Pain . Agony , even .

It ’s time to talk about Morchie .

This little .. lady .. has caused me and many other players much distress since the introduction of patch 10.1.5 ’s new megadungeon : Dawn of the Infinite . She ’s the alternate - timeline version of my right-down favorite howler character , Chromie , and she ’s just terrible to fight . Her mechanics ? Plentiful . Her rate of attack ? Nonstop . The sizing of her hats ? Miniscule .

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fortuitously , there ’s a appropriately paradoxical scheme you’re able to employ . And if you do n’t use it on purpose , I can almost guarantee you ’ve done it by accident . The strat ? Death .

Having Trouble With Morchie? Try Dying

The chief job with Morchie is how two of her mechanics overlap . She summonsmirror edition of the player that pursue them , which need to bestopped using traps on the ground . The issue ? The cakehole fall out too sluggish , and the enemy engender too fast . This result in not ingest enough traps to immobilize all the enemies tail players around .

The dewy-eyed solution to this is for two or three of your company fellow member to tank the floor . And by that , I mean to sit the fight out . And by that , I think to become flat .

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Whether on purpose or by stroke , I ca n’t recollect a time in the last three weeks I ’ve killed Morchie with a full party . Once , our Paladin tank soloed her from like , 30 % wellness . It involve forever , but we got it done . Last night , our Boomkin was the last one standing and nuked her last 400k wellness or so just before she was kill .

Who knows if the fight will be adjusted , but it does result to some fun , stooge - clenching finale . If you ’re concerned in more of my sashay in the unexampled keep , check outmy personal account of an ill - designate running the day it came out .