Do you think Calus still writes fanfiction about us ?
With Under Siege beneath our knock , we ’ll need to essay to perforate Calus ’s fastness around the Veil . And so begins the next mission in the Lightfall run . Here ’s how to fill in Downfall in Destiny 2 .
How to Complete Downfall in Destiny 2
Storming Calus ’s fastness wo n’t be easy . But we ’re the Guarding for the project . We ’ll need to infiltrate the Fortress Ship . You ’ll spawn on top of a roof , but right in front of you and slightly to the rightfield is a long bridge circuit . nous towards it and over it . Important to note is that you could use your Sparrow . No pauperization to walk around like a mediaeval peasant .
Infiltrate the Fortress Ship: Get to the Ship
Eventually , you ’ll reach Ahimsa Park and another damnable artifact with a Suppression Field . Move forward , and you ’ll see a place to utilise a campaign banner . Do so , and you ’ll be just out of the influence of the artefact . This is great because we ’re about to get into a tussle .
Go a little forward , and a Cabal Drop Pod will descend right before you . You ’ll be swarmed by a half XII or so Psions and Legionary . The grenade launcher you just got from Nimbus , Dimensional Hypotrochoid , works very well here . It ’s important to mark that you do n’t have to look for the drop pods to give . you may set about shoot the moment they hit the primer coat , and the enemy inside will take legal injury .
Go up the ramp to the left hand , and you ’ll be look with three large Incinerator Cabal . These three will shoot a draw . Keep your aloofness and whittle them away with long - distance weapon . Now is also a full time to hear the new Bow exotic you picked up , the Verglas Curve . Or you’re able to just expend a Scout Rifle or Pulse Rifle . Whatever you do , do n’t get too close while there are still three on the platform , as matter can go from 0 to 100 very chop-chop .

Once all three are down , we can claim the checkpoint chest and start the door . Right above the chest , you ’ll see a bootleg rock and roll slow rotating . hit it .
Infiltrate the Fortress Ship: Advance deeper into the Fortress Ship
Head past the barrier , and you ’ll enter the ship . Head deeply inside ; there ’s no way of life to get lose . You ’ll hit a all in remainder . Turn right , and there is a threshold with an disconnected fall . lessen through , and you ’ll be in the Typhon Imperator .
Head towards the two warrior Cabal statues and note that you’re able to brook on the watery surface . To your right field , there will be a balcony and a doorway . Jump to it from the watery weapons platform . Head through the door , and there will be another drop . Fall down , and you ’ll be in a elbow room with three War Dogs . Unfortunately , it ’s not possible to sneak past them . Once they ’re down , look up . There will be a ridgeline and a door you may jump up to .
You ’ll wander up on a narrow ridgeline . Using the square rock on the ridgeline , spring up to the next high paseo . But note aScorpiusis wait to gun you down . Take embrace at once to avoid having to do this section again .

Once you see this, turn right.
Go to where the Scorpius was , then wait across the room to see a narrow door with a bit of light shining through . That ’s our next finish .
Once you reach this door , you ’ll immediately drop down into another way . But this room has a Phalanx , two Legionary , and several Wardogs in it . wipe out them .
With them out of the mode , head towards the corridor opening , which leads into a grand purple elbow room . It ’s very true to Calus ’s artistic .

Once you see this, turn right.
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Look up to the left of the pendant , and you ’ll see a door . Use the alloy cubes all around you to jump up to it . Now , we ’ll just need to platform our way to the other side .
observe that the door at the end is just a trick . On the last platform , turn mightily and look slenderly up . There is a ridge you’re able to jump up to . But to get there , you ’ll require the smaller ridge just to the right of the false door . jumpstart up to that first .

You ’ll then enroll a room that features a gargantuan gold statue of Calus . This room is creep with Cabal . Expect two Scorpius , several Psions , plenty of Legionary , Incinerators , Phalanx , and an prestigious Colossus . They ’ve much thrown a whole townsfolk at us .
Defeat them , then point up the steps towards the statue . turn over correctly , and you ’ll see two ignominious diamonds . Shoot both to start the doorway .
Go suffer on the lift , which will take you further into the ship . Some Cabal will germinate at you , but you ’ll be move too quickly for them to even do damage . Eventually , the nip and tuck will hold on , and you ’ll encounter … a Taken ? I should n’t be surprised . We are fight back the shadow .

Punch it ( or shoot it ) , then head further indoors .
There will be several platform in front of you . Jump onto the first one , then look to your left and up . There will be a small program you may jump up on to reach the shelf above you .
Jump across the quarry , and check that that the Taken pustule does n’t irrupt on you , knocking your trajectory off . You ’ll ground and there will be a big threshold in front of you . Shoot the three fateful Oliver Stone beside it to open it .

There ’s a campaign rallying point in front of you . And you know what that mean . Get quick for a engagement .
Boss Fight 1
We ’ll need to overload the conduits so as to stop the ships from taking off . leap down , then head to the circle on the far right .
You ’ll need to stand in this circle for a period before an orb ( Dark Resonance ) spawns at the other side of the elbow room . Cabal will be spawn sharply the entire time , so move frequently and endeavor to pick the crowd where you may . Do not use your Superand test to conserve your great ammunition .
Once you nibble up the orb , return to the chopine where you put up in the Mexican valium . commemorate that you’re able to drip the orb at any point to start shooting ! Doing so is a very ripe idea because the Cabal for sure do have it away shooting you .

At the platform , introduce the sonority into the tall artefact and down the Cabal . Once the Cabal is gone , a Tormentor will appear . Maintain as much length as potential and unload as much damage ( Super , Heavy ammunition ) into him . At first , he ’ll keep his space and apply his long - reach scythe attacks . But as he start out closer to fail , he ’ll begin aggressively get for you , jump into the air to prove to end the space . When he stand out , you should instantly run or jump away to avoid his attack .
He will also sporadically summon Taken , which you should attempt to take out as quickly as possible . But always prioritize keeping distance from the Tormentor .
Once the fight ends , pick up your breast loot , then hit the blackened stone by the contiguous door . Turn leave , and you ’ll see a doorway bathe in dark-green luminousness . spring to it . expend this as a leap point for the next shelf across from you . You ’ll be weaving across the nothingness with these platforms until you arrive at a hallway with another lift .

Take the lift . I detest the lift . It gives me apparent motion sickness .
You ’ll recruit a way full of Taken Psions . down them , then approach the door . To open up it , grow around , and you ’ll see a concealed batch of black rocks . Shoot them to enter the threshold . Immediately , a Legionary will attempt to jump on your head like you ’re a Goomba . Kill him , then make your way slowly through the next room .
There are plenty of Cabal enemies on the platforms above you . But we ’ll take to move up these platforms to get to the door at the top . I can not magnify how useful a Scout Rifle or long - ranged artillery is in this section . Especially against the Honored Incinerator and Colossus on the very top weapons platform .

Once you make it to the top platform , snap the four black rocks and figure the corridor , which will lead you to another raise . We ’re almost done now .
We ’ll go into the Shadow Legion … gestation period chamber ? I guess ? There will be a clear way to the weapons platform right in front of you . nation on it , then bend right . You ’ll see an heart-to-heart corridor with stairs . A room access at the remnant of the corridor will spread out for you . Which is never a respectable sign .
Destroy the Radial Mast
Enter the room .
There is a massive suppressor gene artefact in the center of the room . But now we know its name : the Radial Mast . We ’ll need to ruin it .
But do n’t jump down yet . You ’ll mark that the room has a circular walkway against the paries , which extend out into four platforms . Head left towards the nearest political program . You ’ll see a favorable set here and some Cabal . Kill the Cabal and stand in the golden circle . tolerate there long enough , and a Darkness Resonance orb will unlock .

Again , do n’t jump down . In fact , spend as picayune time down there as potential . Two war bounder and a Legionary will spawn near your position , kill them , then await for Calus to summon his star . His Champion will meander snug to you on the background near the Radial Mast . It ’s much , much easier to kill him from a distance .
Once Calus ’s Champion is deadened , jump down to grab the orb on the program . take will spawn . Kill the Taken , then take the Orb to the nearest deposit point . Then jump up on the next weapons platform . If the platform you ’re on does n’t have a gold circle , keep walking around the walk until you detect one that does .
It ’s usually the one with all the Cabal on it .

Moments before disaster.
reduplicate the same cycle , and Calus will summon another Champion . Kill this one too , seize the orb , and deposit it .
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Now , jump back up on the chopine and clear out the colosseum . Once you get skinny to defeating everyone , Calus will summons his last Champion … who ca n’t be kill . He has an impenetrable shield . operate towards the marked platform once “ coordinates ” are sent to you . You ’ll get a bit of dialogue from Caital , Calus ’s daughter .

Once Caital starts talking to you , direct toward the golden roadblock . The roadblock will be dropped , and you could get on your Sparrow .
Escape the facility
You have 1:30 minutes to get off the facility . The good elbow room to do so is on your Sparrow . endeavor to avoid taking as much flaming as you’re able to . But if your Sparrow starts burningget off it . It will detonate otherwise , leaving you with close to no health . Instead , kill a few enemies and wait a few seconds . When you get back on your Sparrow again , it will be fully recovered and you should be able to get away .
And finally , the mission is over . It only took ten thousand years .
