Our Persona 3 Reload review explains what ’s transfer as Atlus brings back a PlayStation 2 classic with a Modern pelage of pigment and exciting newfangled features .
Persona 3 Reload made me realize what a personal experience the original release provided . It ’s funny , what a difference nearly 18 years can make , and how small that amount of time changes the ingredients that make up a great synergistic experience .
When Shin Megami Tensei : Persona 3 get in in North America in late 2006 , building on fresh brand recognition produced by Shin Megami Tensei : Nocturne , it offer a compelling RPG experience like none I had ever experienced . I was absolutely ravish . While play the revitalized remake , I felt the familiar magic at work once again . The reasonableness for my enchantment had changed sometimes , as had the game ’s finer details and presentation . Mostly , those differences makePersona 3 Reloadthe definitive edition of an already very good secret plan .

The exceptions to that happy rule warrant a particular mention , so countenance ’s get that out of the agency . Persona 3 has seen multiple enhance release over the class , in Persona 3 FES ( also released on the PS2 ) and Persona 3 Portable . Both new releases featured expanded message . Persona 3 Portable even lets participant enjoy the campaign as a female protagonist .
unluckily , that amplify content is absent from the Persona 3 Reload software system . Some of it should appear later on in DLC , but it ’s not included from the start . That deletion experience like a missed chance . It did n’t get at me much because there ’s still a ton of hooey to see and do . I spent 90 enjoyable hours with the military campaign as is . I am thoroughly content , but I can sympathize with anyone who feels slighted .
Character to remember
When I play the original version of Persona 3 ahead of release , I had n’t yet look on a band of Zanzibar copal . There was a limit to how much hooey was readily available in the Pacific Northwest , rent alone affordable . My lack of impropriety with the various tropes — which since then have become well - established — meant some of the plot beats felt freshman to me . I did n’t actualise how much the game feel like a time of year of anime , right down to a red-hot springs instalment .
I ’ve extend my horizons since then , as have most of us . And although familiarity with those classic ideas prevents them from feel as novel to me as they once did , the new intro makes up for it . There ’s a lot of spoken dialogue this time around , capably voiced without many of the sour notes that harass other large production . The actors really commit to their roles . I found Junpei come to life as he never had before while I followed his emotional journeying . I did n’t wish him as much this time around as I did in my mid-20s , but that ’s hardly a mark against the game . And I had a exchangeable experience with other lead and even secondary characters . Here , they feel more consummate .
Getting social
As always , a big part of the Persona 3 experience is the “ Social Links ” machinist . Introduced near the very start of the biz , this feature boost you to interact with subaltern characters such as a track team captain , a cross monk , a sickly vernal humans , and others . They ’ll never get together your fighting company , but that does n’t signify you ’re good ignoring them . Developing a deep relationship grants access to important science and even monster fusions .
You typically are free to spend time with whoever you like during a day ’s afternoon and evening blocks , provided their docket net with your own . Characters are usually usable to meet during certain times of the day — and on certain days of the week . They ’ll even call you to suggest a get together , making it easy to keep track of who might be uncommitted at that time .
The smart period of play is to keep a calendar somewhere , so you have a better idea of where you’re able to spend your time most effectively . deadline loom . You might not get to see how one person ’s narrative ends if you waste too much time working at the coffee house ( as I did ) or enter in more keep foray than necessary .

Screenshot: PC Invasion
Feel like a tool
luckily , there are ready to hand puppet available to help you use your meter more efficaciously , so you have a better probability of maxing out your various bonds . You now have the option to “ Rewind ” events a short distance . For example , if you give a supporter a elusive talk and it turns out they ’re not quick for blistering silver dollar , you may try again and take a gentler response .
Although Persona 3 is a single - participant experience , it has an optional social face besides the social links . When you connect to the mesh upon first load the game , you’re able to see a account on your activities on a particular twenty-four hour period and compare it to what other player are doing with their time . Maybe if I had pay more aid to that feature a piddling earlier in my sessions , I would have prioritized a few thing otherwise and had an easier meter getting to know all the NPCs without butting up against deadline .
But that ’s lifespan , really , and Persona 3 Reload does a applaudable job of model the societal existence . The stress and the danger of loss only foreground the secret plan ’s timeless themes ( such as mortality and the value of a life well lived ) . Some of those authoritative themes resonated with me now in ways they simply could n’t two decade ago . It ’s to the game ’s credit rating that its plan work on multiple levels .

Screenshot: PC Invasion
Crawling in dungeons
When I cogitate back to Persona 3 as I think back it , two things come to listen most pronto : the societal interaction and the donjon crawling . A central gunpoint of the game is that a smattering of talented youths must scale a towering structure that only appears in the ‘ Dark Hour ’ most of us will never see . The higher they mount , the more they come to understand about that nightly event , themselves , and the terrible end that might await everyone if they do n’t put on their hero shoes .
There are dozens upon dozens of floor to see , and they ’re procedurally generated each night you visit the tug , which is known as Tartarus . Because the floor layouts are n’t constant , they also run not to be particularly interesting . For me , they sort of smudge together . This was always a problem with the game ’s innovation , but it ’s one that the new secret plan address by offering public lavatory features and even destructible pedestals you’re able to break for treasure . For someone like me , the pedestals wreak brilliantly . I ran around , smash up everything , and I rarely result a floor until I had explored it completely . I would reach the stairway to the next level and check my map to check that I missed nothing .
Exploration of optional orbit in dungeons has expanded from what I retrieve the first prison term around , as well . Various events come up sporadically to bestow interest , including peculiar rare enemies that offer hefty wages once you defeat them . No two running game are likely to be quite the same .

Screenshot: PC Invasion
One particularly important modification is that it ’s now gentle to roam to your middle ’s subject , without having to occupy that your characters will become fatigued and involve to entrust before you ’re finished exploring . I sometimes played around in Tartarus for the good part of two hours on a single sojourn , which made it easy to increase character levels , gather loot , and fuse extra monster . The gentler restrictions left me with more time to explore social links between scripted result .
The monster mash
improvement to the keep creep extend to the armed combat itself . You ’ll still meet a deal of the same monsters , just with unlike name , color pallet , and elementary attributes to reckon as you uprise to the tower ’s higher floors . However , battle need not be monotonous , thanks to a duet of neat tweak .
The first tweak is the fracture shop mechanic . When a party fellow member shoot a monster ’s helplessness , that monster becomes stupid and the player can go again . It ’s potential to keep hitting enemy weaknesses to disable an entire foe squad . Then your team can trigger an All - Out attack . Any party members without position ailments can then gang up up on the foeman for self-aggrandizing rewards . This was true even in the original version of the game . The conflict is that now you may ‘ Shift ’ between party appendage to more good overwork foeman weaknesses . It ’s unlikely a single party member can hit every weakness that might affect an enemy chemical group . Instead of making the follow - up move , they can give it off to someone better equipped . This twist might seem minor , but it can make a big difference in how you strategize .
Theurgy abilities are a 2nd worthwhile tweak . Think of them as uber - abilities you’re able to only execute once you fill a meter . The various abilities generate muscularity differently , such as an natural action convey in battle . Once a metre fill , you may execute a potent , part - specific move . Typically , this intend you establish an attack that ignores primary weakness . overbold player can stockpile their various Theurgy abilities and drift them out in concert to turn the tide of an straining battle in a single turn . More potent Theurgy abilities materialize throughout the campaign once you get to know the various character by take part in case that occur between everything else .

Screenshot: PC Invasion
Regular combat can get boring , but I notice the catamenia less long-winded now than it once was , thanks to the Shift power and the Theurgies . Rewards for making the most of your resources in combat are also more generous , and I produced them much more frequently . Shuffle Time events at the conclusion of an efficient fight allow you to snag one or more circuit board that put up substantial benefit you could apply well after your Tartarus streak ends . In virtually all vista , the game is more generous with the rewards , so that the grind does n’t palpate as severe .
Looking good
Games are a hatful pretty now than they were 16 years ago , many of them . Persona 3 Reload is n’t probable to shock anyone with how nice it looks in 2024 , but I prize the many improvements across the board . The lighting is great , with shadow actuate realistically and environments feel more dynamic . I would notice reflection in crank in various background , which add detail to conversant environments like classrooms and the various area hub . When we play remade versions of secret plan we loved years before , it ’s easy to recollect the old games wait better than they really did . To me , Persona 3 Reload now look like the interpretation of Persona 3 that existed in my mind as I dally the original . The difference of opinion is that now it actually appears on - screen , rather than simply busy my vision .
Redrawn character portrayal have more contingent and more realistic proportions . As you roam dungeons , the heroes resemble the 1 feature in a more late game such as Persona 5 . you could equip various costumes for them to wear , and see your choice reflected both in battle and in conversations and such that occur elsewhere . There are a lot of little touch sensation along those lines , with old and Modern elements blending by nature . Even the character portraits ( as well as their introduction during battle ) have improved . Some of the original recreate story sequences feel less elegant now than they once did , but that disparity only foreground how much the game ’s presentation has improved overall .
A bittersweet end
Persona 3 always benefitted from the ability to surprise players with the various spin it offered along the way . Its marrow ideas , once thrilling , have had time to become less remarkable . However , I ’m happy to report that the developers move back to a very strong foundation and improved on it in all the correct way . Combat is quicker - paced and offers greater rewards . geographic expedition is less of a slog . The fictitious character are more vividly drawn than ever , figuratively and literally . There ’s a point of polish here that creeps up on a somebody until they take it for accord , which is what I care when I ’m enjoying a remake .
If you ’re like me and you first played the original variant of Persona 3 years ago , there ’s a lot about the experience you might have forgotten and will now find enjoyable all over again . And if you just never get around to it the first time around , there ’s never been a better time to plunge into one of the meatiest and most gratifying RPGs of the PlayStation 2 era , now with extra benefit . I may have already expend 90 hours with Persona 3 Reload , but that has n’t discontinue me from starting a second outpouring to experience those last few things I incautiously miss along the agency . If you try the game for yourself , do n’t be surprised if you do n’t want it to terminate , either .

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion