Interesting update to say the least .

A unexampled speckle in Marvel Snap is upon us . A lot of nerfs have befall , which will surely shake up up the meta , and it ’s just a workweek before the end of the season , essentially . Now is the clock time to be creative and exploit the chaos that will ensue !

Prima Games delivers the Patch Highlights for March 21st 2023 Patch – Version 13.13 .

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Marvel Snap Patch Notes – March 21st 2023 – Version 13.13

MORE TOKENS:

Players who have not yet finish Series 3 will now earn 4x more tokens than before .

SHOP UPDATE:

Cards can now be acquired from the Shop in two dissimilar section :

CHOOSE YOUR CARD:

Series 3 lineup have been divide into their own shop section . rather of purchasing one Series 3 card a calendar month with token , players can now choose one Series 3 menu to unlock each month for free ! So , hold open those tokens for Series 4 and Series 5 !

THE TOKEN SHOP

The Token Shop now curb only Series 4 , Series 5 , and Ultimate Variants .

GENERAL UPDATES

Seasonal Series Drop : Some cards have dropped down to a lower series ! bill drop from Series 5 to Series 4 :

Shadow King Cards dropping from Series 4 to Series 3 :

When you pink on a card for more details during a friction match , the prominent placard detail silver screen now features Artist Credits and Card Mods .

Related : New Marvel Snap Card – Negasonic Teenage - Warhead – Showcase , Decks , Counters , Synergies

AUDIO

New Card Sounds for :

ART & VISUAL EFFECTS

The almighty Thanos now has VFX along with all of the Infinity Stones .

Balance Updates

The unscheduled changes to Zabu and Silver Surfer made the metagame transformation for the last calendar month more hard for us to predict , and we were n’t able-bodied to make timely fitting for expert reasons . In that time , Thanos became one of our most dominant pack of cards yet – his weak matchups vs. Zabu and Surfer had really been holding the crazy Titan back . Shuri - based decks were another big winner here , and both of these archetypes have exceed our tolerances for plot balance . This patch ’s adjustments are aim at restoring parliamentary law and weakening each of them . We ’re continuing to explore updates and improvements to both our balance engineering and our philosophy around programing change , and we look frontwards to partake in that with you soon .

Related : How to Get to Infinite Rank in Marvel Snap : Complete First - handwriting Experience Guide From a Card Game Enthusiast

CARD UPDATES

Thanos6/11 - > 6/10

Developer Comments : We increased Thanos ’s Power in a previous eyepatch that was built during a clip when Zabu and Silver Surfer were inhibit the success of Thanos - establish decks . We ’re happy to keep him at 9 + Power for Shang - Chi ’s rice beer , but give his recent achiever we thought it appropriate to pull back on that buff just a touch sensation . This change wo n’t dramatically bear on the success of Thanos decks , as most of the lastingness is in the Stone interactions .

Space Stone – On Reveal : Next turn you’re able to move 1 wag at this placement . pull a card . - > On Reveal : Next turn , you’re able to move one placard to this locating . drag a posting .

Developer Comments : This is among the strong Stones in Thanos deck due to its power to create fillip Lockjaw trigger and disguise where strong cards might move . This change reduce its efficacy with Lockjaw by removing the motivator to play Space Stone itself for a Lockjaw trigger , flatten the number of incentive trigger chance for tetanus , and restricting the strategic option for belated - game movement . We expect this to trim down the tactical tractableness of Thanos decks and make them more play to play against .

Quinjet – Now boil down costs to a minimum of 1 .

Developer Comments : price decrease is powerful , and Quinjet was one of very few cards capable of reducing multiple cards ’ Energy cost to 0 . While we ’ve bask this interaction in some cases , such as The Hood ’s Demon , ultimately it creates both an ongoing risk for succeeding plan space as well as fueling the dominant Thanos decks of today . This modification should be a meaningful net reduction in strength to Thanos decks across the board .

cherry-red Skull5/15 – Ongoing : Enemy cards at this localisation have +2 index - > 5/13 – Ongoing : Enemy cards at this emplacement have +1 Power .

Developer Comments : This modification is singularly get at cut back the strength of combining Red Skull with Shuri and Taskmaster . Outside of those interactions , this variety is mostly a caramel to the base case usage for Red Skull , grant you 9 or 10 Power at crowd location rather than 7 or 9 .

She - Hulk6/10 - > 6/9

Developer Comments : She - Hulk is a central constituent in the strong Shuri decks , but it sees far-flung play in various decks thanks to its strength alongside Sunspot , Wave , and Moon Girl . We mostly think that ’s coolheaded , but that she ’s more hefty than she need to be for those combos . In addition , we want to encourage playing actively to locations , rather than holding board for explosive go 6s , so we ’re continue to weaken a few of the best cards for the latter .

Aero5/7 – On Reveal : Move all foe cards played this good turn to this location . - > 5/8 – On Reveal : Move the last enemy board played this turn to this fix .

Developer Comments : Aero is a tricky card for us . The actual game balance for Aero has been sound , and she carry out a full of life role in our biz by providing fundamental interaction , especially against dangerously polarizing poster like Galactus . It ’s authoritative for Aero to be versatile and strong to be a wide playable “ tech circuit card , ” but we do n’t want her pushing the majority of other 5 - Cost cards out of decks . Unfortunately , that ’s the behavior we ’re seeing . Aero can also be frustrating to see , denying players the option to act their own endgames . This alteration search to keep Aero strong where she ’s needed , further more competition among 5 - Cost cards , and add counterattack to make her more playfulness to play against .

Mystique , Absorbing Man , and Taskmaster – These card now involve the antecedently wreak card to be in play in ordination to re-create its attributes . Here are their update template :

Related : Best Cerebro Decks in Marvel Snap – With Deck Code

MystiqueOn Reveal : If the last card you played has an Ongoing , replicate its text . ( if it ’s in maneuver )

Absorbing ManIf the last card you played has an On Reveal , copy its text . ( if it ’s in looseness )

TaskmasterOn Reveal : Set this card ’s Power adequate to that of the last card you play . ( if that calling card is in caper )

Developer Comments : This adjustment is part balance , part matching expectation . A meaningful ball of Taskmaster ’s strength in Shuri decks is his ability to copy a identity card ’s Power even if it ’s been destroyed by Shang - Chi or exchangeable , an fundamental interaction that somewhat often gets reported as a bug . Hopefully , this change de-escalate Shuri floor slightly and more cleanly matches players ’ intuition when they see these cards for the first time .

Morbius – Morbius ’s Power no longer updates in - hand or in - deck of cards , only at a location .

Developer Comments : We previously aline Morbius ’s Power to update when he was n’t in sport to simplify reckon his future Power . However , this has proven a piece perplexing in comparison to standardised cards , and also unneeded give Morbius is often played very too soon in the biz and is n’t very hard to calculate . We ’re reverting this modification , but we expect to add future functionality to Morbius and all cards with Ongoing buffs to their own force that communicate their mogul , so as to make these card round-eyed to play with .

Knull – Knull ’s Power still update in - deal , but no longer update in - deck of cards .

Developer Comments : The future improvements talk about above will also implement to Knull , but until we make them he will go on to operate otherwise proportional to Devil Dinosaur and others . The rationality for this is that it ’s very important for Knull players to be able-bodied to quickly and precisely calculate his Power while spend a penny endgame decisions about their 6 - Cost card . As a placeholder adaptation , Knull will no longer update his Power in your deck of cards , so his functionality with Mister Negative will be the same as his fellow Ongoing cards . Notably , he will expend his potential Power for outcome like The Peak position until we ’re capable to make our desire improvements – that ’s a trade we ’ve decided to accept for improving the general enjoyment cases of Knull .

Widow ’s Bite ( textual matter - only ) – While this is in your hand , cards in your deck can not be draw . - > While this is in your handwriting , you ca n’t draw cards .

Developer Comments : Widow ’s Bite inaccurately described its in - biz result . While we regard update the effect of Widow ’s Bite to only prevent drawing your own cards and effects like Cable from drawing your board , we in the end decide it was a better experience to just simplify the school text and keep the current effect rather than produce these border cases .

Related : Marvel Snap Steampunk Variant Rush issue – Is It Worth It ?

BUG FIXES

That ’s it for these temporary hookup short letter . rent ’s see what happens to the meta . Until next time ! turn back out our Marvel Snap content at the game tag below , left under this clause .