you could be Tank from the Matrix movie !
Throughout the lifespan of Lethal Company , community member have devised ( in)formal function you could play in your eternal hunt for Scrap . In this article , we ’ll talk about the Ship Duty role , where you are stationed on the ship , which has many advantages and some disadvantages .
How to Play the Terminal Ship Duty Role in Lethal Company
You probably wo n’t be leaving the ship much if you determine to take on the Ship Role on the Terminal ( not until the very conclusion of the running , at least , in most case ) . It ’s actually a jolly relaxed role where you wo n’t be dealing with various barbarity outside the ship … most of the time .
If you get spotted by aGhost Girlonce ( or you hear her snickering laugh ) , you ’ll probably want to return to the ship and never await back .
Here are the affair you will be doing most of the time if you make up one’s mind to take the Ship Duty function :

Monitoring the Situation in the Facility and Neutralizing Problems for Crewmates
On Terminal , you need to type in"view monitor"so that you’re able to see the varan while watching the Terminal , instead of hopping between the Terminal and the Monitor .
Now that you could see your fellow crewmates , a command called"switch"changes view cyclically between all crewmates , and"switch playername"switches to a actor directly .
If you see a dark-green alphabetic character followed by a phone number around a crewmate , it could be either a :
If you type in the code for aTurret or a Landmine , you will temporarily handicap it . You will be able to track the progress Browning automatic rifle which signals when these will number back online . you’re able to only disable a Turret or a Landmine once it ’s amply online , so timing it aright and consistently may put up safe passage to your crew . Remember , if a crewmate stone’s throw on the landmine but does n’t get off , you could still salvage them .
If you typecast in the codification for the door , you will for good open or close it . This is respectable to allow your bunch to search extra corridors and rooms for more scrap loot or to seal off an annoying enemy , such asCoil - Head , Hygrodere , etc …
Reporting the Whereabouts of Scrap Loot and Enemies by Looking at the Red Dots
Triangles show loot . If a crewmate is run together with a Triangle , you know they ’re hold a two - handed detail . If you have aSignal Translatoron add-in , you could use short 9 - character content to relay info to your crew if you do not havewalkie - talkies(let ’s face it , most of the sentence , you wo n’t do that because that inventory blot is valuable . However , you could designate one crewmate to have the walkie - talking picture on them ) .
Red Dots show enemies . As you trifle this role , you will understand certain dot movement behaviour patterns , such as :
If your team is dissever up , you’re able to inform the rest of the team of the spotted enemies through the Signal Translator or Walkie - Talkie . you could also tell them about Forest Giants , Eyeless Dogs , or Worms that lurk outside so that they cognise how to parcel out with the position good .
Saving Crewmates From the Facility
If you have a teleporter , or you are dauntless enough to be a cleanup work party and go there personally , you could save teammate from the Facility in these suit :
Teleporting a crewmate with a full stock-taking of scrap and token go out that poppycock behind , so many experienced crews would rather wait for a crewmate to actually pass ( just not to get fine as hard at the end of the day ) before teleporting them .
Wrapping up the day
When the team decides it ’s enough , you could either help them haul the pelf back to the ship ( if there ’s too much to carry ) or you could help them deal with the outside enemies . Loud Hornand Whoopie Cushion ( if you conveniently establish it outside the ship so they can keep touch off it ) are two methods to keep the Eyeless Dogs aside from the ship ’s entry , but be very careful , because agitating them call down the threat ( aggressiveness ) level . You ’re better off if they never hear you existing . recall , only one crewmate require to survive so that all rubbish does n’t get lose .
Disadvantages of Taking a Ship Duty Role
With all the positive list ( which increase the more your team is versed and co-ordinated while playing in such a frame-up ) , the downside of being on ship obligation is that you wo n’t be there physically from your team to facilitate them defend monsters , explore the place , and stockpile scrap . So , make the 25 % men loss reckoning !
Also , if you have anInverse Teleporter , you’re able to speed up the entry of your crewmates dramatically . you may immediately teleport them back if they ’re in a bad situation since they start with zero point anyway .