Time to hurry a base to TH17 !

The Thrower is the Modern unit in the TH17 update inClash of Clans . Visually , the unit await like a very basic order attacker , similar to familiar unit like Wizards , Archers , or even Bowlers . It get hold of a wad of consignment to upgrade a social unit , so is this Thrower worth the investment in Clash of Clans ? permit ’s recover out !

How Strong is the Thrower Unit in Clash of Clans?

On paper , the Thrower looks as if it can be an all - in - one unit in the mother wit that you may use it to roleplay as the frontline and damage bargainer at the same sentence . Since the Thrower has a massive hitpoint pool compare to other ranged unit of measurement , it can take hit from Mortars , Cannons , Archer Towers , X - Bows , and more . It also has a retentive - mountain chain approach ( 6 tiles ) equate to other ramble units , and it can aim both ground and air units . They do n’t have any preferred quarry , so they will assail the closest construction or foe near them .

With the correct support from spells and Heron , they can even hold up hits from the TH17 ’s weapon or even the Firespitter . Because of this , it is one of the stiff units after the initial TH17 patch , making the unit so worth it and wanton to use .

Here are the stats for the Thrower building block at three unlike levels :

New Trooper Unit in Clash of CLans

The Thrower is unlocked at Barracks grade 18 , which is atTown Hall grade 17 .

Related : What is the Hero Hall in Clash of Clans ? – explain

Thrower Attack Strategy in Clash of Clans

There are many ways to utilize the Thrower unit . However , the most popular one is to have 6 + Throwers join the independent army with a supporting Grand Warden and Minion Prince .

The Grand Warden is there to protect the Thrower from dangerous encounter such as drive through Monoliths , Firespitters , and Inferno Towers . The Healing Tome and Eternal Tome are preferred , but any equipment will work too . Even a Fireball would work admiration once the main army is cryptical in the territory and you could use Invisibility magical spell to help organize your Fireball to the desired target .

The Minion Prince is there as a support , helping deal damage and mitigating the defense ’s wrong through its Dark Orb ability .

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You want a Freeze , Rage , and Jump spell out to help your chief US Army remove the nitty-gritty of the DoD . That basically sums up your main scheme .

For the execution of the attempt , you desire to decide on where you want the chief army to enter from . Most of the time , it is by go through the Eagle Artillery first , but since it is gone for TH17 bases , you may decide to go to the opposite side of the TH17 since there are no more vexatious Eagle Artilleries that have outright range .

Once you have decided on a side to attack , you need to clear around it with Yetis , Archer Queen , and your Barbarian King . This strategy paves the way for your chief United States Army to strike at the snapper . In Clash of Clans , this is call funneling , as you are eloquently carve a path for your main army to go straight because there are no more buildings on the side that can taunt your principal army to stray to the edge of the base .

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Once your primary army is near the centre , it is all about the timing of your fighter abilities and spell usage now . The Thrower will melt everything in their path as long as you may keep them alive . That ’s the Thrower attack strategy . There might be more strategy out there that have more of a mix , but this current scheme is sort of a “ braindead ” attack for those who want to casually win attacks .

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Image via Supercell

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Image via Supercell