Learn how to shoot down the Imp Chieftain and unlock stage two , Ember Grounds , in Halls of Torment with our guidebook .
Halls of Tormentbrings a number of welcome introduction to the ‘ subsister - corresponding ’ musical style , notably more skill - intensive onrush aiming and diverse foeman character . It also adds complex boss battles : four per stage in fact , each with their own pattern , movesets , and behaviors . The first of these fearsome foes you ’ll face is the Imp Chieftain , just a few minutes into the Haunted Caverns . For first - fourth dimension players , know how to defeat the Imp Chieftain inHalls of Tormentis crucial , as doing so unlock the biz ’s second stage , Ember Grounds , have you more depths to plumb and challenges to complete . Read on for our over templet to lay this jumped - up monster in his place .
How to dethrone the Imp Chieftain inHalls of Torment
The Imp Chieftain will appear in the game ’s first stage , Haunted Caverns , at the 24 - minute mark . This establish you six minutes of prep time , which is more than enough to head over to the Golden Scroll in the level ( indicated by a guiding pointer on the screen ) and pull in it , giving you a useful power you’re able to bring to bear against him . Once you have the scroll , we ’d suggest stay in around the same seat and polish off as many colossus as you may , for make a few grade before the Chieftain arrives .
Once he does , be ready for a fight . early on on in the secret plan , the Imp Chieftain is a full-grown step up in difficulty , packing not only a huge health stripe , but also a varied selection of attacks too . These are as follows :
In accession to these moves , the Imp Chieftain will also pursue you unrelentingly , dealing contact damage if he catches up to you . gratefully , he ’s fairly irksome , meaning this is improbable even if you ’re playing as the bulky Swordsman . In term of strategy , your design of attack will vary look on whether you ’ve hold out this long as the Swordsman , or if you ’ve switched over to the Archer alternatively .

If you ’re act as as the Swordsman , your inadequate attack compass will demand that youstay close to deal coherent hurt to the Imp Chieftain . It ’s not too difficult to head off his purple flame attacks at confining range , supply you stay zippy and are ready to move as presently as the monition circles appear , but you ’ll need tobe mindful of other enemies in the point around you as well , as they can easy lift hits in while you ’re focussed on the big guy wire . attempt and take the Strength and Quick Hands traitsfor your early levels to maximize your damage output , and cut down the time you ’ll need to endure the Chieftain ’s onslaught .
For the Archer , this struggle is a much simpler affair . His superior range and front speed appropriate him to outride a comfortable aloofness away and keep up price on the Chieftain , easy evading the violet flame attempt and blasting any enemies that get too close . You ’ll still want to catch Strength and Quick Hands for your former traits , but another choice is to angle hard into the Archers rude propensity for decisive hits with Cunning Technique and Ruthlessness . Either direction , you should n’t have much trouble defeating this boss with the Archer .
Rewards
Once the Imp Chieftain fall , he ’ll drop a gem chest of drawers containingthe first detail you ’ll get in the game . More importantly , you ’ll also unlock the 2d phase , Ember Grounds , where your Torment can carry on . Once you ’ve finished your footrace , be it in triumph or frustration , a new object called the Register of Halls will appear back at Camp . Interact with it , and you may choose Ember Grounds as the placement of your next run . You likely wo n’t be able to get very far in the microscope stage without make more progress in Haunted Caverns first , but it ’s a nice challenge you may take on if you ’re feel up to it .
And with that , the first chief of the game is down . You know how to defeat the Imp Chieftain inHalls of Torment , and you could go to unlock the Ember Grounds and proceed your adventure . you’re able to evenrescue the Wellkeeperand unlock the ability tokeep your items permanently , if you so wish . As first honcho go , the Chieftain is a big difficultness spike , but he ’s nothing compare to the horrors that wait you as you adventure deeper into the Halls .