCritical Hitsto keen effectiveness during this scrap . you could parry all the overhead blast of Grave Warden Duelist andbackstabthe chief . The parry windowpane is very generous and can be initiated as soon as the animation for the swing start to number out .
Using Shields
player guarding with their shields will still demand to pluck through many of Grave Warden Duelist ’s tone-beginning . This is because of the amount of Stamina damage their attacks share that will get aguard break . Even with high Stamina , the repeated attacks , overhead attacks , and
Additional Resources
Spirit Summoning is an leisurely way of divide aggro on this boss and effectively gets multiple backstabs . If actor do n’t have some of the high-pitched FP require Summons , using group process like theLone Wolf Ashesor theSkeletal Militiawill further divide the boss ’s aggro . This gives plenty of clip to heal or attack as call for .
Upgradingweapons is a good call for the scrap , and players can farmSmithing Stonesfrom enemies or by exploring locations . Godrick Soldiershave a reasonable drop pace for them and can be grow at by theChurch of EllehSite of Grace . They can also be found inLimgrave Tunnels .
For more Elden Ring guides , check outWhere to farm Smithing Stones 1 in Elden Ringon Pro Game Guides .
