You just recognize we ’re gon na Wile E. Coyote this , good ?
As you might be aware , to escape in Amnesia : The Bunker , you need to screw up up the loss . get the Detonator Handle is an obvious stride toward that finish , and the story is about to amount to a close , so have me show you how to get the Detonator hold in Amnesia : The Bunker the easiest way .
Where to Find The Detonator Handle in Amnesia: The Bunker
Before we proceed , make certain that you have the Chain Cutters ( luckily , we have aguide on how to get the Chain Cuttersready ) . Now , we should take you to the notorious Roman Tunnels , which is a very , very important placement , and also , a very , VERY scary position , particularly when you are going in there for the first clock time . ensure to familiarize yourself with thefully revealed map of Amnesia : The Bunker , because we ’ll postulate that knowledge passed on to you to help you sail to this location better .
How to Get to The Roman Tunnels in Amnesia: The Bunker
In short : as you leave the generator room , take the correct threshold out of the Administrator ’s Office , turn left , and continue onwards . It ’s also important to have at least three inventory space destitute . The point that are all-important for this delegacy are :
There will be a lot of important item in the Roman Tunnels and you will find more useful hooey along the way , so do not be surprised if you make multiple runs to that location .
Related : How to Increase Your Inventory Size in Amnesia : The Bunker

You will ask to cower under an obstacle ( seen in the icon at the top of this clause ) and you will be then fit by the chain that lock the doorway that ’s keeping you away from the Roman Tunnels . I have made a couple of screenshots for you that will make this procedure easy for you :
fundamentally , just follow the red pointer . After you finish creep under the obstacle , snap the chain ( take note : you ca n’t shoot it off , so Chain Cutters are required ) .
How to Activate and Turn On The Water Pump in Amnesia: The Bunker
You will now ask to do a piddling fleck of swimming here . Between the two computer memory shelves register in the screenshot below , there ’s a box seat ( ruby-red pointer pointing to it ) . You will need to pull it in so that you’re able to drown between these shelves . After that , go and take out the switching ( mark with the yellow arrow in the aloofness ) down .
As soon as you flick that change over , swim back to the little generator which we will show in the screenshot below , and crank it up so that it drains the water . The halcyon / yellow switch is visible on the left side .
Now , you may proceed to the Roman Tunnels after the water has been entirely drained . You will do a bit of swim and you will spot a base the right way on the shore . In Easy and Normal fashion ( have n’t tried Hard yet , I rationalise ) , there is a Lantern that you could use to store your progress .

Screenshot by Prima Games
After you store your progress , you’re able to check the environs for some useful items and carry on forrad .
admonition – major pillager ahead :
The Beast ca n’t find oneself you here . There is only one opposition on this level and you will be able to get wind it and toss out of it quickly . You will be able to hear it clearly . The rest are illusions , or apparitions , if you will . you could shoot at the illusion later to get an accomplishment …

Screenshot by Prima Games
Related : All Amnesia : The Bunker Achievements Listed
You will notice that it ’s misty as sin within the Roman Tunnels , but at least it ’s accomplishable compared to the other parts of the secret plan . After you stand out down from the table , you have officially entered the level . Keep in mind that this is your exit point , so think back where it is . You will need to drag one fully grown box and one small box to make makeshift stairs for you to climb back up . I advise you to do it instantly . It will make it easier for you to blot the exit afterward .
litre can not stress enough how screenshots for most of the Roman Tunnel arena would be useless , since it ’s all foggy and you would n’t be able-bodied to make out anything , so we ’ll go the old , schoolbook - only way , and I ’ll toss in a Paint.exe map with entirely accurate elbow room proportionality :

Screenshot by Prima Games
When you drop from the ledge ( scar with the varsity letter S for start ) , you ’ll need to turn left and as you go forward ( threshold marked red ) , you ’ll accede a fairly enceinte room . If you keep moving forward you ’ll terminate up gain a roadblock with barbed telegram . From there , you should change state right and pass through the threshold ( marked reddish ) . Feel free to explore the room for utile item before leaving .
As shortly as you turn over through the door , you ’ll plough unexpended and learn someone wander some nonsense ( and see the subtitles ) . It is possible to try and dodge the conflict with this … entity ( marked with E ) , but if you need to confront it , here ’s an effective guide onhow to defeat the Roman Tunnels enemy , since it yields a pretty useful item for you . The yellow marks on the mathematical function are the open hallway entries .
If you require to evade the fight , check behind you and around you for a brick . It may engender at a random place . Alternatively , have a grenade ready . At the big tip of the green arrow , you are met with a choice to either slip away through the open door on your left field into the boastful way with a locked doorway , or go forward to be met with another locked doorway . There ’s not much remainder between the two option . You need tosmash the door , or both for maneuverability purposes . In the center of the room mark with “ Detonator Handle ” , you will spot the Detonator Handle :

Screenshot by Prima Games
The mysterious entity will hear you smash the doorway and begin to give chase you . you’re able to either attempt to turn tail back the same elbow room you came , or you’re able to temporarily hide in thesecret transit that lead to something cool and useful , located in the west part of this room ( yellow cross on the map , left of the Detonator Handle ) .
And that ’s how you terminate one of the steps towards becoming Wile E. Coyote in Amnesia : The Bunker . The Detonator Handle is a all important part , and next , we ’ll show youhow to get the Arsenal Door codeandhow to get the Dynamiteto lastly lead off the fireworks , so check that to see that article out if you need any assistance . If you want to read more about Amnesia : The Bunker here at Prima Games , click the game tag under the article . See you presently !

Map by Prima Games

Screenshot by Prima Games