An in profoundness aspect at the free 2.0 update for Cyberpunk 2077 .

In the whole history of gaming , it could be argued that no AAA launch was as catastrophic asCyberpunk 2077 . Even the failings ofAnthemand its subsequent abandoned revamp pale in comparability to some source ’ reports of 30,000 refunds . The game did n’t just die to deliver on the promise gameplay , storyline arcs , choices , customization , and depth , but even functioning . Cyberpunkwas unplayable on certain platforms due to awful optimisation . However , the team at CD Projekt Red promised to do what so few AAA developers often do and stand by their game until it represented what they promise . Now , with the release ofCyberpunk 2077 2.0 , are the players ultimately getting what they were promised in those prosperous days of Keyanu Reeves promo appearances ?

Refund the police

TheCyberpunkpolice of the original departure were the ones we all like we had in real life . You could dash your car through a bunch of multitude , barrel ringlet out of your still - move vehicle , and empty 16 clips into a crowd , all in front of a police place . This would barely even lift an alarm even if they decide to look up from their neon Dunkin Doughnuts . Not that I want to commit vehicular homicide , but complacent police would be great .

Even when you did get finger by the pig , their ability to track , following , and catch you was a joke . You could climb from your car and nonchalantly stroll from whatever police - based conflict you had begun and not get run into once . The police force made no pursuit and had the object of Star Wars Storm Troopers .

hacker 20772.0 has promised to revamp the police AI systems in the game , and it has amend them somewhat . In a game likeGTA , terrorizing mass is going to create enough trouble for you that you very well may terminate up in a multi - billion dollar pursuit that result in tanks and aircraft . Do not carry this variety of constitutive problem from the police ofCyberpunk .

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Hard to drive with trotters

They have up their alerts for sure . Running down an NPC or two will result in a crackle over the tuner and a ace appearing beside the map . Elevating your mayhem will take off to up the stars and increase the high temperature . However , I found the awareness just simply is n’t there . At one point , with a solid three stars , I drove past a police station and was able to park just yards off to lose my heating plant entirely . Their driving leaves much to be desire , but having driven many automobile / river - hoy - with - wheel in the game myself , I understand their battle .

Boring battles

As for their shootout and liaison , it is somewhat improved . They can hit a barn room access with a projectile launcher now but do n’t expect much more . The deficiency of air support limits them significantly to ground troop . This means , apart from the singular drone and maybe one or two law on a bridge or building , it ’s a very 2 - dimensional fight .

The police force still feel dull and hardly present as a threat in the biz . Their pursuit is little more than a fleeting hassle , and even if you want to do one of those quicksave , all - out mass murder battles you’re able to whip up in aGTAgame , you ’re depart to be sorely disappointed . Even when pushing your stars up to the top , the fights are samey and slow .

Untangled branches

The skill tree diagram in the original release ofCyberpunkwas a knotty mess . It was complicated to lick out and had a mess of instrumentalist simply choose out of what looked to be far too much work . With theCyberpunk 2.0update , I feel thatthe system is importantly better . However , it is not faultless .

Cleaner layout

The old scheme had sub - menu after submarine - menu , pass to waste points and convoluted builds . The Modern menu drop out the whole organization , making it loose to interpret and easier to distribute your points . There are a number of new branches and options tot on , allowing you to really make your build unique .

The skill tree does take a little learning and a bit of meter to really hit the books and read . The perquisite operate together with a lot of the tech you utilise , and there is a Brobdingnagian amount of it . The skill Sir Herbert Beerbohm Tree can focalize on everything from melee build to hacking or technical school weapon . This really drives me towards research a build for playstyles . However , I feel that a lot of players simply are n’t that invested in doing the inquiry and tailoring builds inCyberpunk 2077that much .

Too tailored

As you play throughCyberpunk , so many unexampled and interesting weapons come up , meaning your playstyle unceasingly adapts . Even with the ability to refund points and redistribute for free , this mean that a lot of the time , your skill points will be useless unless your whole figure is flip up .

I see what they ’re going for with the detailed and tailored science tree . However , I still mean it is a lilliputian too convoluted and complex for the medium participant who only wants to unravel , gun , hack , and slash , even if they are looking for a specific build .

Less Mad Max, more Moderate Max

The revamp railcar chases and drive AI is something people have been calling for urgently since the first exit . There are a riches of videos on YouTube of cars becoming uproariously quicksilver and chases being evaded at a escargot ’s pace . The newCyberpunk 2.0update has prognosticate to remedy the trouble with AI and provide a drive experience that does n’t leave you simply fast - traveling everywhere .

In the older game , knowing I had to drive somewhere was such a job . Instead , fast travelling , which was thankfully abundant , became the norm . It was a shame because the team had patently put so much thought into the city ’s aesthetic . However , driving was a nightmare with cars slamming into me , new vehicles pop into creation metre inches in front of me , and the cars handling like buffaloes on butter .

Do I think the cars now handle in a way that makes me want to take a casual metropolis effort ? perchance . Do I live in constant awe of other driver pop into the world and total my car ? No . Do motorcar chases fill me with a rush of epinephrine and fear ? Absolutely not .

Cyberpunk 2077 2.0 review

PC Invasion

Car combat

The young auto scrap organization inCyberpunk 2.0is fun . Being able-bodied to pop out your windscreen or open up a doorway and empty clips into other cars is great . The hacking and driving system of rules is also a lot of fun if only limit to go , stop , and explode . Also , buying weaponize auto is a playfulness increase . However , I palpate that the exhilaration is just massively tone down by the fact that aim AI is still so irksome .

Even at the highest degree of police Salmon Portland Chase , there is no real threat . I used the roadblocks put in place as a chance to get out and beak up one of the cars from the police barricade numerous times . There was never a prison term I had my tires foul up out or the police even used their roof - mounted artillery to any impression . And , once I was done with the chase , I just drove off . I had to actively quest after the police to maintain a fight . Improved , yes . upright , no .

Combat 2.0

It aim me many hours into the new update and expansion to realize I had been playing on severely the whole time . I only realized because I went to verify if I could wrick it up . Thankfully , foe resist around thyroxine - posing in the middle of a firefight seem to be a thing of the past tense , but they pullulate like they have their hands on backwards .

The new AI had me moving around the map a little more , pull in new vantage spots for myself and utilizing my full range of weaponry and cyberware . The armed combat is n’t difficult or requires a lot of skill , but it did make me think and sometimes hook up on me from behind . However , I was still able to just walk directly through most horizontal surface without really doing much more than show and clicking .

Is 2.0 theCyberpunkwe all dreamt of?

Cyberpunksissues lay far deeply than simply the brainless AI and samey fight . The game itself was flat and uninspired . It was additive in a way it promised to be anything other than , and the customization and individuality just were n’t there .

The changes have opened up the UI a little more to the more casual gamer , and the AI improvement have made the world feel a fiddling more interactional and responsive . However , the biz still does n’t finger like it has any soul or gravitas .

cyber-terrorist 2.0isn’t the saving seemliness of the game . It has made it a little more playable than its old version just in time for the release of thePhantom Libertyexpansion . However , do n’t go have a bun in the oven a whole new secret plan . It ’s more of aCyberpunk 1.5than a 2.0 .

Cyberpunk 2077 2.0 review

PC Invasion

Cyberpunk 2077 2.0 review

PC Invasion

Cyberpunk 2077 2.0 review

PC Invasion