Keep your CPU cool by not make The Descendant using all its baron .
A big job impact The First Descendant since its launching is that it use almost all CPU power . gratefully , we now know how to get the in high spirits CPU usage problem in The First Descendant . Read on below for the resolution .
Table of contents
The First Descendant: How to fix the high CPU usage issue
The game is quite demanding already , having this job on top of everything else can ruin the experience . Even if you solveerror NGS e3010509 in The First Descendant , your CPU might still be overworked . There is a foolproof fashion to ensure the CPU is shape accordingly and not bottlenecking your organization .
To make your CPU sweat less , you ’re going to have totweak a few setting both in and out of the plot . The best part is that it ’s quite easy to do .
In-game changes
Let ’s start with what you could do with the preferences of The First Descendant . To get down head to configurations , and look forthe functioning tab . Once you ’re in this menu , turn on V - Sync . Next , fix theframerate to 30 FPS .
Finally , depending on what GPU you ’re using , turn off the upscaler . This could be DLSS , XeSS , or FSR . Double - hinderance with the type of GPU you have before adjusting this background . For example , if you have an Nvidia wag , you ’ll only be capable to interact with the DLSS pick .
By doing these slight tweak , you ’re forcing the processor to stay within the parameters of being stand by at 30 FPS . On top of that , now your GPU is take the bulk of the cargo . But , if you detect your GPU is struggle , you may always bring down thequality of the game at least one notch . I was playing on ultra , so I take to bring down the lineament to high to have my GPU body of work less , which is in line withthe best graphics options for the biz .

Modifying files
The next step is that you have to go into thegame ’s engine.ini data file . To find this file , character windowpane plus gas constant on your keyboard and eccentric in the following : C:\Users\”your name”\AppData\Local\M1\Saved\Config\Windows .
When you ’ve found the file , open itvia text editor and type in r. ShadowQuality=0 near the bottom . Thezero value can be changedto your liking . Keep Task Manager undecided while you conform these configurations to see how much CPU power is used in real - meter .
notice : you may also fix thelag and grainy texturesby changing a few teaching in the schoolbook editor in chief as well . Thanks to Steam exploiter enchan , you could also input the following preferences in the engin.ini filing cabinet to make the game lighter on your CPU .

Image: NEXON Games Co,.
r. StaticMesh . UseUnsortedHitProxies=1
r. SkeletalMeshLODBias=1
r. SkeletalMeshLODRadiusScale=0.25

Screenshot: PC Invasion
r. StaticMeshLODLevelRatio=0.5
r. ViewDistanceScale=0.8
r. MeshLODRange=0.25

Image: NEXON Games Co,.
r. SkeletalMeshUseDoublePrecision=0
r. ParallelMeshUpdate=1
r. RHICmdBufferPoolingOpt=1
r. RHICmdBypass=0
r. RHICmdUseParallelAlgorithms=1
r. RHICmdUseDeferredContexts=1
r. RDG.Emulation=0
r. OneFrameThreadLag=1
r. Streaming . PoolSize=2048
r. Streaming . MaxTempMemoryAllowed=256
r. Nanite=1
r. Nanite . MaxPixelsPerEdge=16
r. MaxFlightCount=4
r. RenderThread . MinimalCPUUsage=1
r. RenderThread . MaxUsage=1
# GameUserSettings.ini :
GamepadSensitivity_NormalX=34.000000
GamepadSensitivity_NormalY=34.000000
GamepadSensitivity_ZoomX=34.000000
GamepadSensitivity_ZoomY=34.000000
[ ScalabilityGroups ]
sg . ResolutionQuality=100
sg . ViewDistanceQuality=2
sg . AntiAliasingQuality=2
sg . ShadowQuality=2
sg . GlobalIlluminationQuality=2
sg . ReflectionQuality=2
sg . PostProcessQuality=2
sg . TextureQuality=2
sg . EffectsQuality=2
sg . FoliageQuality=2
sg . ShadingQuality=2
sg . MeshQuality=0
sg . PhysicsQuality=2
sg . RayTracingQuality=0
Even with these adjustments made , I highly suggest youkeep on complicate the settingsto make theperformance and framerate of The First Descendantbetter .