Yet another lesson that can be learned fromthe success of Helldivers 2 .
A arise issue in the play diligence is microtransactions and the chance for some players to ‘ pay - to - win ’ . This job can take the form of more powerful weapons , camouflaged skins , and unjust boost . However , Helldivers 2 has taken a fresh approach to the predatory pay - to - profits problem and made quite a statement with it .
Is Helldivers 2 pay to win
When speaking on thesubject of monetizationand pay up - to - win in Helldivers 2 , the CEO of Arrowhead Games gloss , “ We really applied ourselves to not make it p2w even though items are functionally different . The only item that ’s p2w is the revolver … Only ( minor ) problem is that it ’s not that good . ” This was in response to the histrion having an issue with the purchaseable battle pass arrangement .
However , this battle pass organization , known as War Bonds , although purchased with a buyable currency , is n’t alone locked behind a paywall . The currency used to corrupt the agio items in the game can be found throughout the game . The team consider that rather than making the premium version alone paid for , it can be clear , too .
In a separate interview , the chief operating officer arrogate that game should “ earn the right hand ” to be monetized . He went on to observe that if participant wanted topurchase the Warbondsfor money , they could as a manner to fend for the game . However , by making them readily available in - plot , it still go forth the extras open to everyone . Because of this , everything in the fight head is earnable , leveling the playing orbit .

What the gaming industry can learn from Helldivers approach to monetization
Helldivers 2 is n’t the first game to makeearning premium currencyin the secret plan a thing . One of my favorite all - metre game , Hunt Showdown , has been doing it for years . I was able to really buy the last season ’s walk with the up-to-dateness I had realise solely in the game . However , I palpate that the practice is so uncommon that it need to be addressed .
A game with salary - to - win items is just one issue that stem from a much large one : greedy monetization . A game is always going to have sure items that are respectable than others . This is all part of born gameplay , get unspoilt at the game , get honorable stuff . Play to win , not pay off to make headway . Without this machinist , most games would n’t work . However , when you put those elite item behind a paywall , the game is no longer a game ; it is a phantasy - looking digital market .
Paying respect, not tax
Helldivers 2 and Hunt Showdown ’s approach to monetisation is a novel one . I was able to grease one’s palms the seasonal pass in Hunt Showdown because I buried one C of hours into the secret plan and completed so many challenge . But I would have done that anyway , with the promise of premium currency or not , because the game is a masterpiece . Helldivers 2 is in the same vein .
If I choose to purchase the premium currency in Hunt or Helldivers , it is because I want to show my respect to the developers . I cognize that it is n’t necessary , but I can give them a small redundant cash as a way of say well done when a new update comes out . It is almost like a Patreon system . The trouble with force monetization is the expectation of it .
With a Helldivers 2 model in lieu , thein - game currency can be boughtin two ways : with time or money . Playing the plot for long enough will ensue in the same outcome as paying money . This is a much fairer system of procession and ensures that no players are left behind ; they just have to invest more prison term . In a game as skillful as Helldivers 2 , this is hardly a big ask . It ’s both pay - to - win or play - to - win in Helldivers 2 .

Image: PC Invasion

Image: PC Invasion

Image: PC Invasion