Well this is a big one for certain .
Greetings , and welcome to one large as heck update for Path of Exile . 3.21 Patch has play a lot of changes , and the Patch Notes are correct under this paragraph . You will be astonished at the number of variety that have happened in 3.21 Patch of Path of Exile and we suggest you to get some snacks and beverages .
Content Update 3.21.0 — Path of Exile: Crucible
All in all , without further ado , revel the prescribed updates from Grinding Gear Games :
The Crucible Challenge League
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New Content and Features
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League Revamps
In this enlargement , we ’ve targeted a duet of endgame league that have fallen behind other leagues on the Atlas Tree : Breach and Abyss .
The change outlined below should secure that you could play a wide-cut variety of leagues in the endgame , both through being able to get at them more easily and because Breach and Abyss now sense far more modernistic and competitive with other popular conference contentedness .
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Breach
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We ’ve also revamped many Breach Uniques :
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Abyss
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We ’ve also contain the opportunity to revisit Abyss Unique Items , and have made the following changes :
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Atlas Changes
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Endgame Changes
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Divination Card and Voidborn Reliquary Changes
Passive Skill Tree Mastery Changes
Looking at the masteries Path of Exile ’s inactive acquirement tree , we realized that a mickle of the choices were rather smooth and could be a lot more exciting .
We have reviewed each mastery one by one , and essay to come up with as many interesting stats as we could , ignoring what was presently usable . Once we had a short list of gamy - quality stats , we add in the exist I that used to be on each command and pick the six best . All of the leftover ones have been save for later on or used in other position like unparalleled items .
This physical process was performed on or so half of the masteries on the tree , ab initio targeting the ones that call for the attention the most . Previously , some control only had four options , so we have seek to increase as many as potential to six option .
We have also added new Stun and Recovery mastery type , to fill gaps we felt were missing :
We ’ve compile a list of the mastery types that have received changes in Path of Exile : Crucible , highlighting the young alternative . Below this list is a spoilered section containing the masteries that have been removed , for your reference .
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Accuracy Masteries
Armour subordination
Armour and Energy Shield Masteries
Armour and Evasion Masteries
Attack mastery
Caster Masteries
Chaos control
Claw mastery
insensate supremacy
Dagger Masteries
primary Masteries
Energy Shield control
Evasion command
Evasion and Energy Shield supremacy
fervidness command
Flask Masteries
Fortify Masteries
Impale Masteries
Leech Masteries
Lightning Masteries
Life Masteries
tie-in Masteries
Mana Masteries
Mine Masteries
Mark supremacy
Physical subordination
Poison Masteries
Protection Masteries ( antecedently Resistance and Ailment Protection )
( New ) Recovery mastery
Reservation command
Spell Suppression mastery
( New ) Stun Masteries
Trap supremacy
Two Hand Masteries
Warcry Masteries
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Removed Masteries
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Passive Skill Tree Cluster Changes
While looking at masteries , we noticed that there were some mechanics that did n’t have enough peaceful tree diagram funding , so we decided to add together more choice and passive skill choices for those grease monkey .
We also wanted to grant more access to certain case of masteries in specific role of the passive skill tree . For example , so as to allow more access to the Attack Mastery , we ’ve summate an attack cluster by the Templar , and one between the Ranger and Shadow .
We need to create more access to other forms of recovery such as Regen and Recoup , so we ’ve add some new passive skill clusters
The summation of the Stun Mastery bring in some interesting mechanics that we require to supply more interaction with . We ’ve inclose three new stun clusters to the passive tree , and tweaked some exist ones , to provide more ways to build upon stun other than stun and closure recovery or reduce stun opportunity .
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Attack Clusters
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Bow Clusters
Cold Clusters
Fortify Clusters
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Link Clusters
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Mark Clusters
Poison Clusters
Recovery Clusters
Stance Clusters
Stun Avoidance Clusters
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While reviewing these clusters we also decided to make the following changes to Cast when astounded Support :
Warcry Clusters
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Ascendancy Changes
While going through Ascendancy Classes , we distinguish two that needed piece of work : the Saboteur and the Pathfinder . Both have been importantly changed in Path of Exile : Crucible . These change reinforce their respective identicalness while adding some new options to build around .
Saboteur
The Saboteur is definitely the Ascendancy most aline with traps and mines , but the late version of Saboteur made it difficult to play anything but traps or mines . This new version has more builds useable , include a whole fresh specialisation : gun trigger . There are two renowned passive that aid with this , Like Clockwork and Perfect Crime .
Like Clockwork grant you increased Cooldown Recovery rate , while Perfect Crime summons two Triggerbots , which override the location of where a triggered spell is being mold , and instead causes it to trigger twice , once from each of their locations .
The layout for the Saboteur ’s bunker and mine ascendence passives has change so that there are n’t separate four - pointer for traps and mines . Now each one has a two - pointer that is connected to the same shared four - pointer .
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Here ’s a list of the full change :
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Pathfinder
The Pathfinder has been delinquent for some attending , especially with recent features such as intermixture acquisition that she could get the power to specialise in . We also need the flask - theme Ascendancy to have a proactive elbow room of better life flaskful usage .
Master Distiller is a new notable which allows you to turn most of your skills into Concoction - like power , while the Modern version of Master Surgeon in effect give all your life sentence Flasks the “ Enduring ” force , previously only found on mana flaskful .
In addition , both major Flask - themed offshoot now have some form of flask charge recovery .
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Ascendant
Early-game Changes
New Gems
We ’ve added three newfangled Support Gems in this darn . These Support Gems are all given out in Act One , and supplement the early game of some archetypes as well as introducing players to interesting Path of Exile mechanics too soon on , such as gems triggering other gems , in a comparatively round-eyed mode . To give another single target option for bow , we ’ve also create a standalone edition of the Snipe Skill Gem , which antecedently was only useable through the unique helmet Assailum .
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Skill Balance
A number of specific changes primarily to acquisition win in the former game have been made to even the acting field of operation between levelling option . The majority of skill changed here have either been buffed , or have received nerfs to other game power while even out at high horizontal surface . A few gems which were overperforming overall have had adaptation both to early and endgame magnate .
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Onslaught Support
In an effort to make a wide variety of builds militant for levelling , we initially considered broaden the use cases for Onslaught Support in decree to give up more builds to use it . This would result in Onslaught becoming a compulsory link for almost every build to take down faster . This would still mean that the few persist builds that could not make use of Onslaught Support would be at a speed disadvantage in the former game .
This finally lead to the conclusion that the removal of the support gem , and the increase of a bit of novel musical accompaniment gems to plump for more interesting former playstyles was the correct path to attempt to broaden the playing bailiwick . This does lour the early game movement speeding electric potential of some builds , placing more reliance on gear and peaceful Sir Herbert Beerbohm Tree choice to invest into apparent movement speed .
Attack and Bow-based Levelling
In edict to ameliorate support early attack and bow free-base levelling , Faster Attacks Support and various Mark skills have had their tier lower , adjusting their value to be appropriate for their new levels . These gems still descale to the same or very similar values in the endgame .
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Sceptres
As scepter are meant to be more caster - orient than their One - Handed Mace counterparts , it did n’t make signified that many other secret plan Sceptre bases had significantly immobile Attack Speeds than One - Handed Maces . These Sceptre bases have had their humble attack speed values lowered , and forcible legal injury value buffed to make up .
Wand and Vendor Recipe changes
The Vendor Recipe granting savourless Elemental Damage to Spells no longer exists . Weapons created using this formula in the first few acts were hefty enough sources of damage to not need to be supersede until players reached even the last few acts of the campaign , which is not ideal . Players should be actively study weapon replacements as they advance through the levelling process , an aspect of levelling which was undercut by the existence of this vendor recipe . This also commit spellcasters a significant impairment advantage in early acts .
We have also deepen the implicit modifiers of many Wands . These change wand now have a raw implicit which grants specific mat Elemental Damage to Spells and Attacks . This means that it will still be feasible ( through these home as well as expressed modifiers ) to obtain flat Elemental Damage ahead of time on , while adding some more consistent early flat damage for baton attackers to take vantage of . There are also endgame variants of these base types , which sum up more variety to baton bases .
The following Wands have receive new Implicit modifier gene :
Some Unique Wands are found on new basetypes as a result of the above changes :
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Arcane Surge
In an elbow grease to have mould Speed still useable early for casters who desire to induct into it in their funding links , Arcane Surge now grants Cast amphetamine or else of More Spell Damage . Changes to Hierophant and Ascendant , as well as minor modification to Arcane Surge related passives on the tree diagram , have been made to calculate for this .
Miscellaneous Player Balance
sensational enemies has become too superficial with the amount of hit damage the bulk of player regularly deal . To combat this , we ’ve made it knockout to sandbag enemy with smasher for almost all acquisition – however , since Melee swear on stuns more than other archetype for survivability , the power for Melee Attacks to stupefy enemies has persist untouched .
Molten Shell currently outperforms other Guard Skills without much investment . We ’ve reduced the amount of hurt the Buff provide by Molten Shell can take , to bring this skill more in telephone line with other Guard Skills :
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Item Balance
Monster Balance
Ruthless-specific Changes
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Kirac League Mods Available During 3.21.0
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User Interface Changes
Item Filter Changes
Bug Fixes
Changes since the original post was made:
Updated the undermentioned note , regarding Ascendant Saboteur :
Old :
New :
Updated the next note :
Added the following note :
Congratulations for surviving until the very end !