What a thrill !

Metal Gear Solid Delta : Snake Eater received its prescribed release day of the month at the State of Play 2025 with a sword fresh trailer for PC and current - coevals console . likewise , the Steam page is updated to reflect new details including some technological aspect of the upcoming Unreal Engine 5 remake .

Here is our first look at the organisation requirements for Metal Gear Solid Delta : Snake Eater .

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Metal Gear Solid Delta Snake Eater System Requirements

The necessity are n’t as elaborate as we ’d like , with no mention of aim closure , framerate or graphics presets . Either elbow room , if you ’re looking to play the deed of conveyance at higher configurations , you do n’t want much . A Ryzen 5 3600 geminate with an RTX 3080 is recommended , both of which are fairly old at this compass point .

On the lower side , the developers recommended an RTX 2060 Super with 8 GB of VRAM pair with the same CPU on AMD ’s side . Outside of that , actor need a total of 100 GB to set up Metal Gear Solid Delta : Snake Eater , and DirectX 12 is required .

Metal Gear Solid Delta Snake Eater Pre-Order Bonus

musician who pre - club Metal Gear Solid Delta : Snake Eater will receive the White Tuxedo uniform . This is a Graeco-Roman turnout that can be unlocked through in - game progress as well .

Metal Gear Solid Delta Snake Eater Digital Deluxe Edition

Interested players can also pre - say the Digital Deluxe Edition for Metal Gear Solid Delta : Snake Eater which is priced at $ 80 and include the follow additional content :

Metal Gear Solid Delta Snake Eater Release Date

Metal Gear Solid Delta : Snake Eater is coming to PC , Xbox Series S|X , and the PS5 onAugust 28 , 2025 .

Based on these requirements Metal Gear Solid Delta : Snake Eater does n’t seem like a very demanding title . However , this is an Unreal Engine 5 release and we wo n’t really know how well it performs until release .

Additionally , a want of any target cite in the essential makes it unmanageable to establish what this hardware really is for , and if there is any upscaling being used in the process .

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Image via KONAMI

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Image via KONAMI

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Image via KONAMI

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Image via KONAMI

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Image via KONAMI

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Image via KONAMI