Just give us a toggle !
tower of Aghasbais an ambitious open - public survival of the fittest game from Dreamlit Inc. grow on Unreal Engine 5 . This is an other admittance release , and with that in mind , players should expect a bunch of technical issues and bugs . Towers of Aghasba has a fairly standard band of graphics background uncommitted that we ’ve come to expect from other Unreal Engine 5 title , and sadly there is no mode to turn off individual post - processing burden . If you require to disable chromatic aberration , and astuteness of field of operations in Towers of Aghasba , here is how you could do that .
Disable Chromatic Aberration and Depth of Field in Towers of Aghasba
Towers of Aghasba lumps a bunch of post - processing ocular effects under the same setting , which also include chromatic deviance , even if the setting description does n’t mention it . Currently , the only way to disable chromatic distortion along with the other effect including deepness of field , and peak is by setting the time value of “ Post Processing ” to “ Low ” in theVideosettings .
Compared to the “ Epic ” time value , setting Post Processing to the low-toned time value dramatically improve the figure quality of Towers of Aghasba slay the noticeable blur and lens distortion . Here is a comparison between the two value :
As you may see , the image on the right is heavily distorted , in particular the broken pillars , and the chromatic aberration usage is quite excessive . Here is another comparability that record distant objects being touch on by the circumstance :

Ideally , we would be capable to conform the chromatic optical aberration issue individually through the in - game background , or through an engine conformation file edit like with other Unreal Engine titles , but that has n’t been potential in the case of Towers of Aghasba . This means that incapacitate the setting also invalid the following post - processing outcome :
We ’re uncertain why this setting in peculiar controls movement fuzz as well , even though that effect already has a toggle in the setting singly .
In our examination , you ’ll get a sharper and clean image with these effects off , but you ’ll lose bloom from the presentation , which can be pleasing on its own . We really hope that the developers consider tote up case-by-case toggles for these configurations down the descent , as this is n’t the right way to supply players with options .

Screenshot by Prima Games
bring down this also has a minor performance improvement , and you ’ll need all the FPS you may get here because Towers of Aghasba is clean demanding .

Screenshot by Prima Games



