Why ca n’t we all just get along .
If there is a resource that was n’t emphasized as much inFrostpunk 2 , it would be the commodity resource . It is n’t as important as Food or Heating , but it is still one of the master resources in every playthrough . Producing Goods contravene several severe outcomes that could happen to your city . This is why the Goods has its own picture or metric on the central panel of your UI in - game . Since it was n’t touched upon as often as other mechanics , here ’s a guide on how to increase or produce Goods in Frostpunk 2 .
How to Produce Goods in Frostpunk 2
To produce goodness in Frostpunk 2,you must progress Industrial Districts . you could treat these Industrial Districts as Housing Districts , as you do n’t need to place them on any specific tile to acquire or extract resources . Since these Industrial Districts do n’t have those rigid prerequisite , you may use them to set up your city ’s layout in a style that canprovide more heating .
If you put your districts close to each other , they will negate some of the inhuman effects and indirectly contribute to your heating solution since they require less heat .
Once you have placed your Industrial Districts , you may select them and look for the production icon , as seen in the image above . Look for the picture that looks like a vase or the Goods picture ( standardised to the Goods icon on the upper panel ) . Industrial dominion produce dissimilar imagination , and if you do n’t choose the Goods ikon , you wo n’t get Goods for your metropolis . The other icon is for Prefabs , which is used for construction . These productions will cost youa ton of Materials , so you need a surplusage of them before even building them .

What Do Goods Provide in Frostpunk 2?
Your metropolis always starts with a negative Goods system of measurement on the top panel . Since you need your city to produce Goods first , your population will pop eating up your natural surplus of good at the start of a plot . The only agency to fix this job is by building those Industrial Districts and set out raise Goods .
If you do n’t have enough Goods and you run out of your stockpile , there will be a big increase in crime in your metropolis . law-breaking leads to many different outcomes . Ahigh crime ratewill lead to the departure of life or population and trust among your people . These two are super significant and if you do n’t set the problem by providing the citizenry with Goods , you might get exile soon .
You want to have at least two Industrial Districts get commodity to keep your metropolis accommodated . However , this damage is steep asthey need a lot of workforces , Heatstamps , Prefabs , and heating . You always want to look for efficiency shortcuts through drop dead laws or researching ideas as you progress . If you could get some improved efficiency in other country , spending that much resources on Industrial Districts wo n’t be too spoilt .

Screenshot by Prima Games
However , if you are scarce making end meet , you ask to focalise more on room to cut street corner and get more efficiency , or you ’ll end up figure out a problem by turning it into another job ( when you make two Industrial Districts ) . you’re able to always just build one to slack down your diminishing good stockpile and aim to limit it in the near future .

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games