Read our take on the late Persona 5 spin - off .

Persona 5 was the first game of a few that opened the doors to the JRPG genre for me . The genre is now much the only affair I play in my downtime , and I do n’t think it will ever be lower than number one on my lean of favorite genres .

I played Persona 5 in 2019 , which feels like a life-time ago at this gunpoint , and it end up being one of my favorite game of all time . The enhanced version of Persona 5 , Persona 5 Royal , came out in other 2020 , and to reduce a 90 - time of day journey of a lifetime down to a sentence : it ’s now definitively my all - meter preferent biz .

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New beginning

All of these adventures with the Persona 5 cast were with child , and I was always open to another one , which I got the chance to see with Persona 5 Strikers . I did n’t exactly fall down in love life with hitter . While it ’s a peachy plot with some terrific gameplay and reference , it did n’t follow at the perfect time for me . After Strikers , I was pretty trusted I was quick to move onto the next Persona game .

Then Persona 5 Tactica was announced originally this year . It looked enceinte , but I could n’t really get invest in the lead story - up to it because Persona 3 Reload is just around the niche — and that looks so honest ! But , after playing Persona 5 Tactica through to completion , I ’m here to tell you one thing …

Persona 5 Tactica isamazing .

Persona 5 Tactica One More Featured

Screenshot: PC Invasion

Persona 5 Tactica is nothing short of a chef-d’oeuvre Strategy RPG , with forward-looking gameplay , and a fantastic story tying it all together . The expressive style of Persona 5 shines through , and with its new ideas and subsequent great capital punishment , it ’s become one of my favorite SRPGs and an well-to-do contender for GOTY — in a year with no ending to GOTY competitor .

Last Surprise

The gameplay of an SRPG is one of the master things you require to get right , and a portion of modern SPRGs from Fire Emblem to XCOM generally have incredibly fill gameplay . Persona 5 Tactica is no different in this regard , have a focus on unit movement , pocket-sized encounter instead of massive maps , and using back to avoid attacks . But those key mechanics and raw ideas make it stand out from the gang .

Where Persona 5 Tactica differentiates itself is through a couple of low changes and implementation of Persona 5 ’s base car-mechanic . The principal differentiation is the general loop of fight . Much like other Persona games , the combat grommet is about knock down enemies and getting “ One More ” attack after that . You do this by assault enemy while they ’re out of cover , among other thing , and once they ’re down , they feed into the unexampled form of All - Out Attack for this game , which is the Triple Threat power .

Confrontation

Triple Threat is a fantastic addition to the fight , it makes unit positioning and making certain your unit are using their action in the most effective style the central centering of deal some major damage . How you do a Triple Threat is pretty wide-eyed in hypothesis , you need to organise a trilateral around a downed foeman with the three units you take into conflict . What it becomes when you get deeper into the game and learn the game ’s systems is a minigame on how many enemies you may fit into this field of view . Which direct to you wanting to set units in various different positions , and not using their action straight off , to get the most satisfying Triple Threat attack . It ’s an habit-forming loop , and one I still had n’t master when I pulsate the plot with 20 hours of playtime .

The One More system deserves another shoutout , too , as it make the combat palpate incredibly tight and fluid , while making you think about the actions you ’re taking with your social unit — deciding whether or not to get that One More with Joker , Makoto , or maybe even Yusuke , to get the best out of the position you ’re in . There are quite a few dissimilar pursuance , which are the side capacity you’re able to do between missions , that apply this grease monkey to an incredible level that feels like you ’re experiencing the AAA Uncharted circle - spell of the SRPG universe .

Run, Run, Run!

The other constituent of combat that makes it flow so well is the movement you get within combat scenarios . On the surface , it is n’t much different from something like Fire Emblem , where you have your social unit take a bend and move across the function within a predefined area of movement thanks to a stat . The conflict in Persona 5 Tactica is that you’re able to move a whole , and remain there , without place to an legal action . This is where the other point about Triple Threats flourishes into a perfect musical harmony of a gameplay loop .

Thanks to this , you may down one enemy with Joker , then move Joker as far in one direction as possible , while hopefully continuing to down enemies , and then use the other two members of your company to essay and get the large Triple Threat that you may , without worrying about ware a turn for either of the other two political party members and leaving them in a spoilt placement or out of cover .

This also makes smaller things like puzzles on the function and even aim around units on the map a lot easier . you could just move a unit that has an action out of the way for another unit to pass , or have a unit step on a switch without having used their entire turn up . It ’s truly something I recollect I want in every SRPG after this . It ’s probably not the first to do it , but it ’s the first I ’ve seen , and now I want it in everything .

Persona 5 Tactica Triple Threat

Screenshot: PC Invasion

Beneath the Mask

The biz would n’t be Persona without the titulary personas , and they ’re an interesting addition to Persona 5 Tactica . How the character system works is that you equip a hoagie - image , along with the base role you begin with . This think you in the end get to use your starting image for the entire game , which is something I ’ve always wanted . What this organisation also allows is for other people to utilise a Cuban sandwich - persona , mean you could really get into the nitty - gritty about building characters with certain playstyles .

For object lesson , I used Makoto throughout the intact game , and her science range is passably little equate to some other characters , but equipping a sub - persona on her allow her to use science like Agi / Maragion which have a high attainment range . These Italian sandwich - personas also do with stats attached , meaning you will be fit young ace as the plot build , and attempt to get the good one that become what you ’re doing with a sure eccentric . To use my Makoto exemplar from to begin with , Makoto was my battle royal character , and I always had a sub - theatrical role equipped to her with a high battle royal damage fillip .

To another world

The report of Persona 5 Tactica is no slouch , either , bringing about some of my favorite moments in game this year , and for the past few . There were consequence that amaze me out of my seat , moments that made me laugh , and some that made me scream .

The Modern graphic symbol are highlights , too , with Erina and Toshiro ’s chemistry with the grouping being fantastic , and as expect , the give back grapheme are large as always . There are even moments in Persona 5 Tactica that bring characters from the base game who had a bit less conk on narratively to the forefront , and while it is n’t much , between this and Strikers doing the same , it really helps those graphic symbol shine a short more than they did in the original Persona 5 / Royal .

While I wo n’t go into it much in this recap , because you should really play this game and see it for yourself , it ’s one of my favored narrative of the yr with faultless moments all throughout .

Persona 5 Tactica Movement

Screenshot: PC Invasion

Have a Short Rest

Between missions in Persona 5 Tactica , you ’ll be treated to a few options for what you may do : you may simply proceed the main story , equip your party with the best geartrain and poor boy - persona , ended quest that yield you some prissy rewards , or have dialogue with your company . The quests are a great way to make GP for your skill tree , which is something you may also raise between delegacy .

The skill tree system in Persona 5 Tactica is layered and feel like a swell way to build your characters to your desired taste . you may choose to only select skills that increase sure attributes of the gameplay , meaning you may establish into some absolutely bust material body . My Ann build , for example , was heavily specced into recovering SP thanks to some skills combined with my sub - persona peaceful ability , and while using Agidyne and Maragidyne , I had about 80 % SP for the entirety of every engagement .

I bring up earlier about Makoto ’s skill range being a bit shorter than my other unit , but there ’s a acquirement you could unlock that increases your skill chain by one , and gourmandize like that . It ’s a straight system that you could indue prison term into , or allow the game attribute skills for you if you ’re not into that ! you’re able to even reset / unlearn your skills at any stage , as many time as you like , if you intend another option would be good .

Persona 5 Tactica Velvet Room

Screenshot: PC Invasion

The negotiation you could do between missions are also really nice . They can give insight into certain percentage of the story , characters , and the world , or they can be fun anecdotal slice - of - life skits with the gang . Great fun all - round .

Break it Down

I played Persona 5 Tactica on PC , and on my pretty middle - of - the - business PC , it ran at a tranquil 144fps at 1440p the total way . I ’m not an fabulously learned person when it comes to ascertain frame of reference pace and performance hiccough , but Persona 5 Tactica ran flawlessly for me to the point of amazement at how smooth it was — in particular , the menu . They ’re so fluid !

Graphically , the secret plan is lofty , too , with the dash of Persona 5 once again coming through in the menu and transitions . The cutscenes are gorgeous as well , and Atlus ’ cutscene direction is off the chart , for me only rival with Monolith Soft for their expertness in craft amazing cutscenes . I should also mention here that the English dub for this game is phenomenal , as to be expect from Persona 5 .

As mentioned earlier , the game take me 20 hour to beat fully . This was with doing most of the quest introduce to me if they had reward for my current political party or backups , and doing all of the talking . This distance could in all likelihood differ depending on what difficultness you work the biz on , as some fights take around 10 hour , and others would take around 30 .

Persona 5 Tactica Featured 1

Image: Sega

I also need to make a billet here about the medicine , which is also grand . But if I ’m being honest , it ’d be more of a shock if the musicwasn’tstellar . My best-loved tracks in Persona 5 Tactica were the track you hear in the downtime and talking scene , with myself have got to just stop what I was doing to listen to the fantastic music play in the background . The Persona 5 sub - serial continue to have some of the best music in the industry .

Life Will Change

In conclusion , Persona 5 Tactica is an spic-and-span secret plan that seamlessly adapts the style and feel of Persona 5 into an SRPG . The focus on smaller maps and skirmish , combined with the One More / Triple Threat system and apparent motion you ’re allowed in armed combat , really make this palpate like a unique SRPG incoming and something I ’d love to see Atlus make more often . With a compelling story , fantastic character reference , and unbelievable manner , it ’s grueling to extend anything but interminable congratulations for Persona 5 Tactica .

Other Persona 5 Tactica articles

Persona 5 Tactica Hideout

Screenshot: PC Invasion

Persona 5 Tactica Featured 2

Image: Sega