Sage ’s Wills can be spent at a Goddess Statue to up the sages ' onslaught power .
While obtain a new salvia vow inThe Legend of Zelda : Tears of the Kingdomis certainly rewarding , you may wish that the associated salvia incarnation you may come up dish up out just a bit more damage to foe . That ’s where the Sage ’s testament come in . By praying to a Goddess Statue with four Sage ’s volition on hand , you may augment the attack power of one of the salvia incarnation . Naturally , this extra power can really serve out in fights , but in reality finding the salvia ’s Wills inTears of the Kingdom’sworld take work . Keep on reading if you need some help expose every salvia ’s Will in the plot .
Where you can find Sage’s Wills
In total , tear of the Kingdomhides 20 Sage ’s Wills , four for each of the biz ’s five sage . Every single salvia ’s Will sits in a breast hidden somewhere amongst the sky island , so you may rule out the surface and the Depths when searching for these items . you could look at a complete map of the sky show every salvia ’s Will location right down below .
As for specific locations , understand further for more info on each and every one .
Sage’s Will #1: South Hyrule Sky Archipelago
Above the Great Plateau exists a sky island feature two pools of water you could reach by first launching up from the Hyrule Field Skyview Tower . Once airborne , you’re able to glide to one of the islands below the one with the pool and attach a projectile to one of the floating platforms occupy by a Construct to found yourself to it .
When explore around the perimeter of the pools , you will acknowledge stone slab you’re able to move up and down with Ultrahand . When lifting the slab up , the water grade of its respective pool will lower , but as soon as you let go , the slab will deteriorate down , heighten the piss level back up . You demand to go to the lower pond and keep the slab bordering it suspended so the piddle level will ride out lowered , allow you to enter the breast containing the Sage ’s Will at the bottom of the pond .
The intended solution demand placing a nearby logarithm vertically along the bulge on the logic gate where the stone slab is . By raise the slab and attaching it to the log , you will keep it suspended , but lay the logarithm so it stays vertically can examine slick . What I did rather was raise the Isidor Feinstein Stone slab for an extended period of time , leave out it , and then reverse its movement using Recall . This turn down the piddle layer for long enough so that you may hasten in and open up the chest of drawers before the piss level raises up again .

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Sage’s Will #2: Faron Sky Archipelago
The easy manner to reach this distant rotary island involves gliding from the Great Sky Island , on top of the surface area where the Room of Awakening is site . You will necessitate a honest bit of staying power to get there , but it ’s much less of a hassle compared to other method acting .
Upon reaching , you will bump a patrolling Flux Construct III with a chest of drawers containing the salvia ’s Will attached to one of its stoppage . Although you may vote down the Flux Construct if you like , you may also opt to only detach the chest , give it , and then pull up stakes . Every clip a salvia ’s Will is defend by a Flux Construct , you’re able to border on it in this way .
Sage’s Will #3: North Necluda Sky Archipelago
Easily reachable from the Sahasra Slope Skyview Tower , this Sage ’s Will resides on the small blue circular island check multiple cache of Luminous Stone ore . you’re able to either glide straight to it or launch yourself there using the piston on the nearby primal island .
Sage’s Will #4: South Hebra Sky Archipelago
From the Rospro Pass Skyview Tower , you may glide to two sky island unite by a rail . The Sage ’s Will is on the upper of the two island , which you may access from the lower island by attach a hook and a fan to a wooden board and supercharge yourself up the rail with it .
Sage’s Will #5: North Tabantha Sky Archipelago
This one is on the uppermost of a III of sky island which are quite a fashion from any nearby advantage points . Gliding directly from either the Lindor ’s Brow or the Rospro Pass Skyview Tower are good options , although you ’ll need a lot of extra stamina , and in the display case of Rospro Pass , you also ask Zora Armor to swim up the falls leading to the island .
you’re able to also employ one of the floating platforms near the West Hebra Sky Archipelago island that put up the Ijo - oxygen Shrine . The program closest to the shrine has a hot - aviation balloon and a flaming emitter , thoroughgoing for gain some massive height . The balloon alone wo n’t be enough , however , so bringing rockets will help greatly in bring in redundant height as well as exit the length between you and your destination .
If you make it on the lowermost island , you could get to the middle island by site a mine cart on the link tracks and boosting it across with a nearby skyrocket . The caterpillar track connecting to the island with the salvia ’s Will on it is broken in the middle , however , so hike up off the track with a mine handcart and then jumping off when it approaches the island is one potential strategy . Alternatively , you’re able to promote a nearby sailplane off the tracks to more safely reach the island .

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Sage’s Will #6: West Hebra Sky Archipelago
you may utilise the same floating program near the Ijo - type O Shrine to reach the circular island containing this Sage ’s Will as well . If you finished the Wind Temple , you’re able to also glide to the island after bouncing off one of the smaller ships circling the temple . Once again , though , you call for to have slew of staying power in reserve to make it there .
As it turns out , receive to this sky island is the easy part . The Sage ’s Will here is being guarded by the King Gleeok , a variantof the already toughGleeok overworld bossthat makes habit of allthe elementsof the other three edition . This serve as easily the toughest of the Gleeok discrepancy due to its high wellness , its variety of rocket to see out for , and its beastly final phase .
To make thing bad , you ca n’t just take the Sage ’s Will and bequeath like you’re able to with the Flux Constructs . You have to take down the King Gleeok to unlock the chest of drawers , so you absolutely need to come well - prepared with high - stage bows and melee weapons as well as sufficient protection against its unbelievably prejudicious attacks .

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Sage’s Will #7: Eldin Sky Archipelago
A small sky island containing a Sage ’s Will float just above the Goron Springs near Goron City . If you head over to the Goron Springs , a handful of Rock will fall down from the sky . Standing on one of the rock and resurrect it up using Recall will take you straight to this island , allow you to nab the Sage ’s Will with ease . Alternatively , you may establish up from the Eldin Canyon Skyview Tower and glide to the island from there .
Sage’s Will #8: South Eldin Sky Archipelago
Right above the Eldin Canyon Skyview Tower exists a meshing of sky islands , with the salvia ’s Will located within the multitiered island reachable via the mine cart tracks . you may see the chest on the island ’s 2nd tier , placed in a corner blocked off by vines you may burn or chop down with a steel .
Sage’s Will #9: Sokalla Sky Archipelago
approachable via the Ulri Mountain Skyview Tower , this Sage ’s Will sits at the bottom of the massive orb blow near the primal island with the piston . accede the interior of the orb by falling through the hole on top , then rotate the chemical mechanism to manipulate the orb ’s extinct casing . Set the mechanism so that the pickle you recruit through is position right on the side of the orb . This should create an opening to both leave and go under the floor you were stand on , permit you to reach the bottom of the orb where the chest resides .
Sage’s Will #10: Lanayru Sky Archipelago
This Sage ’s Will is found at the bottom of another , most identical globe , which you could well access via the Upland Zorana Skyview Tower . Unlike the previous orb , this one has its shell rotate on its own thanks to the aerate buff that spin around the command mechanism right in the centre . guide inside the ball once the entrance hole revolve up to the top . Then , expect until the hole reaches the side of the eyeball so you’re able to melt down out and slip beneath the level , granting you access to the chest at the bottom . If you do n’t want to play the waiting game , you’re able to come off the sports fan from the chemical mechanism and rotate the outer scale manually .
Sage’s Will #11: Lanayru Sky Archipelago
This Sage ’s Will resides in another Flux Construct boss arena , which can be accessed from the Upland Zorana Skyview Tower without much effort . away from necessitate about two stamina steering wheel and bear to watch out for Aerocudas on the coast there , this is one of the more straightforward floating hirer island to get to .
This time , a Flux Construct II guards the salvia ’s Will chest , so you will have an leisurely time with this boss than the one in Faron ’s sky should you pick out to engage it . But of track , you could just go for the chest if you opt .
Sage’s Will #12: Wellspring Island
Near the shrine and Zonai space capsule dispenser on the way to the Water Temple , you may espy another Flux Construct II walking around with a thorax . you’re able to take the Sage ’s Will from the chest directly away or battle the Flux Construct as per usual .
Sage’s Will #13: South Necluda Sky Archipelago
Another easily accessible chief arena , this Sage ’s Will location floats within sailing length of the sky island web where the Kumamayn Shrine shack . The Rabella Wetlands Skyview Tower in East Necluda makes for the most effective way to get to this sky island internet . Once there , jump and glide to the island connecting to the nearby Flux Construct III area . Then , using two stamina wheels , glide south to the float arena , where you will find … another Flux Construct III . It ’s Flux Construct country up in the Necluda skies it seems , so you should get laid what to do here .
Sage’s Will #14: South Necluda Sky Archipelago
Yet another boss domain house this Sage ’s Will , except that this one ismuchharder to give than the last few . The island is situated high above Eventide Island in the far southeast , and even from the aforementioned island internet have the Kamumayn Shrine , there is n’t an obvious agency to get there .
fairly counterintuitively , one of the best ways I found to get at this boss arena dwell further out , in the South Lanayru Sky Archipelago . approachable via the Mount Lanayru Skyview Tower , the meshwork of sky islands here has several fan - impel flying platforms you’re able to control . If you have a mint of Energy Wells or Zonai flush in substitute , this flying platform can take you all the way to the foreman arena . You may need some surplus staying power to glide the ease of the way if your battery runs out , but it overall make for a comparatively toll - efficient method for suffer there .
to boot , if you obtained the Autobuild skill from the Great Abandoned Central Mine in the Depths , you may mechanically generate a wing glider with fans , a guidance reefer , and a Eruca vesicaria sativa or a cart attach to fly toward the arena from the Kamumayn Shrine island internet . You will need some zonaite to fabricate it , but it will result in a less clock time - consuming trip .

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Upon arrival , you ’ll have to deal with another King Gleeok to pull in the Sage ’s Will . Once again , this fight will likely overwhelm you if you go in unprepared , so do what you may to power yourself up before heading over there .
Sage’s Will #15: Dragonhead Island
In the Faron skies , above the waterfalls near the Lakeside Stable and Joju - uranium - u Shrine , exists theDragonhead Island , a deep emplacement do in the midsection of a thunderhead . If you get in there early on , the thunderhead will make it incredibly difficult to see anything ahead of you . you could clear up this thunderhead as part of the late - game quest where youfind the last sagein the biz , Mineru . Although you could really recruit Mineru at well-nigh any item in the game , the associated quest that lets you empty the thunderhead only becomes available after you unlock the other four sages and defeat the boss at Hyrule Castle .
You do n’t necessarily need to reset the thunderhead to regain the Sage ’s Will at Dragonhead Island , though , as was the vitrine in my playthrough . But either style , the easiest method for accessing Dragonhead Island has you going to the said waterfalls visible from the Lakeside Stable and using Recall on one of the stone that flow there to sit up to the island . Once there , simply explore the island ’s surface to finally get hold a chest in the outdoors with the salvia ’s Will inside .
Sage’s Will #16: Thunderhead Isles
As the name indicates , the placement of this next Sage ’s Will resides in the same thunderhead as Dragonhead Island . But not only are the Thunderhead Isles high up than Dragonhead Island , but they are much , much harder to navigate if you do n’t reset the thunderhead first . So it ’s highly recommended that you do so before attempting to witness the Sage ’s Will here .
A ready glide from the Popla Foothills Skyview Tower is all you need to reach the Thunderhead Isles . You ’ll want to head to the middle of the isles , which has a structure with a piston on top place near a Zonai ejection seat dispenser . Get on the social organization and move the mechanism in the middle to rotate the piston so it point toward the improbable float island immediately seeable on the left side . you could launch yourself from the piston to this island , but the piston only touch off when lightning strikes the nearby Draco statue . This will come about on its own after a while , but you’re able to also opt to use Riju ’s lightning power to speed up things up .
Once you land on the island , break one of the crack rocks block the structure in the middle to channelise inside . You will occur across a chest curb the salvia ’s Will guarded by a Like Like .

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Sage’s Will #17: East Gerudo Sky Archipelago
The Gerudo Canyon Skyview Tower grants you get at to the internet of sky islands that contains both the Rakashog Shrine and the next Sage ’s Will . Specifically , the Sage ’s Will hide aside in the northernmost of these sky island , which the Walter Piston on the central island can fling you towards . This island looks exactly like the multi - tiered one launch in the South Eldin Sky Archipelago , and it locks the Sage ’s Will chest behind a gate at the very bottom .
you may only open this logic gate by activating the Inner Light switch up above it , so you require a mirror to think over light onto it . Fortunately , the island ’s second level houses some mirror and a few other doodads that can help you solve this puzzle . You do n’t in reality require anything other than a mirror , though , so just bring one down to the gate .
You have to retain the mirror somewhere within the sun to reflect light off of it , but shadows draw a blank that sun out for most of the day . This forces you to hold back for specific prison term of the solar day so that enough sunlight will glow down for you to complete the puzzle . I found that set up a campfire and waiting until night , or 5 p.m. to be accurate , turn out to be the ripe solution here .

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Sage’s Will #18: Starview Island
On the outside , Starview Island seems just like the other float orbs you had to visit for some of the other Sage ’s testament . It float in the North Gerudo Sky Archipelago above the Gerudo Highlands , make the Gerudo Highlands Skyview Tower the natural choice for get at it . First , though , you have to engage in some low - gravity platforming , leaping across island and launching float platforms up richly with rockets to reach the orb .
Upon entering the globe through the usual orb up top , though , you ’ll get hold a completely different interior from that of the other be adrift orb . It contains a mirror teaser in which you could activate two lightheaded switches : one that will give away the Mayasiar Shrine and another that unlocks a gate with the Sage ’s Will chest behind it . Spin the mechanism on the central platform to rotate the light on the margin so that one of them aims at the mirror on the far side . This will mull over the light to the mirror up at the cap and then to another mirror on a gamy - up platform .
Go to that platform and rotate the mirror to orient the twinkle toward another mirror on a lower platform , and then do the same for that mirror . Then , instead of pointing the next mirror at the one on the central platform , splay the mirror further so that the light hits the switch on the platform where the Sage ’s Will is . After that , the booty is yours to keep .

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Sage’s Will #19: West Hyrule Sky Archipelago
On top of Starview Island , you could glide effortlessly down to the knob arena featuring this next Sage ’s Will . And once again , come there will add you typeface - to - block with yet another Flux Construct III . As usual , the same rules for the other Flux Construct crusade apply here .
Sage’s Will #20: Gerudo Sky
The boss scene of action housing this Sage ’s Will is at the far SW of the map , and regrettably , the closest sky islands are incredibly far off from it . You ’ll have to cogitate outside the corner to find a way there , and you ’ll be hard - pressed to do it without hatful of shelling power and a whole muckle of stamina .
There exists a number of potential methods for get to this arena much like anything else inTears of the Kingdom . The root I ended up opting for had me standing at the top of Starview Island and cook a devotee - power sailplane with Autobuild . Then , with a Eruca sativa seize , I could get a significant chief take up on my trip to the foreman arena . After the sailplane ran out of juice , I would leap off and glide for the remainder of the head trip , boosting myself with Tulin ’s sage ability whenever it became available . It take a picayune over three toughness wheels , but the strategy ultimately work for me .
Another King Gleeok awaits in this genus Bos arena , so you wo n’t make out away with the Sage ’s Will easily . But if you have stick the other two by this point , you should have an idea of how to machinate for this last one . Assuming you have collected all the other Sage ’s Wills before getting here , this should wait on as a more than worthy final challenge for this piffling side diversion inTears of the Kingdom .

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