Just give us toggle UE devs !

Lost Records : Bloom & Rage is the late Unreal Engine 5 release from DON’T NOD that is fairly demanding on PC . While the game has support for upscaling technologies like DLSS and FSR , it ’s missing the usual set of post - processing on-off switch for several cinematic effects .

This seems to be a common vogue for most Unreal Engine 5 exit , and here is how you may disable chromatic aberration , astuteness of flying field , and flick food grain in Lost Records : Bloom & Rage .

Lost Records: Bloom & Rage

Disable Chromatic Aberration in Lost Records Bloom & Rage

Chromatic aberrance distorts the edges of the persona , make a visibly blurred image that can feel quite trouble . It ’s overly used in Lost Records : Bloom & Rage with no in - game alternative to turn it off .

Here is a equivalence of the main carte du jour background with chromatic aberration enabled and disabled .

Notice how the leaves have some actual definition on the right side . It ’s the same case for the brake shoe .

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Screenshot by Prima Games

Similarly , a good deal of the shoes have much more clarity with chromatic aberration disable .

Here is how you could incapacitate it with a simple-minded pinch of the configuration data file .

This will stop the chromatic aberrancy core in the game . There is still some detectable blur in the presentation . We can further tweak the presentment by disabling both depth of field and film food grain .

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Screenshot by Prima Games

Disable Depth of Field in Lost Records Bloom & Rage

deepness of battleground is another result that ca n’t be disabled in Lost Records Bloom & Rage . It ’s also used quite excessively in my opinion but largely comes down to personal predilection .

Here is how you’re able to disable that as well .

It should look like this now .

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Screenshot by Prima Games

Unlike chromatic aberration , depth of field actually adds a bite to the dialogue interaction letting you focus on the relevant part of the conversation , verbalizer , or scene . you may for sure play without it , but I think it ’s one of the better uses .

Finally , you could disable film texture with the following dictation as well :

To add it up , use the follow commands in the Engine.ini filing cabinet to deactivate the major post - processing gist in Lost Records : Bloom & Rage , or any Unreal Engine 4/5 biz in cosmopolitan .

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Screenshot by Prima Games

All of these contribute to a much sharper and clearer presentation for Lost Records : Bloom & Rage . Life is unusual : Double Exposurehas the same issue when it get to these post - processing effects and everything is bundled in the same stage setting . With these engine commands , you could pick and choose what you want to keep enabled .

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Screenshot by Prima Games

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Screenshot by Prima Games

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Screenshot by Prima Games

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Screenshot by Prima Games