All that for a drop of Asylum ID card and badge ?

Phasmophobiahas a lot of “ grindy ” challenges that roll around complete sure chore in a specific location multiple time until you get the reward . The Sunny Meadows Survival challenge , inaugurate first in the Halloween Blood Moon upshot in 2024 , falls under this family , where you must finish a project 50 times to finish the challenge . That is a lot of ghost - hunting matches . Here ’s the best way to finish the Sunny Meadows Survival challenge in Phasmophobia to salvage time and get that Asylum ID card and badge fast .

How to Finish the Sunny Meadows Survival Challenge in Phasmophobia

The Sunny Meadows Survival challenge requires you to correctly discover the spectre and live while playing in the Sunny Meadows Mental Institution ( the low one would suffice ) . fetch up this undertaking 50 times will finish the challenge and earn you the Asylum ID batting order and badge .

There is no workaround for the challenge , and you must play the function naturally to terminate the challenge . you may play multiplayer games and trust someone is hosting the same map and is go for the same challenge .

However , you may also choose a fast but boring strategy and finish the challenge in individual - player .

Phasmophobia Blood Moon Event 2024

Related : How to Unlock the Blood Moon Weather in Phasmophobia

Best Way to Finish the Sunny Meadows Survival Challenge in Phasmophobia

If you do n’t have any friends to moil the challenge with , it is much easier to finish it in individual - musician if you get used to the map , automobile mechanic , and a debauched scheme .

The Sunny Meadows Mental Institute has two form : the original and the restrain . Playing the qualified edition , which is the smaller mathematical function , will also count towards the progress of the challenge . This is the single-valued function you need to play as a solo player , as the original version is too handsome for one person .

apparatus or loadout :

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This is basically all you call for , but you could also kick upstairs some tool to your penchant , such as a better torch or TV television camera .

The layout of Sunny Meadows Restricted is a dim-witted antechamber with two adjacent rooms at the entrance . If you go directly , you ’ll see the altar room . All of these are fixed . However , the restricted reading has three variants : open cellar leading to a farseeing hall with multiple rooms , a long hall to the leftfield of the Lord’s table room , and a retentive hall to the rightfulness of the altar room .

In shortsighted , there will always be a foresightful hallway with multiple rooms , and you ’ll want to check these out at every match .

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General Strategy

The last three tone are where your experience in Phasmophobia will fare in , as you need to decipher some clues outside of your natural tools . Did the spectre interact by bedevil multiple object at once ? – possible Poltergeist . you could alsouse our cheating sheetif you are n’t used to sure mechanics yet .

However , identifying the touch room relies intemperately on your pinna . When you say , “ Can you give us a sign ? ” the touch will finally do something , such as stroke object , whisper at you , or near and open door and lights . When it does something , you require to at once go to where the paranormal activity happen and maybe utilize a UV Light to retard for Ultraviolet grounds , which is one of the easiest pieces of evidence to get .

The purpose of the scheme above is always to secure the ghost orb evidence while hope to get a reply out of the spirit box . If you thoroughly check all the room with your video camera , you could safely intersect out ghost globe if they do n’t show up . Since you are toy single - musician , using the spirit box will also be easier as the shade is hale to respond to you even if the certain spook type only talks to the great unwashed who are alone .

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Once you get these two pieces of evidence lock up , the next unity are well-fixed . The EMF Reader will be the heavy , which is why the strategy above refrains from using that puppet , but it is also useful if you want to force all the grounds out . In cases where you are shinny to get more pieces of grounds , you could use saneness restoration pills to preclude the spook from hunting .

With this scheme , you ’ll surely get an 80 - 90 % success rate on your ghost supposition , and it ’ll also take less than 10 minutes per match ( perchance even less than 5 minute ) .

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Screenshot by Prima Games

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Screenshot by Prima Games

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Screenshot by Prima Games