How to build a ship , from cockpit to fully - flight alloy wolf .

There are a lot of systems in Starfield that you have to argue with . Some of these are somewhat straightforward , such as sell and grease one’s palms items from vendor , while others are far more complex , such as the crafting of weapon parts and spacesuit upgrades . One such system that is tough to navigate is the Ship Builder , peculiarly when you want to create a custom ship . No need to concern though , as we ’ll assist you through it . Here ’s how to work up a ship from lettuce in Starfield .

How to Build a Ship From Start to Finish in Starfield

We want to get one thing very clear from the start . This guide is not project as a tutorial for construct a specific ship with specific parts . I ’ll be doing that for the interest of teaching , but the ship I make will be far from perfect . Instead , you should take the knowledge I cater and utilize it to whatever ship you want to plan . With that out of the way , permit ’s start with the basics .

What You’ll Need

Before you could startbuilding a ship , you ’ll desire to acquire a surplus of hard currency . Having at least 100k Credits to spare should allow you to build up what you desire , but if you have access to more extravagant parts , you may demand more money .

To have a gross ship , you ’ll want at least one of each of the follow component :

Ideally , you ’ll want multiple arm , multiple engines , and will want several art object of landing gear . Now that we have everything we need in judgment , we ’re finally ready to start up make .

Starfield Mantis Ship

Cockpit

I highly suggest you start out thing off with aCockpit . This is where you ’ll chance your pilot ’s place , along with additional Crew professorship and accession to the Cargo Hold . Ideally , you require to plunk the one that provides a decent amount of Cargo Hold space and Crew Stations , while not weigh too much . For this instance , I ’ll be using the DS10.2 Phobos Cockpit since it offer a solid Libra .

First Habitat

Next up should be aHabdirectly connected to the back of the cockpit . This will include various seat for your gang members and fellow traveler to sit and can include thing like a Research Station when you unlock best Habs using skill . We ’re looking for something that bring home the bacon a good amount of Crew or Passenger slots , while not weigh too much . To that end , I ’ve gone with the Nova Galactic All - in - One Berth 2×1 A.

Landing Gear

Now that we have both of those factor installed , we can add someLanding Gearsince it may get in the way later . The stats on these do n’t count , as long as you fulfil the Error listed in the Flight Check fare . For this example , we ’ll add 4x 220CB Landing Gear – Port to each of the potential connexion points on our hab .

Landing Bay

Next , we ’ll get aLanding Bayout of the way so we can go in and exit our ship . like to landing gear wheel , your option does n’t matter too much here . We ’re going to attach the 120LD Landing Bay to the bottom of our ship since it can fit on both the bottom connection points .

Second Hab

You ’ll comment that we ’re starting to pass out of room with connection points , and that ’s totally all right . These kind of hiccups find all throughout the conception of a ship , so you should n’t grate about them . To judder thing up a bit , we ’re going to slap anew Habwith a svelte setoff to the top of our ship . In particular , the Deimos All - in - One Berth 2×1 .

Docker

Now that that ’s out of the agency , we ’ll add on aDockerso our ship can dock with other ship and various blank space stations . As with the landing place pieces , stats wo n’t matter much here . For simplicities sake , we ’re slap a 100DP Docker – Top to the top of our ship since it ’ll fit nicely .

Cargo Hold

We ’re finally getting to the unspoilt stuff , by which I mean the parts where choice begins to count . begin things off is theCargo Hold . This will prescribe the amount of Cargo Hold entrepot your ship has , intend you may store more for the route . The number listed is the total Mass it can adjudge when combined with the other ship parts . you could also have multiple if you desire . Since we ’re keep it uncomplicated , we ’ll be installing a single Caravel V101 Cargo Hold to the side of one of our habs .

Fuel Tank

Grav Drive

Since we ’re speak about Grav Jumping anyway , let ’s look at bestow aGrav Driveto the ship . The different stats here will determine how many hits the Grav Drive can take , and how fast it can spin out up in the heat of the moment . Here , we ’ve gone with a Helios 300 Grav Drive under the upper hab .

Reactor

Shield Generator

Just a few more pieces to go . We ’re going to instal aShield Generatornext which , you hazard it , provides shields to our ship . The stats we want here are a high maximum Shield Health , unanimous Regen Rate , and high Max Power so we can tank as many striking as potential before our scheme are in risk . This is one of the places you want to fling the most on since it ’ll save you in a touch . course , we ’ve move with the Deflector SG-30 Shield Generator , next to the Cargo Hold .

Engines

2d to last isEngines , which are full of life to your ship ’s movement . Like the Shield Generator , we require to fling heavily here since these will determine both the speed and handling of the ship . The key stats are blend in to be Max Power , Engine Thrust , and Maneuvering Thrust . As such , we ’ve exit with two White Dwarf 2010 Engines alongside an Amun-3 Engine on top to give some splendid mobility . annotation : Due to conflict with being capable to put in three weapon , we were force to swap our cockpit out for the Magellan C2X Cockpit and move the Docker to the top of the upper Hab . That ’s why things look unlike in the following image .

The following effigy looks different due to some part bear conflict . If you ’re judge to create the ship I ’m making , tack over to the Magellan C2X Cockpit and move the Docker to the upper Hab .

Weapons

Last , but dead not least , isWeapons . This will decide how easy your ship can combat your foes . Your choice of weapon here is very important since we want to have a assortment of weapons that can plow all sorts of scenarios . Energy weapons are best at handling shields , Ballistic weapon are good for received wellness , and EM are best for damaging single organization like Engines or the Grav Drive . you’re able to have three different artillery at maximum ( though can have multiple of each of the three ) , so we go with the following

The final matter you have to do is ascribe each weapon to a group . This can be done by open up the Flight Check bill of fare list in the bottom left , swapping to the Weapons lozenge , and changing each Unassigned selection to one of your three weapons . If all has been done aright , your ship should be considered Nominal and you ’ll be ready to fell !

Things to Consider Before Finishing Your Ship

Before you finishbuilding your ship , we should cover what each stat in the UI means so you screw what you ’re deal with :

How to Fix Mistakes When Building Your Ship in Starfield

While I have touched on thing here and there , there are a number ofmistakesthat can come out as errors when building your ship . The ship weapon assignment error is a plebeian one , which I explain in the Weapons section of this guide . There ’s also the Docker locating , which needs to have enough open quad to be capable to dock with a station . For most ship , the safe spot for this is on the bottom or the highest point of your ship .

Some other easy - to - fix error include ship parts exceeding the Reactor class and the great unwashed causing Mobility issues . For the former , you ’ll need to keep in nous whether your ship ’s nuclear reactor is A , B , or century , and ensure character do n’t go further than what the nuclear reactor allows . As for Mobility matter , each part you place add together a certain amount of Mass to the ship , which can reduce Mobility . To fix this , you only need to replace certain component part on your ship with lighter ones or tot up more engines .

If you ’ve made a ship but desire to make improvements to it , watch out our guide onhow to upgrade your ship in Starfield .

Starfield Blank Ship Builder

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Starfield Ship Builder Cockpit

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Starfield Ship Builder Hab

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Starfield Ship Builder Landing Gear

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Starfield Ship Builder Landing Bay

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Starfield Ship Builder Second Hab

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Starfield Ship Builder Docker

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Starfield Ship Builder Cargo Hold

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Starfield Ship Builder Fuel Tank

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Starfield Ship Builder Grav Drive

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Starfield Ship Builder Reactor

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Starfield Ship Builder Shield Generator

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Starfield Ship Builder Engines

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Starfield Ship Builder Weapons

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Starfield Ship Weapon Assignment

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Starfield Ship Builder

Image via Prima Games.