If you ’ve been seek to notice the Chichim Shrine in Tear ’s of the Kingdom ’s heroic Gerudo Desert , you might have had a time of it . This guide manoeuvre the room .
InThe Legend of Zelda : Tears of the Kingdom , many of the shrines you’re able to chaffer are in bare sight . You ’ll easily derive across them as you explore the land of Hyrule . Others require more experimentation . In those cases , the challenge lies in finding the shrine , rather than working your means through it . Here is our pathfinder explain how to encounter the Gerudo Desert ‘ Chichim ’ Shrine inThe Legend of Zelda : weeping of the Kingdom .
Tears of the Kingdom– how to find Gerudo Desert ‘Chichim’ Shrine
Gerudo Desert has a flock of sand . red-hot winds whip it about , obscuring your vision . Even if you have a proper mathematical function of the surface area , your ability to consult it vanishes once you enter the monumental sandstorm .
To find the Gerudo Desert ’s well - shroud Chichim Shrine , you must hazard into the sirocco and purposefully sink into a sand nether region . After you do that , you must then voyage theAncient Prison Ruins , which are basically a keep .
get down your exploration fromKara Kara Bazaar , which is place near the Gerudo Desert ’s northeastern side , near theMayatat Shrine . From the bazaar , head due east a short length . While you are near the bazaar , you’re able to still consult your mathematical function . You require to travel east until your position on the map is direct northward of text referencingPalu Wasteland .

Once you are in emplacement , journey almost directly to the south . Eventually , a cloud of sand constitute the mathematical function go away . attempt to go on advancing to the south in as straight a line as possible , until you see the enormous ribcage with enemy cumulate around it . beware those enemies as you come on , and keep just to the right of the bones . You should be able to cover in the ecumenical focal point you were already headed .
As you travel alongside the bones , you should fare across a geyser of tune , just past a flowering cactus . Hop over the gentle wind and pull out your paraglider so the flatus carries you up to a in high spirits advantage item . Briefly , you should be capable to see your single-valued function again . Then your lift will drop . Soar toward the due south to reach the edge of a giant pit of sand . Walk forward and toward its down in the mouth point , where the moxie will lento suck you beneath the surface .
Searching for Chichim Shrine in the Ancient Prison Ruins
After bury in the sand for a minute , you will happen in an underground sleeping room . A poster appears on - silver screen to inform you that you have discovered theAncient Prison Ruins . Now you need to navigate those ruins and the foe and trap guarding them . Fortunately , it ’s cooler underground and you no longer need to care about the heat sapping your aliveness if you did n’t have the correct train or items .
From where you first appear in the ruins , go west along the corridor line by mineral deposit . Ahead , you ’ll see a shut logic gate with torches on either side . When you reach the gate , use yourUltrahandability to take out the electrical switch from left to rightfield . Doing so prove the gate just beyond it . Pass through the opening and forefront veracious if you need to fill again your supplying of arrows . There are some strew about the floor . To the left , postdate the corridor past some cells .
In this prison house arena , your enemies are the mummy - like Gibdos , which still creep me out because I remember them pipe at me inThe Legend of Zelda : Ocarina of Time . They are weak to element such as fervour , but mostly shrug off forcible attacks . Fortunately , they move slowly enough that you should be able to run past them and stick around out of their stove . Just give them a wide berth and do n’t flummox around to let them mobilize .

Screenshot by PC Invasion
Near the end of the main corridor , you should encounter a statue with an upraised blade . The vane is pointing to the right , which is the direction you should travel next .
Now that you ’re back on the main floor , start forward but pay attention to the base . There are two large I. F. Stone tiles ahead of a transposition at the far end of the corridor . When you put weight on them , they sink . Stick mostly to the left and touch the weak parts of the level only briefly on your way to the electrical switch . Then get out it .
When you draw the switch , you could make it into the next corridor to find the statue of the warrior with the blade again . Cross that hallway and continue to the switch again . rip it , then veer to the right and drop back to the humble level . Proceed through that space to return to the room that had the week story tile . This time , ride them down to the small level and defeat the glow cave toad for aBubbul Gem .

Screenshot by PC Invasion
After defeating the salientian , chief along the underground corridor toward a gate near the oddment . Through it , you should see the shrine . There is also a gap in the stone slab that constitute the ceiling . turn out through one of those slabs using theAriseability . You will appear in a room with a treasure breast that contains theGerudo Scimtar .
Take your gem and look to the side . There are tiles along the floor , just behind the thorax . habituate theUltrahandability to lift them and reveal another switch . Put theUltrahandability to use again to pull the switch . This farm an opening you may pass through . Glide down to the lower area onwards of you to at long last reachChichim Shrine .
The adept news : inside the shrine , you ’ll find your common reward ( along with aMighty Zonaite Spear ) almost forthwith .

Screenshot by PC Invasion
The Legend of Zelda : bout of the Kingdomis now available for Nintendo Switch .

Screenshot by PC Invasion

Screenshot by PC Invasion

Screenshot by PC Invasion