Kunitsu - Gami : route of the Goddess steps up the the plate with a game that go genres implausibly stylishly .
If you ’re looking for a beautifully stylized tower defense game with third - soul melee element , this beautiful biz may just be for you . I did n’t cognize what to require when I first picked Kunitsu - Gami Path of the Goddess up for reappraisal , but what I terminate up playing was a very enjoyable surprisal .
Simple yet effective
The idea behind Kunitsu - Gami : Path of the Goddess is very simple . Soh and Yoshiro must make their manner down the spate , clearing out hamlet and defeating bosses . The mountain has been overrun by evil spirits , and by cleanse the various point , the deal and its inhabitants finally return to normalcy . However , Yoshiro moves slowly , and once the sunshine go down , it is up to Soh and the various villagers to protect her from the waves of varied enemy pushing to stop her .
There is a decent selection of leg , and although , in the beginning , I feel that the level might become a small repetitive , the biz commingle it up enough to keep me entertained . The cognitive operation stayed the same , but small elements and tweaks insert kept the game feel fresh and made me want to push onto the next level as soon as I was done with the last .
The game ’s concept is unproblematic , and despite load you with mechanics and systems in the first step mo , they quickly become second nature . Once you grasp the agency the game play , it all comes down to how originative and tactical you could be with it .

The shading of genres in Kunitsu - Gami : itinerary of the Goddess is one I experience I have want for a while , and I have to say , they have done a tremendous job of it .
Mixing Genres
It wes hard to categorise Kunitsu - Gami : track of the Goddess as a undivided genre while I play for recapitulation . In parts , it is a tower defence biz , as the various villagers are assigned roles and aim along Yoshiros ’ route . However , Soh is independently controlled and has his own upgrade tree and set of attack that can be used to pick off enemies in the style of a hack and slash . There are also base - building elements requiring resources and upgrades . These three elements come together seamlessly in just the way I hoped they would .
The gameplay loop
The nub gameplay is the tower United States Department of Defense aspect . When the sun is up in the village , it ’s cleansing time . Soh makes his way around the various stages , freeing villagers from evil entrapment and add together them to his armory . They can be specify roles such as therapist , archers , heavy , and other typical towers from the genre . They must then be placed along the path that Yoshiro will take , making indisputable to cover the many gates opposition could come through when Nox fall .
Once the sun has dropped , it is time to fight . Waves of enemies will seek to attack Yoshiro as she slowly works her elbow room through the level . However , if the right selection of defender has been chosen , and their placement is just correct , she should be safe .
Soh is also a free agent . His quick and beautifully alive steel can cut through enemy , pushing them back , staggering them , and often act as the final line of refutation against the hordes . It is also up to Soh to rearrange the defence , pulling them back or driving them frontwards and change their part on the fly , reckon on needs .

Screenshot: PC Invasion
Once the wave has been cleared , it ’s time to push further on , possibly finding more villager and rearrange defence force as Yoshiro dances ever forwards .
Once the end of the degree is reached , it ’s fourth dimension to face the level hirer . These work in a similar path to the battle , with the protection of Yoshiro being the principal destination , except now it ’s in an stadium with one major enemy and a whole stage to place the defence .
Clean and simple mechanics
Soh has a satisfying selection of combos , beautifully animated . I often fear a plot that forces me to learn a whole head full of push button , but Kunitsu - Gami : course of the Goddess kept them simple enough to master within a few stages while I was getting ready to look back . Once these were under wrapper , I was quick to bulge out upgrading them and tweak , knowing I would n’t be overwhelmed .
Kunitsu - Gami : Path of the Goddess threw a whole selection of situations my way . The stagecoach are often multi - tied , requiring thought and scheme to see to it all avenues are covered . One stage even takes position on a floating stack of 5 boats , all being attacked at the same fourth dimension as it makes its direction downriver .
Throughout the biz , I often had to take some prison term to really work out through what I had available in my armory . Each building block has its own strengths and weaknesses , and if even one of the limited number of units is incompatible for the situation , the whole floor can be fall back . gratefully , time stops while in the unit placement screen door . This allowed for some reasonably precipitant scuffle when things were going pear - mold .

Screenshot: PC Invasion
As mentioned previously , when I first started play the game , I was overwhelmed by the amount of selective information give at me . However , within a few stage , I found myself promptly scuffle between unit selection and placement and the cheering flow of one - on - one fight . The transition between tactical tower defense and plough through hordes of enemies is unseamed and clean .
A feast for the senses
One thing that stand out during my revaluation of Kunitsu - Gami : way of the Goddess was just how visually and audibly enjoyable the whole biz was . Even on my age GPU , the plot ran perfectly smoothly , but more importantly , it looked beautiful .
The artwork style is dripping with traditional Japanese Edo period stylings . Each cutscene looks take out straight from a Hokusai print , complete down to the poriferous paper outcome on the screen . The gloss palette is to a great extent regulate by the ink and watercolors of the period , and it make a peaceful and gorgeous style secret plan .
I actually end up turning up the medicine during my review time with Kunitsu - Gami : Path of the Goddess . The levels have their own Japanese , tight - pace jams , alter between traditional music to heavily jazzy issue . The music use flute , string section , and furious drums to bring tension to the on - screen battle . However , once a stage is cleared and it ’s time to begin the peaceful village base - building stage , it ’s all air current instrument and docile movements .

Screenshot: PC Invasion
The models , ranging from the single DoD unit of measurement to the varied monsters and , most significantly , Soh and Yashiro , are all fondly craft . As each new party boss or enemy is introduced , they are break a splash screen , and I am glad they chose to do it . The intricate detail for each and every one of them demo just how much the team has studied their source material , bring forth some truly horrific but attractively design foe .
A subtle storyline
Kunitsu - Gami : way of life of the Goddess determine to tell its story without exposition and without disport from the gameplay . I found myself oddly attached to both Soh and Yashiro despite neither of them having much to say .
move from stage to microscope stage pushes them both into various levels of risk . Village after village is cleanse , but the bell on them both is plain . A number of time , one of them is weakened or incapacitated to the anguish of the other .
Once the leg is over , it ’s meter to chat the villages . The brief respite is welcome , and the easy storytelling in these moments add so much magical spell to the two characters . In the moments between battle , I am innocent to visit the villages I have liberated , upgrade my units and attacks , and enjoy the beautifully quicken areas .

Screenshot: PC Invasion
As the various villages are rebuilt by the units that fought to support them , they casually chatter aside with one another . Once a mend is complete , they await Soh ’s approval before patting themselves on the back . The moments between stages could have easily been sheer from the game , but I am glad they were n’t . The sense of achievement and time to take in the truly beautiful game blueprint is a delight .
A concept executed with style and grace
mix genres is always a risk in video games . Often , in these situations , a game just kind of one-half - bakes the two literary genre , and we terminate up with something that is the bad bit of both . However , I palpate Kunitsu - Gami : way of the Goddess pulls from both the pillar defense aspect and the machine politician - and - slash genre and create the honest of both worlds .
My sentence to review and play through Kunitsu - Gami : Path of the Goddess was a delight on many levels . I find the pacing to be absolutely spot on , with the sentence to complete each stage not too foresighted and not too short . The time it takes to upgrade units , Soh , and the various Greenwich Village never pull up stakes me feel like I was make to travail . The upgrades were noticeable , and each one forced a new play trend .
Tactically , the game required me to think . I could n’t just senselessly throw units around the mathematical function and place myself in one spotlight . I had to learn my own combos , recognize the various enemies and their attacks , and constantly reposition my defence force . As the microscope stage progressed , the gameplay became profligate and satisfyingly tactical . Each new stage headway felt like I had actually earned it .

Screenshot: PC Invasion
To conclude , I have to applaud the ocular and audible design of the game . Every so often , a title like this will come out and really exhibit just how wonderfully stylized a game can be . There are too many title out there thatlook on the nose the same , so to see and hear something with such a beautiful approach is certainly novel . This is a plot that can be easily delight by seasoned gamers or someone just starting out in their foray into the artistic medium .